Let loose: Difference between revisions

m Text replacement - "{{DQMTDP}}" to "{{DQM3Nav}}"
Lino49 (talk | contribs)
 
Line 30: Line 30:
! Vocation!! Vocational perk
! Vocation!! Vocational perk
|-
|-
| [[File:DQVIIR Fledgling Fisherman Icon.png|32px]] [[Fledgling Fisherman]] || '''Ocean's Devotion''': Each ally will neutralize the next attack that targets them.
| [[File:DQVIIR Fledgling Fisherman Icon.png|32px]] [[Fledgling Fisherman]] || '''[[Ocean's Devotion]]''': Each ally will neutralize the next attack that targets them.
|-
|-
| [[File:DQVIIR Mini Mayoress Icon.png|32px]] [[Mini Mayoress]] || '''Shrewd Operator''': See through enemy resistances, making elemental attacks more effective.
| [[File:DQVIIR Mini Mayoress Icon.png|32px]] [[Mini Mayoress]] || '''[[Shrewd Operator]]''': See through enemy resistances, making elemental attacks more effective.
|-
|-
| [[File:DQVIIR Heir Apparent Icon.png|32px]] [[Heir Apparent]] || '''Royal Flush''': Reduces defence while significantly increasing attack power and critical hit chance.
| [[File:DQVIIR Heir Apparent Icon.png|32px]] [[Heir Apparent]] || '''[[Royal Flush]]''': Reduces defence while significantly increasing attack power and critical hit chance.
|-
|-
| [[File:DQVIIR Wolf Boy Icon.png|32px]] [[Wolf Boy]] || '''Born to be Wild''': Causes the user to perform two arbitrary actions per turn, before tiring and falling asleep.
| [[File:DQVIIR Wolf Boy Icon.png|32px]] [[Wolf Boy]] || '''[[Born to be Wild]]''': Causes the user to perform two arbitrary actions per turn, before tiring and falling asleep.
|-
|-
| [[File:DQVIIR Destiny's Dancer Icon.png|32px]] [[Destiny's Dancer]] || '''Perfect Lockstep''': Allows a portion of the user's positive status effects to be passed on to a neighbouring ally.
| [[File:DQVIIR Destiny's Dancer Icon.png|32px]] [[Destiny's Dancer]] || '''[[Perfect Lockstep]]''': Allows a portion of the user's positive status effects to be passed on to a neighbouring ally.
|-
|-
| [[File:DQVIIR Chevalier Icon.png|32px]] [[Chevalier]] || '''True Chivalry''': Provides cover for the ally with the lowest HP and then delivers a counter-attack.
| [[File:DQVIIR Chevalier Icon.png|32px]] [[Chevalier]] || '''[[True Chivalry]]''': Provides cover for the ally with the lowest HP and then delivers a counter-attack.
|-
|-
| [[File:DQVIIR Warrior Icon.png|32px]] [[Warrior]] || '''Art of Chivalry''': Provides cover for the ally with the lowest HP and then delivers a counter-attack.
| [[File:DQVIIR Warrior Icon.png|32px]] [[Warrior]] || '''[[Art of Chivalry]]''': Provides cover for the ally with the lowest HP and then delivers a counter-attack.
|-
|-
| [[File:DQVIIR Martial Artist Icon.png|32px]] [[Martial Artist]] || '''Critical Stance''': Adopt a supremely powerful pose which ensures a critical hit.
| [[File:DQVIIR Martial Artist Icon.png|32px]] [[Martial Artist]] || '''[[Critical Stance]]''': Adopt a supremely powerful pose which ensures a critical hit.
|-
|-
| [[File:DQVIIR Mage Icon.png|32px]] [[Mage]] || '''Mage's Rage''': Guarantees that all of the user's spells will land critical hits for a few turns.
| [[File:DQVIIR Mage Icon.png|32px]] [[Mage]] || '''[[Mage's Rage]]''': Guarantees that all of the user's spells will land critical hits for a few turns.
|-
|-
| [[File:DQVIIR Priest Icon.png|32px]] [[Priest]] || '''Born Again''': Restores all allies' HP, removes any status ailments and revives any unconcious allies with a 100% success rate.
| [[File:DQVIIR Priest Icon.png|32px]] [[Priest]] || '''[[Born Again]]''': Restores all allies' HP, removes any status ailments and revives any unconcious allies with a 100% success rate.
|-
|-
| [[File:DQVIIR Thief Icon.png|32px]] [[Thief]] || '''Repeat Offender''': Allows another action to be performed every time a status ailment is inflicted on an enemy.
| [[File:DQVIIR Thief Icon.png|32px]] [[Thief]] || '''[[Repeat Offender]]''': Allows another action to be performed every time a status ailment is inflicted on an enemy.
|-
|-
| [[File:DQVIIR Sailor Icon.png|32px]] [[Sailor]] || '''[[Gritty Ditty]]''': Significantly increases all allies' attack power and agility.
| [[File:DQVIIR Sailor Icon.png|32px]] [[Sailor]] || '''[[Gritty Ditty (DQVIIR)|Gritty Ditty]]''': Significantly increases all allies' attack power and agility.
|-
|-
| [[File:DQVIIR Dancer Icon.png|32px]] [[Dancer]] || '''Tender Twostep''': Allows a portion of user's positive status effects to be passed on to a neighbouring ally.
