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Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. His 'blue, spiky hair' is his favorite trait about himself and he has a tendency to run his hands through his hair when he's excited. <ref>[[Dragon Quest XI Character Book]]</ref> He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, dark blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a knife on his sash, which is his prized possession.
Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. His 'blue, spiky hair' is his favorite trait about himself and he has a tendency to run his hands through his hair when he's excited. <ref>[[Dragon Quest XI Character Book]]</ref> He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, dark blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a knife on his sash, which is his prized possession.


Erik is a man with a troubled past that he does not speak openly of, and his criminal career has led him to rub elbows with the shadier sides of society. Despite his aloof exterior Erik has a kind and compassionate heart, as shown when trouble happens for friends and family. He is a seasoned traveler and guides the Luminary along his journey. Erik is always there to support the Luminary and his faith in the man is unshakable. He relieves stress by exercising and working up a sweat. Erik's favorite food is wild traveler's stew. When he was still a slave for the Vikings, they forced him to do all the cooking for them. His personal motto is "tomorrow is another day". As part of his daily routine, he sharpens his favorite knife and maintains his thieving tools. The thing he wants most at the moment is a treasure map left behind by a legendary pirate. Erik has a tendency to bicker with [[Veronica (Dragon Quest XI)|Veronica]], who refers to him as an idiot. However, the two of them are more alike than different and share a unique bond of affection. His weapons of choice consist of {{Knives}}, one-handed {{Sword}}s, and {{Boomerang}}s, and he is even capable of dual wielding weapons.
Erik is a man with a troubled past that he does not speak openly of, and his criminal career has led him to rub elbows with the shadier sides of society. Despite his aloof exterior Erik has a kind and compassionate heart, as shown when trouble happens for friends and family. He is a seasoned traveler and guides the Luminary along his journey. Erik is always there to support the Luminary and his faith in the man is unshakable. In cutscene and [[Party Chat|party talk]] dialogue, he is shown to push the Luminary in the right direction instead of taking time to smell the roses. Erik has a tendency to bicker with [[Veronica (Dragon Quest XI)|Veronica]], who refers to him as an idiot. However, the two of them are more alike than not and share a unique bond of affection. His weapons of choice consist of {{Knives}}, one-handed {{Sword}}s, and {{Boomerang}}s, and he is even capable of dual wielding weapons.


==Appearances==
==Appearances==
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==={{DQ11}}===
==={{DQ11}}===
{{quote|style=1|quote='''''Glad you're coming along. The Seer told me to stick with the Luminary when I found him and that's just what I'm going to do.'''''|source=|console=|align=center|bgcolor=4da6ff}}
{{quote|style=1|quote='''''Glad you're coming along. The Seer told me to stick with the Luminary when I found him and that's just what I'm going to do.'''''|source=|console=|align=center|bgcolor=4da6ff}}
====Story====
=====Act One=====
{{spoiler|start}}
{{spoiler|start}}
Erik is an orphan from the [[Sniflheim]] region, with his only family being his younger sister [[Mia]]. The siblings were taken in by the vikings that pillage the area and forced into servitude. Erik and Mia depended on each other to survive their difficult youth, with the latter developing the same sense of materialistic greed that their masters did. When he was around fourteen years of age, he made the disastrous mistake of giving Mia a [[Pirate King's Pendant|necklace]] for her birthday that he later found out was rumored to have the power to turn anything the wearer touches into solid gold. Mia runs wild with this power and turns everything around her into gold, even animals. When Erik confronted her about her avarice, she realised what she had done and complied with his demand to stop. When she tried to take the necklace off, its curse activated and it began to transform her as well. Mia cried out for help as the changes tok place, and Erik hesitated before attempting to save her. Though he could have done nothing to prevent the curse for taking hold, and it was likely that he would have been transformed as well if he had touched Mia during the process, Erik blames himself for the apparent death of his little sister.
Erik is an orphan from the [[Sniflheim]] region, with his only family being his younger sister [[Mia]]. The siblings were taken in by the vikings that pillage the area and forced into servitude. Erik and Mia depended on each other to survive their difficult youth, with the latter developing the same sense of materialistic greed that their masters did. When he was around fourteen years of age, he made the disastrous mistake of giving Mia a [[Pirate King's Pendant|necklace]] for her birthday that he later found out was rumored to have the power to turn anything the wearer touches into solid gold. Mia runs wild with this power and turns everything around her into gold, even animals. When Erik confronted her about her avarice, she realised what she had done and complied with his demand to stop. When she tried to take the necklace off, its curse activated and it began to transform her as well. Mia cried out for help as the changes tok place, and Erik hesitated before attempting to save her. Though he could have done nothing to prevent the curse for taking hold, and it was likely that he would have been transformed as well if he had touched Mia during the process, Erik blames himself for the apparent death of his little sister.
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Erik fled the Sniflheim region out of shame, and took to a life of robbery in order to sustain himself. During this period he met [[Derk]], and the two would become successful partners in crime. At one point during this period, Erik met [[The Seer]]. The mysterious prophet proclaimed that if Erik were to infiltrate [[Heliodor]] castle and steal the fabled [[Red orb|Red Orb]] and meet with the Luminary "underground", then he would find the forgiveness he longed for. Erik doesn't believe a word of what is told to him and instead only steals the orb because it was a treasure Mia once longed for during their childhood.
Erik fled the Sniflheim region out of shame, and took to a life of robbery in order to sustain himself. During this period he met [[Derk]], and the two would become successful partners in crime. At one point during this period, Erik met [[The Seer]]. The mysterious prophet proclaimed that if Erik were to infiltrate [[Heliodor]] castle and steal the fabled [[Red orb|Red Orb]] and meet with the Luminary "underground", then he would find the forgiveness he longed for. Erik doesn't believe a word of what is told to him and instead only steals the orb because it was a treasure Mia once longed for during their childhood.


