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{{Translation|'''Erik'''|カミュ|Camus}} is a character in {{Dragon Quest XI}}. He is a former [[Thief]] who becomes a companion to the {{Hero 11}} early in the story after abandoning his life of crime. | {{Translation|'''Erik'''|カミュ|Kamyu|Camus}} is a character in {{Dragon Quest XI}}. He is a former [[Thief]] who becomes a companion to the {{Hero 11}} early in the story after abandoning his life of crime. | ||
==Appearance and Personality== | ==Appearance and Personality== | ||
Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. His hair is his favorite trait about himself and he has a tendency to run his hands through his hair when he's excited. <ref>[[Dragon Quest XI Character Book]]</ref> He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, dark blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a knife on his sash, which is his prized possession. | Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. His 'blue, spiky hair' is his favorite trait about himself and he has a tendency to run his hands through his hair when he's excited. <ref>[[Dragon Quest XI Character Book]]</ref> He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, dark blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a knife on his sash, which is his prized possession. | ||
Erik is a man with a troubled past that he does not speak openly of, and his criminal career has led him to rub elbows with the shadier sides of society. Despite his aloof exterior Erik has a kind and compassionate heart, as shown when trouble happens for friends and family. He is a seasoned traveler and guides the Luminary along his journey. Erik is always there to support the Luminary and his faith in the man is unshakable. He relieves stress by exercising and working up a sweat. Erik's favorite food is wild traveler's stew. When he was still a slave for the Vikings, they forced him to do all the cooking for them. His personal motto is "tomorrow is another day". As part of his daily routine, he sharpens his favorite knife and maintains his thieving tools. Erik has a tendency to bicker with [[Veronica (Dragon Quest XI)|Veronica]], who refers to him as an idiot. However, the two of them are more alike than different and share a unique bond of affection. His weapons of choice consist of {{Knives}}, one-handed {{Sword}}s, and {{Boomerang}}s, and he is even capable of dual wielding weapons. | Erik is a man with a troubled past that he does not speak openly of, and his criminal career has led him to rub elbows with the shadier sides of society. Despite his aloof exterior Erik has a kind and compassionate heart, as shown when trouble happens for friends and family. He is a seasoned traveler and guides the Luminary along his journey. Erik is always there to support the Luminary and his faith in the man is unshakable. He relieves stress by exercising and working up a sweat. Erik's favorite food is wild traveler's stew. When he was still a slave for the Vikings, they forced him to do all the cooking for them. His personal motto is "tomorrow is another day". As part of his daily routine, he sharpens his favorite knife and maintains his thieving tools. The thing he wants most at the moment is a treasure map left behind by a legendary pirate. Erik has a tendency to bicker with [[Veronica (Dragon Quest XI)|Veronica]], who refers to him as an idiot. However, the two of them are more alike than different and share a unique bond of affection. His weapons of choice consist of {{Knives}}, one-handed {{Sword}}s, and {{Boomerang}}s, and he is even capable of dual wielding weapons. | ||
==Appearances== | ==Appearances== | ||
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{{quote|style=1|quote='''''Glad you're coming along. The Seer told me to stick with the Luminary when I found him and that's just what I'm going to do.'''''|source=|console=|align=center|bgcolor=4da6ff}} | {{quote|style=1|quote='''''Glad you're coming along. The Seer told me to stick with the Luminary when I found him and that's just what I'm going to do.'''''|source=|console=|align=center|bgcolor=4da6ff}} | ||
{{spoiler|start}} | {{spoiler|start}} | ||
