Template:AHBCharacter: Difference between revisions
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"equipment trait" is the same for all characters so far (none), and an additional normal trait is needed since the last part of each character's board has been unlocked |
removed elemental resistances and guard stats because while the game lists them, it's always the default (0 or 50% respectively) for every character and every type of element and guard. Also rearranged the stats. |
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| Line 30: | Line 30: | ||
<div style="height: 24px; width: 99%; background-color: #0192d5; border-radius: 5px; padding: 3px; text-align: center; line-height: 24px;">'''Stats'''</div> | <div style="height: 24px; width: 99%; background-color: #0192d5; border-radius: 5px; padding: 3px; text-align: center; line-height: 24px;">'''Stats'''</div> | ||
<tr> | <tr> | ||
<td | <td style="background-color: #F3DA51; padding: 2px; width: 20%; text-align: center; border-right: 1px solid orange">[[File:AHB HP Icon.png|24px]] '''HP'''</td> | ||
<td style="background-color: #F3DA51; padding: 2px; width: 20%; text-align: center; border-right: 1px solid orange">[[File:AHB PAtk Icon.png|24px]] '''Physical Attack'''</td> | |||
<td style="background-color: #F3DA51; padding: 2px; width: 20%; text-align: center; border-right: 1px solid orange">[[File:AHB PDef Icon.png|24px]] '''Physical Defence'''</td> | <td style="background-color: #F3DA51; padding: 2px; width: 20%; text-align: center; border-right: 1px solid orange">[[File:AHB PDef Icon.png|24px]] '''Physical Defence'''</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td | <td style="padding: 2px; width: 20%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{hp|}}}|{{{hp}}}|?}}</td> | ||
<td style="padding: 2px; width: 20%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{atk|}}}|{{{atk}}}|?}}</td> | |||
<td style="padding: 2px; width: 20%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{def|}}}|{{{def}}}|?}}</td> | <td style="padding: 2px; width: 20%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{def|}}}|{{{def}}}|?}}</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td | <td style="background-color: #F3DA51; padding: 2px; width: 20%; text-align: center; border-right: 1px solid orange">[[File:AHB Recovery Icon.png|24px]] '''Recovery'''</td> | ||
<td style="background-color: #F3DA51; padding: 2px; width: 20%; text-align: center; border-right: 1px solid orange">[[File:AHB MAtk Icon.png|24px]] '''Magical Attack'''</td> | |||
<td style="background-color: #F3DA51; padding: 2px; width: 20%; text-align: center; border-right: 1px solid orange">[[File:AHB | <td style="background-color: #F3DA51; padding: 2px; width: 20%; text-align: center; border-right: 1px solid orange">[[File:AHB MDef Icon.png|24px]] '''Magical Defence'''</td> | ||
<td style="background-color: #F3DA51; padding: 2px; width: 20%; text-align: center; border-right: 1px solid orange">[[File:AHB | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td | <td style="padding: 2px; width: 20%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{recovery|}}}|{{{recovery}}}|?}}</td> | ||
<td style="padding: 2px; width: 20%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{ | <td style="padding: 2px; width: 20%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{matk|}}}|{{{matk}}}|?}}</td> | ||
<td style="padding: 2px; width: 20%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{mdef|}}}|{{{mdef}}}|?}}</td> | |||
<td style="padding: 2px; width: 20%; height: 24px; text-align: center; border-right: 1px solid orange">{{#if:{{{ | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 142: | Line 109: | ||
|mdef= 124 | |mdef= 124 | ||
|recovery= 53 | |recovery= 53 | ||
|hp= 559 | |hp= 559 | ||
|trait1= '''Endurance Up''': Increases user's Endurance | |trait1= '''Endurance Up''': Increases user's Endurance | ||
|trait2= '''Hyunckel Tokens +10''': Grants 10 extra Hyunckel Tockens (Gold) and Hyunckel Tokens (Silver) (obtainable from the Action is Virtue: The Solitary Swordsman event). | |trait2= '''Hyunckel Tokens +10''': Grants 10 extra Hyunckel Tockens (Gold) and Hyunckel Tokens (Silver) (obtainable from the Action is Virtue: The Solitary Swordsman event). | ||
| Line 180: | Line 137: | ||
|mdef= | |mdef= | ||
|recovery= | |recovery= | ||
|hp= | |hp= | ||
|trait1= | |trait1= | ||
|trait2= | |trait2= | ||
Revision as of 14:28, 31 May 2022
This is a template for playable charatcers as they appear in Dragon Quest: The Adventure of Dai: A Hero's Bonds. For appearances in other games, please use the corresponding enemy template.
Example
Details
Stats
| 559 | 437 | 127 |
| 53 | 78 | 124 |
Character Traits
| Endurance Up: Increases user's Endurance |
| Hyunckel Tokens +10: Grants 10 extra Hyunckel Tockens (Gold) and Hyunckel Tokens (Silver) (obtainable from the Action is Virtue: The Solitary Swordsman event). |
| Hyunckel's Jewels +2: Grants 2 extra Hyunckel's Jewels (obtainable from the Action is Virtue: The Solitary Swordsman event). |
| Hyunckel (Disciple) Soul I: Raises the user's Physical Attack when HP is 50% or less. (30%) |
| Hyunckel (Disciple) Soul II: Raises Slash damage. (15%) |
| Hyunckel (Disciple) Soul III: Lowers the target's Slash Resistance temporarily after landing a skill when the user's HP is 50% or less. (10%) |
| Hyunckel (Disciple) Soul IV: Raises Ice Resistance. (5%) |
| Hyunckel (Disciple) Soul V: Raises Slash damage. (5%) |
| Hyunckel (Disciple) Soul VI: Raises the user's Physical and Magical Defence when HP is 50% or less. (20%) |
| None. |
Usage
{{AHBCharacter
|name=
|kanji=
|romanji=
|sprite=
|version=
|power=
|bond=
|atk=
|def=
|matk=
|mdef=
|recovery=
|hp=
|trait1=
|trait2=
|trait3=
|trait4=
|trait5=
|trait6=
|trait7=
|trait8=
|trait9=
|trait10=
}}