Erik hides the orb with Derk after the heist and is later captured, spending nearly a year in the castle dungeon while slowly digging a tunnel through the bottom of his cell. It is during this period where he encounters the recently imprisoned Luminary and, after realizing that the Seer's prophecy is coming true, pledges his loyalty to the man and aids his escape. After a frantic flight from the Heliodor guards led by [[Hendrik]], the duo escape through a [[teleportal]] to the distant city of [[Hotto]] and begin the adventure to reach [[Yggdrasil|the World tree]] in earnest.
Erik hides the orb with Derk after the heist and is later captured, spending nearly a year in the castle dungeon while slowly digging a tunnel through the bottom of his cell. It is during this period where he encounters the recently imprisoned Luminary and, after realizing that the Seer's prophecy is coming true, pledges his loyalty to the man and aids his escape. After a frantic flight from the Heliodor guards led by [[Hendrik]], the duo escape through a [[teleportal]] to the distant city of [[Hotto]] and begin the adventure to reach [[Yggdrasil|the World tree]] in earnest. When Erik and the {{Party 11}} go to Sniflheim to retrieve the Blue Orb, Erik becomes distant and quiet, and refuses to enter the Kingdom once it is restored because "Cosying up to royals isn't exactly [his] style". In [[The Snærfelt]], he has multiple dialogue lines in [[Party Chat|party talk]] where he will offhandedly provide advice to survive in the cold, chalking his knowledge up to stories from other adventurers.{{spoiler|end}}
=====Act Two=====
{{spoiler|start}}After The Fall of Yggdrasil at the end of Act One, Erik is captured by one of [[Mordegon]]'s [[Spectral Sentinels]], [[Indignus]]. He awakens in a cell in the [[Rock of Wrong]] with the [[Healslime|healslime]] [[Healijah]], who immediately fully heals his injuries. This gains the trust of Erik, who takes the healslime with him. He sneaks past the [[Dragon family|dragon monsters]] under Indignus' employ in order to escape. During this sequence, Healijah occasionally "slips up" and speaks of things that Erik has not told him of, such as his name, his sister, and his journey with the Luminary. When the two reach the top of the dungeon, Erik realises that they were actually in a floating rock in the sky with no actual escape. Indignus then arrives, falling on the two of them from the sky and taking out Healijah. Erik is faced with a few monsters, which is optional whether he wins or loses to them. Regardless, he is then surrounded with hordes of monsters, facing death with seemingly no way out. Healijah's voice then resonates in his head, revealing himself to be [[The Seer]], and offers Erik a fighting chance to save his life; however, he has to exchange his most precious possession - his memories of his brothers and sisters in arms - for a tremendous, temporary boost in power that only ''might'' give him the upper hand. Erik agrees reluctantly, reasoning that memories are no use to him if he is dead, and fights his way through the horde to escape. Afterwards, he has to face off Indignus himself, and he successfully shatters his armour. However, just as he is about to strike the final blow, the power runs out, leaving him weak and exposed. Indignus takes the moment of weakness as an opportunity and flings him off the cliff, where the Seer apologises before taking away his memories of the party and also of Mia. The Seer also seems to have ensured him safe landing on the beach of what appears to be the south-western part of [[The Costa Valor]]. A nearby man comments that he doesn't look too steady on his feet, and attempts to help by asking who he is. Erik responds, saying he doesn't know, and that he only knows he was on an adventure with someone important, but he can't remember who.
:*This scenario is only present in the ''S: Definitive Edition'' of the game.
 
