Choker: Difference between revisions

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==={{DQ11}}===
==={{DQ11}}===
The choker can be found in the ruins of the [[Zwaardsrust Region]] in a pile of gold coins behind a door that requires the [[Magic Key]] to open. It cannot be equipped as an accessory, but if the player attempts to use it, they will receive an ominous warning and think better of it. The familiar tune of a character equipping a cursed item from the older games can be heard.
The choker can be found in the ruins of the [[Zwaardsrust Region]] behind the door that requires the [[Magic Key]] to be opened. It is hidden in a chest, and when acquired, it is stored in the Important Items section of the party's inventory, meaning that it cannot be equipped as an accessory. Upon trying to “Use” it, the {{Luminary}} picks it up, but “senses an oppressively ominous aura, and thinks better of it.The familiar jingle of a character equipping a cursed item from the older games can be heard when this line appears.
 
A thug near the ruins is seeking Zwaardsrustian treasure, and initially offers the party 10,000 [[gold]] coins for the Choker (continuing the trend of cursed equipment selling for unusually high prices in the {{DQSeries}}). However, if the Luimnary takes him up on his offer, he will back down with the excuse that he doesn't carry that much [[gold]] while out treasure-hunting.


==={{DQWalk}}===
==={{DQWalk}}===