Dancer: Difference between revisions

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|Games = [[Dragon Quest VI]]<br>[[Dragon Quest VII]]<br>[[Dragon Quest VII Reimagined]]<br>[[Dragon Quest X]]<br>[[Dragon Quest of the Stars]]<br>[[Dragon Quest Walk]]<br>[[Dragon Quest Champions]]
|Games = [[Dragon Quest VI]]<br>[[Dragon Quest VII]]<br>[[Dragon Quest VII Reimagined]]<br>[[Dragon Quest X]]<br>[[Dragon Quest of the Stars]]<br>[[Dragon Quest Walk]]<br>[[Dragon Quest Champions]]
}}
}}
<center>''"A gifted groover whose dazzling array of moves can both captivate the enemy and come to the party's aid"''
<div align=center>''"A gifted groover whose dazzling array of moves can both captivate the enemy and come to the party's aid"''
:--''description from {{Dragon Quest VII}}</center>
:--''description from {{Dragon Quest VII}}</div>
The '''Dancer''' (踊り子, ''Odoriko'') is a character class in the series. Dancers usually support their party members.
The '''Dancer''' (踊り子, ''Odoriko'') is a character class in the series. Dancers usually support their party members.


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===Stat Changes===
===Stat Changes===
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Statistics'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Change'''
|-
|-
|Battles to Master
|Battles to Master
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===Abilities===
===Abilities===
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''MP'''
|-
|-
|1
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=={{DQ7}}==
=={{DQ7}}==
[[Image:DQVII_Dancer_male.png|right|border|165px]][[Image:DQVII_Dancer_female.png|right|border|220px]]
[[File:DQVII 3DS Auster Dancer.png|right|border|165px]][[File:DQVII 3DS Maribel Dancer.png|right|border|220px]]
Dancers are once again necessary to unlock the {{Luminary V}} vocation, and subsequently play a part in making a character a [[Druid]].
Dancers are once again necessary to unlock the {{Luminary V}} vocation, and subsequently play a part in making a character a [[Druid]].


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===Stat Changes===
===Stat Changes===
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Statistics'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|width="25%" valign="top" style="background:#4682B4; color:#ffffff"|'''Change'''
|-
|-
|rowspan=2|Battles to Master
|rowspan=2|Battles to Master
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==={{PS1}} Abilities===
==={{PS1}} Abilities===
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''{{MP}}'''
|-
|-
|1
|1
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==={{3DS}} Abilities===
==={{3DS}} Abilities===
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Level'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Title'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>'''
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''Battles Needed'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''{{MP}}'''
|-
|-
|1
|1
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===Hybrid Abilities===
===Hybrid Abilities===
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Hybrid</font>'''
|width="20%" valign="top" style="background:#4682B4; color:#ffffff"|'''Hybrid'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="10%" valign="top" style="background:#4682B4; color:#ffffff"|'''Learns'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="15%" valign="top" style="background:#4682B4; color:#ffffff"|'''Target'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="50%" valign="top" style="background:#4682B4; color:#ffffff"|'''Info'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>'''
|width="5%" valign="top" style="background:#4682B4; color:#ffffff"|'''{{MP}}'''
|-
|-
|[[Martial Artist]]
|[[Martial Artist]]
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Dancers were introduced as a vocation starting with Version 3.0, alongside the [[Fortune Teller]]. They are modeled after the abilities of Maya Mahabala. Dancers can support their allies by using songs and dances, can cast the [[Frizz]] and [[Sizz]] series of spells, and are capable of dual wielding one-handed weapons. Their weapons of choice are [[Knives]], [[Fans]], and [[Wand]]s. Although they have low HP and defence, they have a high evasion rate. As of yet, they are currently the only vocation that has access to two vocation-specific commands, taking over singing duties since [[Troubadour]]s do not exist in the game.
Dancers were introduced as a vocation starting with Version 3.0, alongside the [[Fortune Teller]]. They are modeled after the abilities of Maya Mahabala. Dancers can support their allies by using songs and dances, can cast the [[Frizz]] and [[Sizz]] series of spells, and are capable of dual wielding one-handed weapons. Their weapons of choice are [[Knives]], [[Fans]], and [[Wand]]s. Although they have low HP and defence, they have a high evasion rate. As of yet, they are currently the only vocation that has access to two vocation-specific commands, taking over singing duties since [[Troubadour]]s do not exist in the game.


'''<big>NOTE:</big>The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms'''
'''<span style="font-size:1.25em">NOTE:</span>The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms'''


====うた (Song)====
====うた (Song)====
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|Deals fire damage to one enemy at 15 meters, max damage is 599~611
|Deals fire damage to one enemy at 15 meters, max damage is 599~611
|}
|}


==''[[Dragon Quest Walk]]''==
==''[[Dragon Quest Walk]]''==
[[Image:Walk Jesters Dancers.png|right|thumb|Dancers and Gadabouts as they appear in ''Walk''.|200px]]
[[File:Walk Jesters Dancers.png|right|thumb|Dancers and Gadabouts as they appear in ''Walk''.|200px]]
Dancers, along with [[Gadabout]]s, were added to the game in a September 2020 update. It is available as a basic vocation to players and their weapons of choice are [[Sword]]s, [[Knives]], and [[Whips]]. In order to unlock the [[Luminary (vocation)|Luminary]] vocation, a character must have reached level 50 in the dancer and gadabout vocations.
Dancers, along with [[Gadabout]]s, were added to the game in a September 2020 update. It is available as a basic vocation to players and their weapons of choice are [[Sword]]s, [[Knives]], and [[Whips]]. In order to unlock the [[Luminary (vocation)|Luminary]] vocation, a character must have reached level 50 in the dancer and gadabout vocations.
{{clear}}
{{clear}}
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==Gallery==
==Gallery==
<center><gallery>
<gallery align=center>
Maya.png|Maya in the middle of a performance.
Maya.png|Maya in the middle of a performance.
Dancer_DQVI_official_guide_book_profile.jpg|Vocation details from the official guidebook for ''VI''
Dancer DQVI official guide book profile.jpg|Vocation details from the official guidebook for ''VI''
DQVIII Dancer.png|A dancer {{NPC}} from {{Dragon Quest VIII}}.
DQVIII Dancer.png|A dancer {{NPC}} from {{Dragon Quest VIII}}.
File:X human dancer default.png|The default human man wearing the Dancer's uniform in ''X''
X human dancer default.png|The default human man wearing the Dancer's uniform in ''X''
</gallery></center>
</gallery>


{{DQVIClasses}}
{{DQVIClasses}}