The amnesiac Erik is later found stowing away on the Salty Stallion, [[Sylvando]]'s personal [[ship]], stealing food to survive. He accidentally knocks over a couple of things, alerting Sylvando who is steering, and he asks the Luminary to check in on the storage room. When the Luminary finds him, Erik acts shocked to see him, and the rest of the party arrives behind the Hero. The party is shocked that Erik does not recognize them, and also intrigued by his sudden politeness and passiveness that he used to lack. They assure him that he has a place to stay until his memories return. As the party approaches Sniflheim, his memories begin to spark again as mentions and sights of gold set off something in the back of his mind. Events that resemble prominent memories of his, like the old woman turning to gold from Gold Fever with an outstretched hand, trigger intense headaches that have him fall to his knees in pain. A priest in Sniflheim wandering around town recognises Erik while in one of these headaches and remembers him from years before, bringing the party to the church to tell them about his past in a safe space. He mentions that most of Sniflheim knows who Erik is, as he was a Viking slave when he was younger and were forced to tag along with the Vikings when they came to the kingdom to drink after a successful plunder. Hearing this overwhelms Erik and he leaves as his memory struggles to return. The party and the priest find him on a small cliff overlooking the Sniflheim docks but not much is said before gold monsters arrive by ship to steal gold statues and Erik has another powerful headache. The party reluctantly leaves him with the priest to fend off the monsters, but as they are chasing them down they realise that Erik had been kidnapped while they were gone. They watch the monsters sail off while he is tied to the ship. The priest apologises for not being powerful enough to protect Erik, but mentions that the ship the monsters sailed in looked an awful lot like a Viking ship, prompting the party to sail to the nearby [[Viking Hideout]].
 
After the party sails to the hideout and defeats the monsters holding him captive, Erik is freed but his slowly-returning memory leaves his gaze vacant as he mumbles vaguely and incoherently about something before returning to the hut he and his sister grew up in. There, the Luminary activates an Yggdrasil root, showing three visions to the party about Erik's past. His memory subsequently comes back after the last vision where Mia had turned to gold. He rejoins the party to help save Mia, apologising for his uselessness while having amnesia. In party talk, he mentions that he actually doesn't remember much about this time.


When Erik and the party go to Sniflheim to retrieve the Blue Orb, Erik becomes distant and quiet, and refuses to enter the Kingdom once it is restored because 'Cosying up to royals isn't exactly [his] style'. In [[The Snærfelt]], he has multiple dialogues in [[Party Chat]] where he will offhandedly provide advice to survive in the cold, chalking his knowledge up to stories from other adventurers. After the fall of the World tree at the end of the first act, Erik is captured by one of [[Mordegon]]'s Spectral Sintinels, [[Indignus]]. He awakens in a cell with a [[Healslime|healslime]], who had soothed his injuries while he was unconscious. Making a swift escape, Erik takes the healslime with him and avoids detection by the [[Dragon family|dragon monsters]] under Indignus' employ. During this sequence the healslime will speak of things that Erik has not told him of, such as his name, his sister, and his journey with the Luminary. When cornered by Indignus and facing death, the healslime revels himself to be the Seer and offers Erik a fighting chance to save his life: exchange his most precious possession for a tremendous, temporary boost in power. Erik agrees and fights his way through the horde to escape, but at the cost of his memories of Mia and his friends.
The party storms [[The Gyldenhal]], believing that her statue had been stolen from its place by the gold-loving [[Gyldygga]] (the one seemingly responsible for the Gold Fever outbreak in Sniflheim), but after the party reaches the top floor of the castle they realise that the Spectral Sentinel is actually Mia herself. She tells them that she had been freed by Mordegon in order to put her greed and anger to use as one of his Spectral Sentinels. She transforms herself into a gold beast and fights the party. After the battle, she is frustrated at her defeat, and these intense feelings spiral the power of the [[Gold Orb]] she is in possession of, causing a blinding light. After the party is able to see again, Mia is floating in the air, with the golden shell of Gyldygga around her with the head armour missing, and golden barrier around her. She cries out in pain, and dark magic escapes from her, forming huge tendrils from the back of the golden shell that penetrate the walls of the castle and go out of control.
:*This scenario is only present in the ''S: Definitive Edition'' of the game.
 
