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The '''church''' or '''chapel''' is a recurring element in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Every main-series game since ''[[Dragon Quest II]]'' has had churches, and many spinoff games feature them as well. | The '''church''' or '''chapel''' is a recurring element in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Every main-series game since ''[[Dragon Quest II]]'' has had churches, and many spinoff games feature them as well. | ||
Churches are devoted to various religions depending on the game, but usually profess the worship of a particular creator deity such as [[Rubiss]] | Churches are devoted to various religions depending on the game, but usually profess the worship of a particular creator deity such as [[Rubiss]], the [[Goddess]], the [[Grand Architect Zenus|Almighty]], etc. Churches are most commonly serviced by a pastor, but may also be found under the care of nuns, [[Zenithian]]s or others. | ||
Churches are most commonly serviced by a pastor, but may also be found under the care of nuns, [[Zenithian]]s or others. | |||
Churches provide several important services to players: | Churches provide several important services to players: | ||
*'''Confession''': The pastor will record all of the [[Hero]]'s deeds; this functions as the game's save system, replacing the previous password-based systems. The player will begin at the church they last saved at when they resume play. | *'''Confession''': The pastor will record all of the [[Hero]]'s deeds; this functions as the game's save system, replacing the previous password-based systems. The player will begin at the church they last saved at when they resume play. | ||
*'''Resurrection''': Resurrect party members who have fallen in battle, reviving them with a small amount of HP (usually 1/8th of their max, or simply 1 HP). | *'''Resurrection''': Resurrect party members who have fallen in battle, reviving them with a small amount of HP (usually 1/8th of their max, or simply 1 HP). | ||
*'''Exorcism''': Remove [[curse]] [[status effect]] from an afflicted party member. | *'''Exorcism''' or '''Benediction''': Remove [[curse]] [[status effect]] from an afflicted party member. | ||
*'''Purification''': Remove [[poison]] status effect from an afflicted party member. | *'''Purification''': Remove [[poison]] status effect from an afflicted party member. | ||
*'''Divination''': States the number of [[Experience Points]] the party members must gain in order to reach their next levels of experience. | *'''Divination''': States the number of [[Experience Points]] the party members must gain in order to reach their next levels of experience. | ||
All services except for confession and divination require a donation to the church, which escalates as characters level up. | All services except for confession and divination require a donation to the church, which escalates as characters level up. | ||
[[ | |||
==Notes== | |||
*In ''[[Dragon Quest IX]]'', allocating skill points into the [[Priest]]'s "Faith" skill allows characters to learn how to perform divinations and benedictions on the field. | |||
{{Wikia}} | |||
[[Category:Locations]][[Category:Recurring elements]] | |||
Revision as of 04:07, 5 November 2010
The church or chapel is a recurring element in the Dragon Quest series. Every main-series game since Dragon Quest II has had churches, and many spinoff games feature them as well.
Churches are devoted to various religions depending on the game, but usually profess the worship of a particular creator deity such as Rubiss, the Goddess, the Almighty, etc. Churches are most commonly serviced by a pastor, but may also be found under the care of nuns, Zenithians or others.
Churches provide several important services to players:
- Confession: The pastor will record all of the Hero's deeds; this functions as the game's save system, replacing the previous password-based systems. The player will begin at the church they last saved at when they resume play.
- Resurrection: Resurrect party members who have fallen in battle, reviving them with a small amount of HP (usually 1/8th of their max, or simply 1 HP).
- Exorcism or Benediction: Remove curse status effect from an afflicted party member.
- Purification: Remove poison status effect from an afflicted party member.
- Divination: States the number of Experience Points the party members must gain in order to reach their next levels of experience.
All services except for confession and divination require a donation to the church, which escalates as characters level up.
Notes
- In Dragon Quest IX, allocating skill points into the Priest's "Faith" skill allows characters to learn how to perform divinations and benedictions on the field.