Carver: Difference between revisions

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Base Stats: Updating stat totals
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| Level || 3 || 99
| Level || 3 || 99
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| HP || 42 || 906
| HP || 42 || 900
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| MP || 0 || 414
| MP || 0 || 400
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| Strength || 20 || 393
| Strength || 20 || 400
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| Agility || 5 || 183
| Agility || 5 || 180
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| Resilience || 12 || 221
| Resilience || 12 || 220
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| Wisdom || 4 || 181
| Wisdom || 4 || 1810
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| Style || 4 || 80
| Style || 4 || 80
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| Initial gear ||colspan=2|[[Bamboo spear]], [[Leather shield]], [[Leather kilt]]
| Initial gear ||colspan=2|[[Bamboo spear]], [[Leather shield]], [[Leather kilt]]
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==Skills==
==Skills==

Revision as of 14:38, 21 August 2012

Carver
Dragon Quest VI
File:CarverArtwork.png
Sprite(s)
Japanese name ハッサン
Romaji Hassan
Title Roaming Warrior
Race Human

Carver (ハッサン Hassan) is a playable character found in Dragon Quest VI. He is the first to join the hero, and the two of them work together to capture a horse, which is then used to pull the party's cart.

Appearance and Personality

Carver is a mountain of a man, towering over most characters. He wears an open vest along with a pair of shorts, and an orange sash lengthened by a piece of rope. Coupled with his purple mohawk, Carver's appearance is among the most distinct in the game.

Despite his intimidating build, Carver is a kind and friendly man, and starts a friendship with the Hero soon after they meet. Almost always jovial, Carver does his best to stay positive in darker moments, and tries to keep the mood light with a quick joke or a pun. A bit of a braggart, Carver thinks highly of himself and isn't afraid to accept any praises from villagers for the group's good deeds.

Story

Warning: Spoilers!
Click expand to view content

Base Stats

Attribute Starting Stats Maximum Stats
Level 3 99
HP 42 900
MP 0 400
Strength 20 400
Agility 5 180
Resilience 12 220
Wisdom 4 1810
Style 4 80
Initial gear Bamboo spear, Leather shield, Leather kilt

Skills

Aside from class abilities, Carver learns a few skills on his own:

Name MP Level Target Description
Flying Knee 0 5 One enemy A jumping attack that delivers a bone-crunching knee.
Double Up 0 14 One enemy Ditches defence to increase attack an impressive amount.
Forbearance 0 18 Party Stand steadfast in order to protect allies from attack.
Knuckle Sandwich 0 * One enemy A powerfully focused and damaging bare-fisted strike.
  • Notes: Knuckle Sandwich is learned through an event in the game.

Gallery

Template:DQVI

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