One particularly large tendril slams the ground near the party. Erik and the Hero manage to narrowly evade it, but they are separated from the rest of the party members. They happen to land on the side where Mia is, and Erik pushes back his emotions to end the battle that he started, although her cry to Erik for help makes him falter. He "read[ies] himself to launch a final, decisive strike against Gyldygga" despite the fact that "He doesn't look to happy about it." The Hero is then prompted to stop him from going forward with it, and he relents. Instead, he resolves to save her, and daringly tries instead to reach her. He jumps from tendril to tendril, ducking and weaving, before jumping up to where Mia is floating. He ignores her protests, which imply that he would be turned to gold, and breaks the barrier with his bare fists before he then embraces her, despite the gold consuming him. Mia is horrified as the gold reaches his face, and Erik apologises before turning into a statue. Mia, panicked, cries out that she misses easier times with her brother, and that she doesn't need gold to live life after all. A tear falls onto her necklace, shattering it, and the necklace breaks off. Bright lght radiates from her body, and the tendrils disappear in shimmering gold sparkles, which rain down from above. Erik and Mia somehow make their way back down safely to the ground, and he holds her as she bickers with him one last time before falling unconscious. Erik is relieved, finding the atonement he was looking for, and the party goes back to the Snifleheim church to leave her safe in the care of the priest. When they leave the church, Erik gives the Luminary the Gold Orb again, they make small talk before they hit the road together again. After this talk, Erik is allowed to unlock the other character panels in his character builder that were visible even before the events of Act Two. It is possible he was intentionally holding himself back due to lingering guilt from Mia, but this is not confirmed.
 
When the party reach Arboria and find out what happened to Veronica, Erik is distraught. In his party talk, he mentions that he had something to tell her, likely being that she reminded him of Mia due to their similar personalities, and the fact that they are both trapped in the body of a minor despite being chronologically older. It is unknown how old Mia is, but it is ''possible'' that Veronica and Mia could have been around a similar age chronologically.{{spoiler|end}}


The amnesiac Erik is latter found stowing away on [[Sylvando]]'s personal ship in order to steal food. The party is shocked that he does not recognize them, and assure him that hes has a place to stay until his memories return. As the party approach Sniflheim, his memories begin to spark again as mentions and sights of gold set off something in the back of his mind. Events that resemble prominent memories of his, like the old woman turning to gold from Gold Fever with an outstretched hand, trigger intense headaches that have him fall to his knees in pain. A priest in Sniflheim wandering around town recognises Erik while in one of these headaches and remembers him from years before, bringing the party to the church to tell them about his past in a safe space. Hearing this overwhelms Erik and he leaves as his memory struggles to return. The party and the priest find him on a small cliff overlooking the Sniflheim docks but not much is said before gold monsters arrive by ship and Erik has another powerful headache. The party reluctantly leave him to fend off the monsters but as they are chasing them down they realise that Erik had been kidnapped while they were gone and tied to the ship, the monsters sailing off.
=====Postgame=====
{{spoiler|start}}When the party goes to the [[Tower of Time]], [[The Timekeeper]] tells the party the terms and conditions of going back in time, and when the party hears the only the Luminary is able to break the Time Sphere for a chance of being able to make it safely back in time the party prevents him from advancing. However, Erik is the only one who understands that it is the Luminary's duty to save the world, and relents when he sees his determination, allowing him through. Before the Hero breaks the Time Sphere, most of the party say a final goodbye speech, and Erik pushes [[Serena]] forward a little to prompt her speech as well, perhaps hinting that he knows a little about how she really feels towards the Luminary. Only after the Hero breaks the Sphere does Erik have his speech, and he tells him that "This isn't over—not by a long shot! See you on the other side!", alluding to the fact that it is in fact time travel and not jumping to an alternate reality.  