Erik is an orphan from the [[Sniflheim]] region, with his only family being his younger sister [[Mia]]. The siblings were taken in by the vikings that pillage the area and forced into servitude. Erik and Mia depended on each other to survive their difficult youth, with the latter developing the same sense of materialistic greed that | Erik is an orphan from the [[Sniflheim]] region, with his only family being his younger sister [[Mia]]. The siblings were taken in by the vikings that pillage the area and forced into servitude. Erik and Mia depended on each other to survive their difficult youth, with the latter developing the same sense of materialistic greed that their masters did. When he was around fourteen years of age, he made the disastrous mistake of giving Mia a [[Pirate King's Pendant|necklace]] for her birthday that he later found out was rumored to have the power to turn anything the wearer touches into solid gold. Mia runs wild with this power and turns everything around her into gold, even animals. When Erik confronted her about her avarice, she realised what she had done and complied with his demand to stop. When she tried to take the necklace off, its curse activated and it began to transform her as well. Mia cried out for help as the changes tok place, and Erik hesitated before attempting to save her. Though he could have done nothing to prevent the curse for taking hold, and it was likely that he would have been transformed as well if he had touched Mia during the process, Erik blames himself for the apparent death of his little sister. | ||
Erik | Erik fled the Sniflheim region out of shame, and took to a life of robbery in order to sustain himself. During this period he met [[Derk]], and the two would become successful partners in crime. At one point during this period, Erik met [[The Seer]]. The mysterious prophet proclaimed that if Erik were to infiltrate [[Heliodor]] castle and steal the fabled [[Red orb|Red Orb]] and meet with the Luminary "underground", then he would find the forgiveness he longed for. Erik doesn't believe a word of what is told to him and instead only steals the orb because it was a treasure Mia once longed for during their childhood. | ||
Erik hides the orb with Derk after the heist and is later captured, spending nearly a year in the castle dungeon while slowly digging a tunnel through the bottom of his cell. It is during this period where he encounters the recently imprisoned Luminary and, after realizing that the Seer's prophecy is coming true, pledges his loyalty to the man and aids his escape. After a frantic flight from the Heliodor guards led by [[Hendrik]], the duo escape through a [[teleportal]] to the distant city of [[Hotto]] and begin the adventure to reach [[Yggdrasil|the World tree]] in earnest. | Erik hides the orb with Derk after the heist and is later captured, spending nearly a year in the castle dungeon while slowly digging a tunnel through the bottom of his cell. It is during this period where he encounters the recently imprisoned Luminary and, after realizing that the Seer's prophecy is coming true, pledges his loyalty to the man and aids his escape. After a frantic flight from the Heliodor guards led by [[Hendrik]], the duo escape through a [[teleportal]] to the distant city of [[Hotto]] and begin the adventure to reach [[Yggdrasil|the World tree]] in earnest. | ||
When Erik and the party go to Sniflheim to retrieve the Blue Orb, Erik | When Erik and the party go to Sniflheim to retrieve the Blue Orb, Erik becomes distant and quiet, and refuses to enter the Kingdom once it is restored because 'Cosying up to royals isn't exactly [his] style'. In [[The Snærfelt]], he has multiple dialogues in [[Party Chat]] where he will offhandedly provide advice to survive in the cold, chalking his knowledge up to stories from other adventurers. After the fall of the World tree at the end of the first act, Erik is captured by one of [[Mordegon]]'s Spectral Sintinels, [[Indignus]]. He awakens in a cell with a [[Healslime|healslime]], who had soothed his injuries while he was unconscious. Making a swift escape, Erik takes the healslime with him and avoids detection by the [[Dragon family|dragon monsters]] under Indignus' employ. During this sequence the healslime will speak of things that Erik has not told him of, such as his name, his sister, and his journey with the Luminary. When cornered by Indignus and facing death, the healslime revels himself to be the Seer and offers Erik a fighting chance to save his life: exchange his most precious possession for a tremendous, temporary boost in power. Erik agrees and fights his way through the horde to escape, but at the cost of his memories of Mia and his friends. | ||
:*This scenario is only present in the ''S: | :*This scenario is only present in the ''S: Definitive Edition'' of the game. | ||