| [[File:DQVIIR Dancer Icon.png|32px]] [[Dancer]] || '''[[Tender Twostep]]''': Allows a portion of user's positive status effects to be passed on to a neighbouring ally.
|-
|-
| [[File:DQVIIR Jester Icon.png|32px]] [[Jester]] || '''Play the Fool''': Prat about to deftly dodge attacks from enemies who will also be easier to provoke into fits of laughter.
| [[File:DQVIIR Jester Icon.png|32px]] [[Jester]] || '''[[Play the Fool]]''': Prat about to deftly dodge attacks from enemies who will also be easier to provoke into fits of laughter.
|-
|-
| [[File:DQVIIR Shepherd Icon.png|32px]] [[Shepherd]] || '''Woolly Bullies''': Summons a flock of sheep that merrily join in with the user's attacks.
| [[File:DQVIIR Shepherd Icon.png|32px]] [[Shepherd]] || '''[[Woolly Bullies]]''': Summons a flock of sheep that merrily join in with the user's attacks.
|-
|-
| [[File:DQVIIR Troubadour Icon.png|32px]] [[Troubadour]] || '''Encore''': A potent performance that temporarily reduces all allies' MP costs to 0.
| [[File:DQVIIR Troubadour Icon.png|32px]] [[Troubadour]] || '''[[Encore]]''': A potent performance that temporarily reduces all allies' MP costs to 0.
|-
|-
| [[File:DQVIIR Gladiator Icon.png|32px]] [[Gladiator]] || '''[[Flashback]]''': Abandons all attempts at defence in order to dramatically increase the power of physical attacks.
| [[File:DQVIIR Gladiator Icon.png|32px]] [[Gladiator]] || '''[[Flashback]]''': Abandons all attempts at defence in order to dramatically increase the power of physical attacks.
Line 68: Line 68:
| [[File:DQVIIR Sage Icon.png|32px]] [[Sage]] || '''[[Twocus Pocus]]''': Allows spells that are cast to also unleash echoes of themselves.
| [[File:DQVIIR Sage Icon.png|32px]] [[Sage]] || '''[[Twocus Pocus]]''': Allows spells that are cast to also unleash echoes of themselves.
|-
|-
| [[File:DQVIIR Armamentalist Icon.png|32px]] [[Armamentalist]] || '''Elementary''': Makes use of a mastery of the elements to significantly increase elemental attack power and elemental resistance.
| [[File:DQVIIR Armamentalist Icon.png|32px]] [[Armamentalist]] || '''[[Elementary]]''': Makes use of a mastery of the elements to significantly increase elemental attack power and elemental resistance.
|-
|-
| [[File:DQVIIR Pirate Icon.png|32px]] [[Pirate]] || '''Deck the Swabs''': Boosts attack power and defence with every attack that is unleashed and also restores HP to boot.
| [[File:DQVIIR Pirate Icon.png|32px]] [[Pirate]] || '''[[Deck the Swabs]]''': Boosts attack power and defence with every attack that is unleashed and also restores HP to boot.
|-
|-
| [[File:DQVIIR Monster Master Icon.png|32px]] [[Monster Master]] || '''Positive Reinforcement''': Makes it more likely that a powerful monster will answer the call when performing a summon.  
| [[File:DQVIIR Monster Master Icon.png|32px]] [[Monster Master]] || '''[[Positive Reinforcement]]''': Makes it more likely that a powerful monster will answer the call when performing a summon.  
|-
|-
| [[File:DQVIIR Luminary Icon.png|32px]] [[Luminary]] || '''Showtime!''': Makes it easier for all allies besides the user to get worked up.
| [[File:DQVIIR Luminary Icon.png|32px]] [[Luminary (vocation)|Luminary]] || '''[[Showtime!]]''': Makes it easier for all allies besides the user to get worked up.
|-
|-
| [[File:DQVIIR Champion Icon.png|32px]] [[Champion]] || '''[[Divide]]''': Creates a pair of doppelgangers of the user, ensuring that the next attacking ability hits with three times the manpower!
| [[File:DQVIIR Champion Icon.png|32px]] [[Champion]] || '''[[Divide]]''': Creates a pair of doppelgangers of the user, ensuring that the next attacking ability hits with three times the manpower!
|-
|-
| [[File:DQVIIR Druid Icon.png|32px]] [[Druid]] || '''[[That Special Summon]]''': Summons a powerful spirit at the start of each turn for the next four turns.
| [[File:DQVIIR Druid Icon.png|32px]] [[Druid]] || '''[[That Special Summon (DQVIIR)|That Special Summon]]''': Summons a powerful spirit at the start of each turn for the next four turns.
|-
|-
| [[File:DQVIIR Hero Icon.png|32px]] [[Hero (Vocation)|Hero]] || '''Mark of the Hero''': Allows the user to perform special abilities that are off-limits to anyone but true heroes.
| [[File:DQVIIR Hero Icon.png|32px]] [[Hero (Vocation)|Hero]] || '''[[Mark of the Hero]]''': Allows the user to perform special abilities that are off-limits to anyone but true heroes.
|}
|}
==={{DQM3}}===
==={{DQM3}}===
'''Frenzied states''' are powerful explosions of anger that a monster can undergo upon seeing it's allies suffer, gaining incredible power for a brief period.
'''Frenzied states''' are powerful explosions of anger that a monster can undergo upon seeing it's allies suffer, gaining incredible power for a brief period.