After the party sails to the Viking Hideout and defeats the monsters holding him captive, Erik is freed but his slowly-returning memory leaves his gaze vacant as he mumbles vaguely before returning to the hut he and his sister grew up in. There, the Luminary activates an Yggdrasil root, and the party learns about Erik's past. His memory subsequently comes back after the last vision where Mia had turned to gold. He rejoins the party to help save Mia, believing that her statue had been stolen from its place by the gold-loving [[Gyldygga]] (the one seemingly responsible for the Gold Fever outbreak in Sniflheim), but after the party reaches the top floor of [[The Gyldenhal]] they realise that the Spectral Sentinel is actually Mia herself. She tells them that she had been freed by Mordegon in order to put her greed and anger to use as one of his Spectral Sentinels. After a heartfelt moment between the two siblings, Erik frees his sister of Mordegon's corruption when she realises that she didn't need gold after all, and finds the atonement he was looking for. After making sure she is safe with the Sniflheim priest, he ends up staying with the Luminary to defeat Mordegon.
After time travelling, the Hero is able to approach Erik and Mia's shelter and save Mia with the power of the Sword of Light. Erik and Mia reconcile, and Mia gives him her necklace (the [[Pirate king's pendant]]), an accessory exclusive to Erik.


When the party finds the [[Orichalcum|orichalcum]] in the floating [[Battleground]], Erik rushes past the group and gets carried away thinking about the value of the gem. He excuses himself for the outburst, stating it was a force of a bad habit.
When the party finds the [[Orichalcum|orichalcum]] (The non-regenerating [[rareified orichalcum]] Important Item in the ''S: Definitive Edition'') in the floating [[The Battleground|Battleground]] to forge the [[Sword of Light]], Erik rushes past the group and gets carried away thinking about the value of the ore. He excuses himself for the outburst, stating it was a force of a bad habit.
{{spoiler|end}}
{{spoiler|end}}


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|charm-resist=Normal
|charm-resist=Normal
}}
}}
==''[[Dragon Quest Treasures]]''==
===''[[Dragon Quest Treasures]]''===
Alongside [[Mia]], Erik is the deuterologist of {{DQTreasures}}. The game begins with the two sneaking around a viking vessel for a bit of fun before rescuing two [[Porcus|unusual]] [[Purrsula|creatures]] from a cage on the main mast of the viking ship they voyaged on. The siblings are flee from the ship on a smaller boat with their new friends in tow, and after exploring an uncharted island and retrieving a pair of [[Dragon daggers|incredible dirks]] are sucked through a teleportal to the floating archipelago of [[Draconia]] suspended high in the sky.
Alongside [[Mia]], Erik is the deuteragonist of {{DQTreasures}}. The game begins with the two sneaking around a viking vessel for a bit of fun before rescuing two [[Porcus|unusual]] [[Purrsula|creatures]] from a cage on the main mast of the ship. The siblings flee from the ship on a smaller boat with their new friends in tow, and after exploring an uncharted island and retrieving a pair of [[Dragon daggers|incredible dirks]] they are sucked through a teleportal to the floating archipelago of [[Draconia]] suspended high in the sky.


The children are pulled into the different world separately and are deposited far apart, with Mia and Porcus having to rescue Erik and Purrsula from a [[Heartless hunter]] at the top floor of the abandoned factory in [[The Paternoggin]]. Reunited, the pair of daggers the children possess react with an abandoned train at the zenith of the building and the two depart for [[Eggshell Island]]. From there, the quartet embark on a colossal treasure hunt spanning the entire island chain, competing with rival factions such as the villainous [[Thunderous Plunderers]] and the friendlier [[Sylphanian Expedition]]. Erik is partnered with Purrsula, who perches on his shoulder when at rest.
The children are pulled into the different world separately and are deposited far apart, with Mia and Porcus having to rescue Erik and Purrsula from a [[Heartless hunter]] at the top floor of the abandoned factory in [[The Paternoggin]]. Reunited, the pair of daggers the children possess react with an abandoned train at the zenith of the building and the two depart for [[Eggshell Island]]. From there, the quartet embark on a colossal treasure hunt spanning the entire island chain, competing with rival factions such as the villainous [[Thunderous Plunderers]] and the friendlier [[Sylphanian Expedition]]. Erik is partnered with Purrsula, who perches on his shoulder when at rest.
Note that this is completely non-canon to the main story of {{Dragon Quest XI}}.
== Other Languages ==
In English, his name "Erik" likely comes from the Norse Viking explorer Erik the Red<ref>https://en.wikipedia.org/wiki/Erik_the_Red</ref>. This also may be referenced in his "Pirate King" outfit, which is red.
{{OtherLanguages
|es=Erik|es-meaning=Same as English name.
|fr=Érik|fr-meaning=Ditto.
|de=Erik|de-meaning=Ditto.
|it=Erik|it-meaning=Ditto.
|ko={{Translation|카뮈|Kamwi}}|ko-meaning=Transliteration of "Camyu".
|zh-cn={{Translation|卡繆|Kǎmóu}}|zh-cn-meaning=Ditto.
|zh-tw={{Translation|卡繆|Kǎmóu}}|zh-tw-meaning=Ditto.}}