The amnesiac Erik is latter found stowing away on [[Sylvando]]'s personal ship in order to steal food. The party is shocked that he does not recognize them, and assure him that hes | The amnesiac Erik is latter found stowing away on [[Sylvando]]'s personal ship in order to steal food. The party is shocked that he does not recognize them, and assure him that hes has a place to stay until his memories return. As the party approach Sniflheim, his memories begin to spark again as mentions and sights of gold set off something in the back of his mind. Events that resemble prominent memories of his, like the old woman turning to gold from Gold Fever with an outstretched hand, trigger intense headaches that have him fall to his knees in pain. A priest in Sniflheim wandering around town recognises Erik while in one of these headaches and remembers him from years before, bringing the party to the church to tell them about his past in a safe space. Hearing this overwhelms Erik and he leaves as his memory struggles to return. The party and the priest find him on a small cliff overlooking the Sniflheim docks but not much is said before gold monsters arrive by ship and Erik has another powerful headache. The party reluctantly leave him to fend off the monsters but as they are chasing them down they realise that Erik had been kidnapped while they were gone and tied to the ship, the monsters sailing off. | ||
When the party finds the [[Orichalcum|orichalcum]] in the floating [[Battleground]], Erik rushes past the group and gets carried away thinking about the value of the gem. | After the party sails to the Viking Hideout and defeats the monsters holding him captive, Erik is freed but his slowly-returning memory leaves his gaze vacant as he mumbles vaguely before returning to the hut he and his sister grew up in. There, the Luminary activates an Yggdrasil root, and the party learns about Erik's past. His memory subsequently comes back after the last vision where Mia had turned to gold. He rejoins the party to help save Mia, believing that her statue had been stolen from its place by the gold-loving [[Gyldygga]] (the one seemingly responsible for the Gold Fever outbreak in Sniflheim), but after the party reaches the top floor of [[The Gyldenhal]] they realise that the Spectral Sentinel is actually Mia herself. She tells them that she had been freed by Mordegon in order to put her greed and anger to use as one of his Spectral Sentinels. After a heartfelt moment between the two siblings, Erik frees his sister of Mordegon's corruption when she realises that she didn't need gold after all, and finds the atonement he was looking for. After making sure she is safe with the Sniflheim priest, he ends up staying with the Luminary to defeat Mordegon. | ||
When the party finds the [[Orichalcum|orichalcum]] in the floating [[Battleground]], Erik rushes past the group and gets carried away thinking about the value of the gem. He excuses himself for the outburst, stating it was a force of a bad habit. | |||
{{spoiler|end}} | {{spoiler|end}} | ||
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}} | }} | ||
==''[[Dragon Quest Treasures]]''== | ==''[[Dragon Quest Treasures]]''== | ||
Alongside [[Mia]], Erik is the deuterologist of {{DQTreasures}}. The game begins with the two sneaking around a viking vessel for a bit of fun before rescuing two [[Porcus|unusual]] [[Purrsula|creatures]] from a cage on the main mast of the viking ship they voyaged on. The siblings are flee from the ship on a smaller boat with their new friends in tow, and after exploring an uncharted island and retrieving a pair of [[Dragon daggers|incredible dirks]] are sucked through a teleportal to the floating archipelago of [[Draconia]] suspended high in the sky. | Alongside [[Mia]], Erik is the deuterologist of {{DQTreasures}}. The game begins with the two sneaking around a viking vessel for a bit of fun before rescuing two [[Porcus|unusual]] [[Purrsula|creatures]] from a cage on the main mast of the viking ship they voyaged on. The siblings are flee from the ship on a smaller boat with their new friends in tow, and after exploring an uncharted island and retrieving a pair of [[Dragon daggers|incredible dirks]] are sucked through a teleportal to the floating archipelago of [[Draconia]] suspended high in the sky. | ||
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==Trivia== | ==Trivia== | ||
*Erik's height is 165 cm or 5' 5" and he weighs 55 kilograms (121 lbs). | *Erik's height is 165 cm or 5' 5" and he weighs 55 kilograms (121 lbs). He is insecure of his height and chugs milk in an attempt to grow taller. | ||
*Erik is the second major Dragon Quest character to be depicted as left-handed after [[Angelo]] of {{DQ8}}. Single weapons are always held in his left, while his dual-wielding skill makes it clear that his left hand is dominant. In addition many cutscenes showing him favoring his left hand to use or hold everyday items. | *Erik is the second major Dragon Quest character to be depicted as left-handed after [[Angelo]] of {{DQ8}}. Single weapons are always held in his left, while his dual-wielding skill makes it clear that his left hand is dominant. In addition many cutscenes showing him favoring his left hand to use or hold everyday items. | ||
**Erik is also the second ex-thief to join as the first party member of a game, following [[Yangus]]. | **Erik is also the second ex-thief to join as the first party member of a game, following [[Yangus]]. | ||