Maribel Mayde: Difference between revisions
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==={{DQH2}}=== | ==={{DQH2}}=== | ||
Maribel appears as | ==={{DQH2}}=== | ||
Maribel appears in Dragon Quest Heroes II as the second set of allies the protagonists come across, alongside [[Ruff]]. Maribel and Ruff are first encountered in the Dunisia Kingdom running away from the army' vanguard after having being attacked shortly after entering the land of Accordia. Much like [[Torneko]], the two are perplexed by their sudden worldly displacement and join the party believing it might help them return home sooner. | |||
In game Maribel is given the title "Little Miss Long-Range" and befittingly her weapon of choice is a {{Boomerang}}, ironically despite not being able to equip any boomerangs in her original game. In battle, she is able to cast [[Frizz]] and [[Kasap]] and she can use various boomerang techniques such as [[Firebird Throw]] and [[Twomerang]]. Her [[Coup de Grâce]] is similar to her special attack in ''Battle Road Victory'', but this time she is able to harness the power of the volcano on her own before unleashing it on a group of enemies. | |||
[[File:Heroes 2 Maribel.png|right|thumb|300px|Heroes 2 info sheet]] | |||
====Stats==== | |||
{| style="width:40%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | |||
| Attribute || Starting Stats ||Maximum Stats | |||
|- style="font-weight:normal" | |||
|- | |||
| Level || 9 || 99 | |||
|- | |||
| HP || 53 || 375 | |||
|- | |||
| MP || 26 || 160 | |||
|- | |||
| Strength || 24 || 255 | |||
|- | |||
| Resilience || 20 || 165 | |||
|- | |||
| Wisdom ||19 || 270 | |||
|- | |||
|Deftness || 15 || 120 | |||
|} | |||
====Skills==== | |||
Maribel can learn the following spells & abilities through skill points. | |||
{| style="width:60%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | |||
| Name || Points Required || MP || Details || Requirements | |||
|- style="font-weight:normal" | |||
|- | |||
| Frizz || 0 || 7 || Flings forth a ball of fire. || None | |||
|- | |||
| Frizzle || 8 || 10 || Flings forth a great ball of fire. || Frizz<br>Reach Lv. 10 | |||
|- | |||
| Kafrizz || 14 || 15 || Flings forth a massive fireball that bursts in a flurry of flames. || Frizzle<br>Reach Lv. 22 | |||
|- | |||
| Hissy Fit || 4 || 7 || Sends out an ear-splitting scream that can stagger any enemies nearby. || None | |||
|- | |||
| Smackback || 6 || 8 || A swift sidestep before a stinging slap that sends enemies scattering. || Reach Lv. 12 | |||
|- | |||
| Kasap || 12 ||10 || A spell that drains the defences of all enemies in an area. || None | |||
|} | |||
Maribel can gain the following attributes through skill points. | |||
{| style="width:60%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | |||
| Name || Points Required || Details || Requirements | |||
|- | |||
| Maximum HP + 10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum HP by ten. || None / Reach Lv. 12 / 20 / 28 / 36 | |||
|- | |||
| Maximum MP +3 (x5) || 3 / 3 / 6 / 7 / 8 || Increases maximum MP by three. || None / Reach Lv. 12 / 20 / 28 / 36 | |||
|- | |||
| Strength +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases strength by five points. || None / Reach Lv. 12 / 20 / 28 / 36 | |||
|- | |||
| Resilience +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases resilience by five points. || None / Reach Lv. 12 / 20 / 28 / 36 | |||
|- | |||
| Wisdom +5 (x5) || 3 / 3 / 6 / 7 / 8 || Increases wisdom by five points. || None / Reach Lv. 12 / 20 / 28 / 36 | |||
|- | |||
| Deftness +10 (x5) || 3 / 3 / 6 / 7 / 8 || Increases deftness by ten points. || None / Reach Lv. 12 / 20 / 28 / 36 | |||
|- | |||