==Trivia==
==Trivia==
*Erik's height is 165 cm or 5' 5" and he weighs 55 kilograms (121 lbs). He is insecure of his height and chugs milk in an attempt to grow taller.
*Erik relieves stress by exercising and working up a sweat.
*Erik is the second major Dragon Quest character to be depicted as left-handed after [[Angelo]] of {{DQ8}}. Single weapons are always held in his left, while his dual-wielding skill makes it clear that his left hand is dominant. In addition many cutscenes showing him favoring his left hand to use or hold everyday items.
*Erik's favorite food is wild traveler's stew.
**When he was still a slave for the Vikings, they forced him to do all the cooking for them, which is why he is so good at cooking at campfires but not so much in an actual kitchen.
**If the player chooses to live with Erik, he tells the player in off-handed dialogue that he plans to work on his culinary skills whenever he has the chance to.
*His personal motto is "tomorrow is another day".
*As part of his daily routine, he sharpens his favorite knife and maintains his thieving tools.
*The thing he wants most at the moment is a treasure map left behind by a legendary pirate.
*Erik's height is 165 cm or 5' 5" and he weighs 55 kilograms (121 lbs). He is insecure of his height and chugs milk in an attempt to grow taller, seen in his [[shypox]] lines.
*Erik is the second major Dragon Quest character to be depicted as left-handed after [[Angelo]] of {{DQ8}}. Single weapons are always held in his left, while his dual-wielding skill makes it clear that his left hand is dominant. In addition, many cutscenes showing him favoring his left hand to use or hold everyday items.
**Erik is also the second ex-thief to join as the first party member of a game, following [[Yangus]].
**Erik is also the second ex-thief to join as the first party member of a game, following [[Yangus]].
*Erik's hairstyle is very similar to that of the sixth {{Hero 6}}, and this is brought up when the party visits [[Weaver's Peak]] in the [[Echo Chamber]].
*Erik's hairstyle and general appearance is very similar to that of the sixth {{Hero 6}}, and this is brought up when the party visits [[Weaver's Peak]] in the [[Echo Chamber]] of [[Tickington]], where he comments that people there kept on looking at him strangely.
*Erik has the most amount of costumes available among the male party members, due to the option of having his hair exposed or covered.
*Erik has the most amount of total costumes available among the male party members, due to the option of having his hair exposed or covered.
**Counting variants of a costume as the same one, Erik has the least out of any party member.
*From October 19th to December 13th, 2019, Erik's wild stew<ref>[https://ameblo.jp/luida-desi/entry-12555710673.html Luida's Bar Official Blog]</ref> was available as a special item on the menu at the real-life [[Patty's Party Planning Place|Luida's Bar]] in Tokyo in order to commemorate the release of ''Dragon Quest XI S''. It is similar to pot-au-feu and has slowly simmered beef, potatoes, and onions.
*From October 19th to December 13th, 2019, Erik's wild stew<ref>[https://ameblo.jp/luida-desi/entry-12555710673.html Luida's Bar Official Blog]</ref> was available as a special item on the menu at the real-life [[Patty's Party Planning Place|Luida's Bar]] in Tokyo in order to commemorate the release of ''Dragon Quest XI S''. It is similar to pot-au-feu and has slowly simmered beef, potatoes, and onions.
*Before the Luminary goes [[Time travel|back in time]] in the postgame, Erik will consistently mention that the party should go south of [[Octagonia]], even after most emotional scenes. In the original Japanese version, it translates roughly to a very simple "Let's go south of Octagonia",  which became a running gag with the Japanese community. The only time Erik does not have this dialogue is in Sniflheim and the Viking Hideout, where another character instead has this dialogue.
*When Erik is afflicted by [[Sultry Dance]] in battle, he performs a lively dance, which includes a moonwalk or backslide.
*When Erik is afflicted by [[Sultry Dance]] in battle, he performs a lively dance, which includes a moonwalk or backslide.
*Each of the Luminary's companions represents one of the classes in [[Dragon Quest III]]. Erik represents the Thief.
*Each of the Luminary's companions represents one of the classes in [[Dragon Quest III]]. Erik represents the Thief.