Room preference: Difference between revisions

Day (talk | contribs)
mNo edit summary
Day (talk | contribs)
No edit summary
Line 1: Line 1:
Room preference is a mechanic in {{DQB2}} that determines the kind of room a villager wants.
[[File:nopic.png|300px|thumb|Malroth and his room preferences.]]
Room preference is a mechanic in {{DQB2}} that shows the kind of room a villager wants.


==Overview==
==Overview==
Each villager {{DQB2}} has preferences for their assigned room: size, fanciness level, and room ambience. Each named npc has a set preference, while npcs scouted in Explorer's Shores are randomized. While animals and monsters do not show their preference residents register, they do have preferences as well.
Each villager {{DQB2}} has preferences for their assigned room: size, fanciness level, and room ambience. Each named npc has a set preference, while npcs scouted in Explorer's Shores are randomized. While animals and monsters do not show their preference residents register, they do have preferences as well.


The size, fanciness level and ambience types can be checked in the room info panel, visible by pressing the minus (-) button while inside the room.
The size, fanciness level and ambience types can be checked in the room info panel, visible by pressing the minus (-) button while inside the room on Switch, the view (two overlapping squares) button on Xbox, the Touch Pad on a PS controller and the 'M' key on PC.


Making 5 rooms that perfectly match the room preference of the residents who live there will unlock the Emblematic Clock recipe.
Making 5 rooms that perfectly match the room preference of the residents who live there will unlock the Emblematic Clock recipe.
Line 17: Line 18:


==Ambience==
==Ambience==
Ambience is determines the mood a room has, and it's affected by the blocks used to create the room's floor and walls, as well as the decorations placed within the room. There are 6 types of ambience:
Ambience is the mood that a room has. It is affected by all [[List of building blocks in Dragon Quest Builders 2|blocks]], [[List of crafting stations in Dragon Quest Builders 2|crafting stations]], [[List of decorations in Dragon Quest Builders 2|decorations]], [[List of farming equipment in Dragon Quest Builders 2|farming equipment]], [[List of fixtures in Dragon Quest Builders 2|fixtures]], [[List of lighting sources in Dragon Quest Builders 2|lighting]] and [[List of wall hangings in Dragon Quest Builders 2|wall hangings]] used in the walls, floor and inside of the room. There are 6 types of ambiences:
* '''Normal''', represented with beige.
* '''Normal''', represented with beige.
* '''Cute''', represented with orange.
* '''Cute''', represented with orange.
* '''Cool''', represented with blue.
* '''Cool''', represented with blue.
* '''Natural''', represented with green.
* '''Natural''', represented with green.
* '''Flamboyant''', represented with yellow.
* '''Flamboyant''', represented with yellow, and
* '''Cheeky''', represented with pink.
* '''Cheeky''', represented with pink.


All six types of ambience can co-exist within a room, but the room's ambience will be determined by the predominant one. The different types appear in the room information panel represented by a pie chart.
All six types of ambience can co-exist within a room, but the room's overall ambience will be determined by the predominant one. The different types appear in the room information panel represented by a pie chart.


Generally speaking, items made with dirt and stone -like Stone Steps or Stone Pots- tend to have a Normal ambience, items made with wood -like the Rustic Bed or Wooden Floor blocks- tend to have a Natural ambience, items made with metal -like Silver Brick blocks or the Shower- tend to be Cool, items and blocks used by the Children of Hargon -such as Citadel Wall blocks- tend to have a Flamboyant ambience, and "girly" items -like a Princess-Sized Bed- might have a Cute ambience. Only two items have the cheeky ambience: the Naughty Night Light and the Book of Blue Prints.
Generally speaking, items made with dirt and stone (like Stone Steps or Stone Pots) tend to have a Normal ambience, items made with wood (like the Rustic Bed or Wooden Floor blocks) tend to have a Natural ambience, items made with metal (like Silver Brick blocks or the Shower) tend to be Cool, items and blocks used by the Children of Hargon (such as Citadel Wall blocks) tend to have a Flamboyant ambience, and "girly" items (like a Princess-Sized Bed) might have a Cute ambience. Only two items have the cheeky ambience: the Naughty Night Light and the Book of Blue Prints.


