Let loose: Difference between revisions
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! Vocation!! Vocational perk | ! Vocation!! Vocational perk | ||
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| [[File:DQVIIR Fledgling Fisherman Icon.png|32px]] [[Fledgling Fisherman]] || '''Ocean's Devotion''': Each ally will neutralize the next attack that targets them. | | [[File:DQVIIR Fledgling Fisherman Icon.png|32px]] [[Fledgling Fisherman]] || '''[[Ocean's Devotion]]''': Each ally will neutralize the next attack that targets them. | ||
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| [[File:DQVIIR Mini Mayoress Icon.png|32px]] [[Mini Mayoress]] || '''Shrewd Operator''': See through enemy resistances, making elemental attacks more effective. | | [[File:DQVIIR Mini Mayoress Icon.png|32px]] [[Mini Mayoress]] || '''[[Shrewd Operator]]''': See through enemy resistances, making elemental attacks more effective. | ||
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| [[File:DQVIIR Heir Apparent Icon.png|32px]] [[Heir Apparent]] || '''Royal Flush''': Reduces defence while significantly increasing attack power and critical hit chance. | | [[File:DQVIIR Heir Apparent Icon.png|32px]] [[Heir Apparent]] || '''[[Royal Flush]]''': Reduces defence while significantly increasing attack power and critical hit chance. | ||
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| [[File:DQVIIR Wolf Boy Icon.png|32px]] [[Wolf Boy]] || '''Born to be Wild''': Causes the user to perform two arbitrary actions per turn, before tiring and falling asleep. | | [[File:DQVIIR Wolf Boy Icon.png|32px]] [[Wolf Boy]] || '''[[Born to be Wild]]''': Causes the user to perform two arbitrary actions per turn, before tiring and falling asleep. | ||
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| [[File:DQVIIR Destiny's Dancer Icon.png|32px]] [[Destiny's Dancer]] || '''Perfect Lockstep''': Allows a portion of the user's positive status effects to be passed on to a neighbouring ally. | | [[File:DQVIIR Destiny's Dancer Icon.png|32px]] [[Destiny's Dancer]] || '''[[Perfect Lockstep]]''': Allows a portion of the user's positive status effects to be passed on to a neighbouring ally. | ||
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| [[File:DQVIIR Chevalier Icon.png|32px]] [[Chevalier]] || '''True Chivalry''': Provides cover for the ally with the lowest HP and then delivers a counter-attack. | | [[File:DQVIIR Chevalier Icon.png|32px]] [[Chevalier]] || '''[[True Chivalry]]''': Provides cover for the ally with the lowest HP and then delivers a counter-attack. | ||
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| [[File:DQVIIR Warrior Icon.png|32px]] [[Warrior]] || '''Art of Chivalry''': Provides cover for the ally with the lowest HP and then delivers a counter-attack. | | [[File:DQVIIR Warrior Icon.png|32px]] [[Warrior]] || '''[[Art of Chivalry]]''': Provides cover for the ally with the lowest HP and then delivers a counter-attack. | ||
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| [[File:DQVIIR Martial Artist Icon.png|32px]] [[Martial Artist]] || '''Critical Stance''': Adopt a supremely powerful pose which ensures a critical hit. | | [[File:DQVIIR Martial Artist Icon.png|32px]] [[Martial Artist]] || '''[[Critical Stance]]''': Adopt a supremely powerful pose which ensures a critical hit. | ||
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| [[File:DQVIIR Mage Icon.png|32px]] [[Mage]] || '''Mage's Rage''': Guarantees that all of the user's spells will land critical hits for a few turns. | | [[File:DQVIIR Mage Icon.png|32px]] [[Mage]] || '''[[Mage's Rage]]''': Guarantees that all of the user's spells will land critical hits for a few turns. | ||
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| [[File:DQVIIR Priest Icon.png|32px]] [[Priest]] || '''Born Again''': Restores all allies' HP, removes any status ailments and revives any unconcious allies with a 100% success rate. | | [[File:DQVIIR Priest Icon.png|32px]] [[Priest]] || '''[[Born Again]]''': Restores all allies' HP, removes any status ailments and revives any unconcious allies with a 100% success rate. | ||
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| [[File:DQVIIR Thief Icon.png|32px]] [[Thief]] || '''Repeat Offender''': Allows another action to be performed every time a status ailment is inflicted on an enemy. | | [[File:DQVIIR Thief Icon.png|32px]] [[Thief]] || '''[[Repeat Offender]]''': Allows another action to be performed every time a status ailment is inflicted on an enemy. | ||
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| [[File:DQVIIR Sailor Icon.png|32px]] [[Sailor]] || '''[[Gritty Ditty]]''': Significantly increases all allies' attack power and agility. | | [[File:DQVIIR Sailor Icon.png|32px]] [[Sailor]] || '''[[Gritty Ditty (DQVIIR)|Gritty Ditty]]''': Significantly increases all allies' attack power and agility. | ||
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| [[File:DQVIIR Dancer Icon.png|32px]] [[Dancer]] || '''Tender Twostep''': Allows a portion of user's positive status effects to be passed on to a neighbouring ally. | | [[File:DQVIIR Dancer Icon.png|32px]] [[Dancer]] || '''[[Tender Twostep]]''': Allows a portion of user's positive status effects to be passed on to a neighbouring ally. | ||
