Let loose: Difference between revisions
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Making it's debut in the main series, the '''Let Loose''' comand allows characters who are worked up enough to unleash powerful skills. | Making it's debut in the main series, the '''Let Loose''' comand allows characters who are worked up enough to unleash powerful skills. | ||
When a party member is attacked by monsters, they have a chance of getting worked up. When they are worked up, they | When a party member is attacked by monsters, they have a chance of getting worked up. When they are worked up, they get surrounded by a blue aura and the "Let Loose" command appears on the top of the command list. This worked up state difers from the [[Pep]] power-up from Dragon Quest XI in that the affected character does not gain any stat boost by simply getting worked up or using the associated vocational skill. | ||
If a character is moonlighting, they can choose between two let loose skills. | If a character is moonlighting, they can freely choose between the two let loose skills. | ||
It's worth noting that some monsters and bosses can also get worked up and let loose. | It's worth noting that some monsters and bosses can also get worked up and let loose. | ||
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|+ List of Let Loose skills by vocation | |+ List of Let Loose skills by vocation | ||
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! Vocation!! | ! Vocation!! Vocational perk | ||
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| [[File:DQVIIR Fledgling Fisherman Icon.png|32px]] [[Fledgling Fisherman]] || '''Ocean's Devotion''': Each ally will neutralize the next attack that targets them. | | [[File:DQVIIR Fledgling Fisherman Icon.png|32px]] [[Fledgling Fisherman]] || '''Ocean's Devotion''': Each ally will neutralize the next attack that targets them. | ||