| Ace Evader || 15 || Greatly increases the period of invincibility after a successful evasion. || Reach Lv. 20 | |||
|- | |||
| Powersaver Plus || 15 || Causes 10% of all spells and abilities to be cast for no MP cost. || Reach Lv. 28 | |||
|- | |||
| Tension Extension Turbo || 7 || Extends high tension by four seconds. || Reach Lv. 20 | |||
|- | |||
| Grace Under Fire || 15 || Slowly restores MP when low on HP. || None | |||
|- | |||
| Tension Boost When Near Death || 6 || Causes you to slowly gain tension when low on HP. || None | |||
|- | |||
| Artful Dodger || 5 || Slightly increases the period of invincibility after a successful evasion. || None | |||
|- | |||
| Best In Tension || 5 || Significantly increases the rate of tension gain. || Reach Lv. 20 | |||
|- | |||
| Tension Extension || 3 || Extends high tension by two seconds. || None | |||
|- | |||
| Gain More Tension When Fired Up || 5 || Increases the rate at which tension is gained while fired up. || None | |||
|- | |||
| Longer Attack and Defense Boosts || 10 || Increases the duration of effects that increase defence or attack power. || None | |||
|} | |||
====Proficiency==== | |||
{| style="width:60%; height:100px; text-align:center" border="1" | |||
|- <---!Headings are up first.!---> style="font-weight:bold; background:#00c2e8 | |||
| Rank || Name || MP || Description | |||
|- style="font-weight:normal" | |||
|- | |||
| 1 || [[Crosscutter Throw]] || 4 || Takes a backward step while bunging the boomerang. | |||
|- | |||
| 2 || Attack + 5 with Boomerangs || – || Increases attack power by five points when wielding boomerangs. | |||
|- | |||
| 3 || Magic +10 with Boomerangs || – || Increases magical might by ten points when wielding boomerangs. | |||
|- | |||
| 4 || [[Power Throw]] || 11 || Mows down foes in your path with a shining boomerang. | |||
|- | |||
| 5 || Increased Evasion with Boomerangs || – || Slightly increases evasion when wielding boomerangs. | |||
|- | |||
| 6 || Attack + 5 with Boomerangs || – || Increases attack power by five points when wielding boomerangs. | |||
|- | |||
| 7 || [[Firebird Throw]] || 12 || Sends out a flaming firebird that swoops on unsuspecting enemies. | |||
|- | |||
| 8 || Attack + 5 with Boomerangs || – || Increases attack power by five points when wielding boomerangs. | |||
|- | |||
| 9 || Super Power Throw || 16 || Mows down foes in your path with a giant shining boomerang. | |||
|- | |||
| 10 || Increased Evasion with Boomerangs || – || Slightly increases evasion when wielding boomerangs. | |||
|- | |||
| 11 || [[Gigathrow]] || 14 || Bungs a breathtakingly powerful boomerang that deals repeated damage. | |||
|- | |||
| 12 || Firebird Throw Extender || – || Makes Firebird Throw last longer. | |||
|- | |||
| 13 || Max. MP +10 with Boomerangs || – || Increases maximum MP by then when wielding boomerangs. | |||
|- | |||
| 14 || Über Power Throw || 22 || Mows down foes in your path with an enormous shining boomerang. | |||
|- | |||
| 15 || Attack + 20 with Boomerangs || – || Increases attack power by twenty points when wielding boomerangs. | |||
|- | |||
| 16 || Attack + 5 with Boomerangs || – || Increases attack power by five points when wielding boomerangs. | |||
|- | |||
| 17 || Deftness +1- with Boomerangs || – || Increases deftness by ten points when wielding boomerangs. | |||
|- | |||
| 18 || Magic +10 with Boomerangs || – || Increases magical might by ten points when wielding boomerangs. | |||
|- | |||
| 19 || Increased Evasion with Boomerangs || – || Slightly increases evasion when wielding boomerangs. | |||
|- | |||
| 20 || Attack + 20 with Boomerangs || – || Increases attack power by twenty points when wielding boomerangs. | |||
|} | |||
==={{DQTact}}=== | ==={{DQTact}}=== | ||