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| [[File:DQVIIR Jester Icon.png|32px]] [[Jester]] || '''Play the Fool''': Prat about to deftly dodge attacks from enemies who will also be easier to provoke into fits of laughter. | | [[File:DQVIIR Jester Icon.png|32px]] [[Jester]] || '''[[Play the Fool]]''': Prat about to deftly dodge attacks from enemies who will also be easier to provoke into fits of laughter. | ||
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| [[File:DQVIIR Shepherd Icon.png|32px]] [[Shepherd]] || '''Woolly Bullies''': Summons a flock of sheep that merrily join in with the user's attacks. | | [[File:DQVIIR Shepherd Icon.png|32px]] [[Shepherd]] || '''[[Woolly Bullies]]''': Summons a flock of sheep that merrily join in with the user's attacks. | ||
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| [[File:DQVIIR Troubadour Icon.png|32px]] [[Troubadour]] || '''Encore''': A potent performance that temporarily reduces all allies' MP costs to 0. | | [[File:DQVIIR Troubadour Icon.png|32px]] [[Troubadour]] || '''[[Encore]]''': A potent performance that temporarily reduces all allies' MP costs to 0. | ||
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| [[File:DQVIIR Gladiator Icon.png|32px]] [[Gladiator]] || '''[[Flashback]]''': Abandons all attempts at defence in order to dramatically increase the power of physical attacks. | | [[File:DQVIIR Gladiator Icon.png|32px]] [[Gladiator]] || '''[[Flashback]]''': Abandons all attempts at defence in order to dramatically increase the power of physical attacks. | ||
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| [[File:DQVIIR Sage Icon.png|32px]] [[Sage]] || '''[[Twocus Pocus]]''': Allows spells that are cast to also unleash echoes of themselves. | | [[File:DQVIIR Sage Icon.png|32px]] [[Sage]] || '''[[Twocus Pocus]]''': Allows spells that are cast to also unleash echoes of themselves. | ||
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| [[File:DQVIIR Armamentalist Icon.png|32px]] [[Armamentalist]] || '''Elementary''': Makes use of a mastery of the elements to significantly increase elemental attack power and elemental resistance. | | [[File:DQVIIR Armamentalist Icon.png|32px]] [[Armamentalist]] || '''[[Elementary]]''': Makes use of a mastery of the elements to significantly increase elemental attack power and elemental resistance. | ||
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| [[File:DQVIIR Pirate Icon.png|32px]] [[Pirate]] || '''Deck the Swabs''': Boosts attack power and defence with every attack that is unleashed and also restores HP to boot. | | [[File:DQVIIR Pirate Icon.png|32px]] [[Pirate]] || '''[[Deck the Swabs]]''': Boosts attack power and defence with every attack that is unleashed and also restores HP to boot. | ||
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| [[File:DQVIIR Monster Master Icon.png|32px]] [[Monster Master]] || '''Positive Reinforcement''': Makes it more likely that a powerful monster will answer the call when performing a summon. | | [[File:DQVIIR Monster Master Icon.png|32px]] [[Monster Master]] || '''[[Positive Reinforcement]]''': Makes it more likely that a powerful monster will answer the call when performing a summon. | ||
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| [[File:DQVIIR Luminary Icon.png|32px]] [[Luminary]] || '''Showtime!''': Makes it easier for all allies besides the user to get worked up. | | [[File:DQVIIR Luminary Icon.png|32px]] [[Luminary (vocation)|Luminary]] || '''[[Showtime!]]''': Makes it easier for all allies besides the user to get worked up. | ||
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| [[File:DQVIIR Champion Icon.png|32px]] [[Champion]] || '''[[Divide]]''': Creates a pair of doppelgangers of the user, ensuring that the next attacking ability hits with three times the manpower! | | [[File:DQVIIR Champion Icon.png|32px]] [[Champion]] || '''[[Divide]]''': Creates a pair of doppelgangers of the user, ensuring that the next attacking ability hits with three times the manpower! | ||
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| [[File:DQVIIR Druid Icon.png|32px]] [[Druid]] || '''[[That Special Summon]]''': Summons a powerful spirit at the start of each turn for the next four turns. | | [[File:DQVIIR Druid Icon.png|32px]] [[Druid]] || '''[[That Special Summon (DQVIIR)|That Special Summon]]''': Summons a powerful spirit at the start of each turn for the next four turns. | ||
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| [[File:DQVIIR Hero Icon.png|32px]] [[Hero (Vocation)|Hero]] || '''Mark of the Hero''': Allows the user to perform special abilities that are off-limits to anyone but true heroes. | | [[File:DQVIIR Hero Icon.png|32px]] [[Hero (Vocation)|Hero]] || '''[[Mark of the Hero]]''': Allows the user to perform special abilities that are off-limits to anyone but true heroes. | ||
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==={{DQM3}}=== | ==={{DQM3}}=== | ||
'''Frenzied states''' are powerful explosions of anger that a monster can undergo upon seeing it's allies suffer, gaining incredible power for a brief period. | '''Frenzied states''' are powerful explosions of anger that a monster can undergo upon seeing it's allies suffer, gaining incredible power for a brief period. | ||