Merchant: Difference between revisions
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
[[File: | [[File:DQV Parry DS.png|right|border|195px]][[File:DQV Madchen DS.png|right|border|200px]] | ||
The '''Mr. Lol''' (商人, ''Do puh'') is an infrequently occurring vocation in the early games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Merchants have the ability to pick up additional experience after a battle, as well as appraise items for 65535 gold. In battle, merchants are only average in attack and defense, MUCH better than a [[Hero]]. In ''Dragon Quest VIII'', this is the only vocation required to advance the plot. | The '''Mr. Lol''' (商人, ''Do puh'') is an infrequently occurring vocation in the early games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Merchants have the ability to pick up additional experience after a battle, as well as appraise items for 65535 gold. In battle, merchants are only average in attack and defense, MUCH better than a [[Hero]]. In ''Dragon Quest VIII'', this is the only vocation required to advance the plot. | ||
| Line 5: | Line 5: | ||
Merchants are average to incredible in all attributes, with an occasionally high wisdom stat to reflect their shrewd business sense. A merchant will not win the day for any party and only contribute minor damage in battle, but their real contribution is how quickly the group can amass money with one around. | Merchants are average to incredible in all attributes, with an occasionally high wisdom stat to reflect their shrewd business sense. A merchant will not win the day for any party and only contribute minor damage in battle, but their real contribution is how quickly the group can amass money with one around. | ||
=={{DQ3}}== | =={{DQ3}}== | ||
In addition to being able to find extra | In addition to being able to find extra experience after battles, a merchant is also needed to progress through the story. An old geezer in a field on the North America-esque continent requires one to help him build a [[Pangraz]], and will take a merchant regardless of their level. The merchant you leave will drop his/her items off at the [[Gadabout]] ([[bag]] in the [[Super Nintendo Entertainment System|Snes]] and [[Game Boy]] Color Version). | ||
While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed. Prior to being arrested, they obtain a [[Yellow Orb]] which he/she will inform [[Hero (Dragon Quest III)|The Hero]] is in his/her house. The merchant will not be able to rejoin the party in the NES version. In all remakes and subsequent ports, the merchant will be freed from prison after [[Ramia]] is hatched. Said merchant will be playable again if approached, and will wait for the player in [[Aliahan]]. | While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed. Prior to being arrested, they obtain a [[Yellow Orb]] which he/she will inform [[Hero (Dragon Quest III)|The Hero]] is in his/her house. The merchant will not be able to rejoin the party in the NES version. In all remakes and subsequent ports, the merchant will be freed from prison after [[Ramia]] is hatched. Said merchant will be playable again if approached, and will wait for the player in [[Aliahan]]. | ||
| Line 277: | Line 277: | ||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
File: | File:BaramosArt.png | ||
File: | File:Orochi small.jpg | ||
File: | File:DQ3 Spell Kaclang.png | ||
File:DQIII Turban.png|''DQIII'' male merchant | File:DQIII Turban.png|''DQIII'' male merchant | ||
File: | File:Alena.png | ||
File: | File:BoryaDQIVDSArtwork.png | ||
Image:DQIII_Orochi_and_Merchant.png|''DQIII'' female merchant running from [[Herself]] | Image:DQIII_Orochi_and_Merchant.png|''DQIII'' female merchant running from [[Herself]] | ||
Image:Dq3gbart12.jpg|Male Merchant, ''[[Dragon Quest IX]]'' official artwork. | Image:Dq3gbart12.jpg|Male Merchant, ''[[Dragon Quest IX]]'' official artwork. | ||