Merchant: Difference between revisions

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Merchants have the ability to pick up additional gold after a battle. The amount of gold is dependent on the type of monsters which were defeated. Merchants can also appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a [[Priest]].  In ''Dragon Quest III'', this is the only vocation required to advance the plot.
Merchants have the ability to pick up additional gold after a battle. The amount of gold is dependent on the type of monsters which were defeated. Merchants can also appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a [[Priest]].  In ''Dragon Quest III'', this is the only vocation required to advance the plot.
 
==Appearances==
==[[Dragon Quest III]]==
===''[[Dragon Quest III]]''===
In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story.  An old man in a field on the North America-esque continent requires one to help him build a [[Immigrant Town (Dragon Quest III)|town]], and will take a merchant regardless of their level.  The merchant you leave will drop his/her items off at the [[vault]] ([[bag]] in the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color Version).
In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story.  An old man in a field on the North America-esque continent requires one to help him build a [[Immigrant Town (Dragon Quest III)|town]], and will take a merchant regardless of their level.  The merchant you leave will drop his/her items off at the [[vault]] ([[bag]] in the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color Version).


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===Starting equipment and Stats===
====Starting equipment and Stats====
*[[Oaken club|Club]] ([[Nintendo Entertainment System|NES]] Version only)
*[[Oaken club|Club]] ([[Nintendo Entertainment System|NES]] Version only)
*[[Plain clothes|Clothes]]
*[[Plain clothes|Clothes]]
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===Skills===
====Skills====
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|entry|spell=Dig|level=12}}
{{CharacterSpellList|entry|spell=Dig|level=12}}
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{{CharacterSpellList|footer}}
{{CharacterSpellList|footer}}


==[[Dragon Quest VI]]==
===''[[Dragon Quest VI]]''===
Merchant is one of the prerequisites for the [[Ranger]] vocation (along with [[Monster Master]] and [[Thief]]). Though the vocation reduces most a character's stats, a merchant will gain additional gold at the end of battle as their rank increases. The formula is: 1 = 1/15, 2 = 1/14, 3 = 1/13, 4 = 1/12, 5 = 1/11, 6 = 1/10, 7 = 1/9, 8= 1/4
Merchant is one of the prerequisites for the [[Ranger]] vocation (along with [[Monster Master]] and [[Thief]]). Though the vocation reduces most a character's stats, a merchant will gain additional gold at the end of battle as their rank increases. The formula is: 1 = 1/15, 2 = 1/14, 3 = 1/13, 4 = 1/12, 5 = 1/11, 6 = 1/10, 7 = 1/9, 8= 1/4


===Stat Changes===
====Stat Changes====
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{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
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|}


===Abilities===
====Abilities====
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{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''