Merchant: Difference between revisions
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In addition to being able to find extra experience after battles, a merchant is also needed to progress through the story. An old geezer in a field on the North America-esque continent requires one to help him build a [[Pankraz]], and will take a merchant regardless of their level. The merchant you leave will drop his/her items off at the [[Gadabout]] ([[bag]] in the [[Super Nintendo Entertainment System|Snes]] and [[Game Boy]] Color Version). | In addition to being able to find extra experience after battles, a merchant is also needed to progress through the story. An old geezer in a field on the North America-esque continent requires one to help him build a [[Pankraz]], and will take a merchant regardless of their level. The merchant you leave will drop his/her items off at the [[Gadabout]] ([[bag]] in the [[Super Nintendo Entertainment System|Snes]] and [[Game Boy]] Color Version). | ||
While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed. Prior to being arrested, they obtain a [[ | While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed. Prior to being arrested, they obtain a [[Sphere of Light]] which he/she will inform [[Hero (Dragon Quest III)|The Hero]] is in his/her house. The merchant will not be able to rejoin the party in the NES version. In all remakes and subsequent ports, the merchant will be freed from prison after [[Ramia]] is hatched. Said merchant will be playable again if approached, and will wait for the player in [[Isis]]. | ||
===Stats=== | ===Stats=== | ||