When crafting blocks and items, the player can see the item's ambience on a bubble over the item's name. Dying blocks and items adds a secondary ambience to them.
When crafting blocks and items, the player can see the item's ambience on a bubble over the item's name. Dying blocks and items overwrites this ambience.
*White and Green dye make items Natural.
*White and Green dye make items Natural.
*Black and Blue dye make items Cool.
*Black and Blue dye make items Cool.
Line 35: Line 36:
*Pink and Red dye make items Cute.
*Pink and Red dye make items Cute.


==List of villagers by room preference==
==List of villagers and their preferences==
<center>
<center>
{| class="wikitable sortable"
{| class="wikitable sortable"
Line 93: Line 94:
|-
|-
| [[Finn]]<nowiki>**</nowiki> || Tiny || ♥ || Cool
| [[Finn]]<nowiki>**</nowiki> || Tiny || ♥ || Cool
|-
| [[Slime]] ([[Skelkatraz]])<nowiki>***</nowiki> || Enormous|| ♥♥♥♥♥ || Cool
|-
| [[Hammerhood]] (Skelkatraz)<nowiki>***</nowiki>|| Small || ♥♥ || Cute
|-
| [[Walking corpse]] (Skelkatraz)<nowiki>***</nowiki> || Normal || ♥♥♥ || Cheeky
|-
| [[Hellen]]<nowiki>***</nowiki> || Small || ♥ || Natural
|-
| [[Captain Whitebones]]<nowiki>***</nowiki> || Large || ♥♥♥♥ || Cool
|-
| [[Arisplotle]]<nowiki>***</nowiki> || Enormous || ♥♥♥ || Flamboyant
|-
| [[Gremville]]<nowiki>***</nowiki> || Enormous || ♥♥♥ || Flamboyant
|-
| [[Griswold]]<nowiki>***</nowiki> || Enormous || ♥♥♥ || Flamboyant
|-
|}
|}
<nowiki>*</nowiki> Molly can be unlocked upon visiting the Epilogue Buildertopia, available after finishing 45 Tablet Targets. <br><nowiki>**</nowiki>Gillian and Finn are part of the [[Aquarium DLC]].</center>
<nowiki>*</nowiki>Molly can be unlocked upon visiting the epilogue [[Buildertopia]] island, available after finishing 45 [[Tablet Targets]] and completing all [[Explorer's shores]] checklists.<br><nowiki>**</nowiki>Gillian and Finn are part of the [[Aquarium DLC]].<br><nowiki>***</nowiki>These story-relevant monsters do not have their preferences visible on the [[Residents' register]], but in-game testing has revealed these room preferences. They can be unlocked upon visiting the epilogue Buildertopia island.</center>


==Trivia==
==Trivia==
*Malroth, Lulu, Jeremiah and Gerome share the same exact preference: a large room (♥♥♥♥), which must be very fancy (♥♥♥♥) and have a cool ambience.
*Several of the characters share the same room preferences.
**Malroth, Lulu, Jeremiah, Gerome, Captain Whitebones: a large (♥♥♥♥), very fancy (♥♥♥♥) flamboyant room.
**Rosie, Hellen: a small (♥♥), simple (♥) natural room.
**Bonanzo, Britney: a normal-sized (♥♥♥), moderately fancy (♥♥♥) cute room.
**Digby, Dougie: a normal-sized (♥♥♥), very fancy (♥♥♥♥) flamboyant room.
**Arisplotle, Gremville, Griswold: An enormous (♥♥♥♥♥), moderately fancy (♥♥♥) flamboyant room.
*No resident has a normal ambience room preference.


{{clear}}
{{clear}}