Hermit: Difference between revisions
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Created page with "{{VocationInfo |Image = 350`x |Caption = Human hermits in Dragon Quest X. |Japanese = 隠者 (''Inja'') |Origin = Dragon Quest X |Games = Dragon Quest X }} This page uses the fantranslated name for this vocation. Hermit (隠者) is the third Master Class introduced in Dragon Quest X version 7.5. It inherits the abilities of Priest and Ranger vocations and uses a new Spirit Gauge to perform exclusive spells and skills. They can..." |
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{{VocationInfo | {{VocationInfo | ||
|Image = [[File:DQX_Hermit_Vocation.png| | |Image = [[File:DQX_Hermit_Vocation.png|350px]] | ||
|Caption = Human hermits in Dragon Quest X. | |Caption = Human hermits in Dragon Quest X. | ||
|Japanese = 隠者 (''Inja'') | |Japanese = 隠者 (''Inja'') | ||
Latest revision as of 18:06, 3 February 2026
| Vocation | |
| Hermit | |
Human hermits in Dragon Quest X. | |
| Japanese name: | 隠者 (Inja) |
|---|---|
| Introduced in: | Dragon Quest X |
| Appears in: | Dragon Quest X |
This page uses the fantranslated name for this vocation.
Hermit (隠者) is the third Master Class introduced in Dragon Quest X version 7.5. It inherits the abilities of Priest and Ranger vocations and uses a new Spirit Gauge to perform exclusive spells and skills. They can equip Bows, Wands, Boomerangs, Fans and Shields. Hermit's starting level is 100.
The hermit vocation is focused on healing and supporting allies.
Gallery[edit | edit source]
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A human man hermit.
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An ogre woman hermit.
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A poppet man hermit.