Merchant: Difference between revisions

No edit summary
No edit summary
Line 5: Line 5:
Merchants are average to incredible in all attributes, with an occasionally high wisdom stat to reflect their shrewd business sense. A merchant will not win the day for any party and only contribute minor damage in battle, but their real contribution is how quickly the group can amass money with one around.
Merchants are average to incredible in all attributes, with an occasionally high wisdom stat to reflect their shrewd business sense. A merchant will not win the day for any party and only contribute minor damage in battle, but their real contribution is how quickly the group can amass money with one around.
=={{DQ3}}==
=={{DQ3}}==
In addition to being able to find extra experience after battles, a merchant is also needed to progress through the story.  An old geezer in a field on the North America-esque continent requires one to help him build a [[Pangraz]], and will take a merchant regardless of their level.  The merchant you leave will drop his/her items off at the [[Gadabout]] ([[bag]] in the [[Super Nintendo Entertainment System|Snes]] and [[Game Boy]] Color Version).
In addition to being able to find extra experience after battles, a merchant is also needed to progress through the story.  An old geezer in a field on the North America-esque continent requires one to help him build a [[Pankraz]], and will take a merchant regardless of their level.  The merchant you leave will drop his/her items off at the [[Gadabout]] ([[bag]] in the [[Super Nintendo Entertainment System|Snes]] and [[Game Boy]] Color Version).


While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed.  Prior to being arrested, they obtain a [[Yellow Orb]] which he/she will inform [[Hero (Dragon Quest III)|The Hero]] is in his/her house. The merchant will not be able to rejoin the party in the NES version. In all remakes and subsequent ports, the merchant will be freed from prison after [[Ramia]] is hatched.  Said merchant will be playable again if approached, and will wait for the player in [[Aliahan]].
While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed.  Prior to being arrested, they obtain a [[Yellow Orb]] which he/she will inform [[Hero (Dragon Quest III)|The Hero]] is in his/her house. The merchant will not be able to rejoin the party in the NES version. In all remakes and subsequent ports, the merchant will be freed from prison after [[Ramia]] is hatched.  Said merchant will be playable again if approached, and will wait for the player in [[Isis]].


===Stats===
===Stats===
Line 141: Line 141:


==={{DQ6}}===
==={{DQ6}}===
Merchant is one of the prerequisites for the [[Ranger]] vocation (along with [[Monster Master]] and [[Thief]]). Though the vocation reduces most of a character's stats, a merchant will gain additional gold at the end of battle as their rank increases.  
Merchant is one of the prerequisites for the [[Hero]] vocation (along with [[Warrior]] and [[Luminary]]). Though the vocation reduces most of a character's stats, a merchant will gain additional gold at the end of battle as their rank increases.  
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 280: Line 280:
File:Orochi small.jpg
File:Orochi small.jpg
File:DQ3 Spell Kaclang.png
File:DQ3 Spell Kaclang.png
File:DQIII Turban.png|''DQIII'' male merchant
File:King Dragon.png
File:Alena.png
File:Alena.png
File:BoryaDQIVDSArtwork.png
File:BoryaDQIVDSArtwork.png