Let loose: Difference between revisions

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Making it's debut in the main series, the '''Let Loose''' comand allows characters who are worked up enough to unleash powerful skills.
Making it's debut in the main series, the '''Let Loose''' comand allows characters who are worked up enough to unleash powerful skills.


When a party member is attacked by monsters, they have a chance of getting worked up. When they are worked up, they are surrounded by a blue aura and the Let Loose command appears on the top of the command list. This worked up state difers from the [[Pep]] power-up in that the affected character does not gain any stat boost by simply getting worked up.
When a party member is attacked by monsters, they have a chance of getting worked up. When they are worked up, they get surrounded by a blue aura and the "Let Loose" command appears on the top of the command list. This worked up state difers from the [[Pep]] power-up from Dragon Quest XI in that the affected character does not gain any stat boost by simply getting worked up or using the associated vocational skill.


If a character is moonlighting, they can choose between two let loose skills.
If a character is moonlighting, they can freely choose between the two let loose skills.


It's worth noting that some monsters and bosses can also get worked up and let loose.
It's worth noting that some monsters and bosses can also get worked up and let loose.
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|+ List of Let Loose skills by vocation
|+ List of Let Loose skills by vocation
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|-
! Vocation!! Skill
! Vocation!! Vocational perk
|-
|-
| [[File:DQVIIR Fledgling Fisherman Icon.png|32px]] [[Fledgling Fisherman]] || '''Ocean's Devotion''': Each ally will neutralize the next attack that targets them.
| [[File:DQVIIR Fledgling Fisherman Icon.png|32px]] [[Fledgling Fisherman]] || '''Ocean's Devotion''': Each ally will neutralize the next attack that targets them.