Ace of spades: Difference between revisions

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|romanji={{tt|Demonsupēdio|Demon Spadio}}
|romanji={{tt|Demonsupēdio|Demon Spadio}}
|firstappear={{DQMJ}}
|firstappear={{DQMJ}}
|monster1=[[Cluboon]]<br>[[Cluboon ace]]<br>[[Diamagon]]<br>[[Diamagon ace]][[Hawkhart]]<br>[[Hawkhart ace]]<br><br>[[Wildcard]]<br>[[Wulfspade]]<br>[[Wulfspade ace]]}}
|monster1=[[Ace of spades]]<br>[[Cluboon]]<br>[[Cluboon ace]]<br>[[Diamagon]]<br>[[Diamagon ace]][[Hawkhart]]<br>[[Hawkhart ace]]<br>[[Wildcard]]<br>[[Wulfspade]]<br>[[Wulfspade ace]]}}
The '''Ace of spades''' is a recurring {{MFamilies}} in the {{Monsters S}} subseries and it was introduced in the first {{DQMJ}}.
The '''Ace of spades''' is a recurring {{MFamilies}} in the {{Monsters S}} subseries and it was introduced in the first {{DQMJ}}.


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|charm-resist=Normal
|charm-resist=Normal
}}
}}
==Related {{MFamilies}}s==
*[[Incarnus]]
*[[Wildcard]]
*[[Wulfspade ace]]


==Gallery==
==Gallery==

Revision as of 13:08, 21 August 2026

The Ace of spades is a recurring monster in the Monsters subseries and it was introduced in the first Dragon Quest Monsters: Joker.

It is also a member of the Incarnus family.

Characteristics

Since it is a corrupted form of the Wulfspade ace, the appearance of the Ace of spades is the same, however now its fur is black and red and the parts of the Incarnus armor that one day were yellow now are also black, referencing the corruption of this monster once again. The eyes have also changed to a solid yellow, like a demon or a possessed monster in some movies.

Appearances

Dragon Quest Monsters: Joker

The Ace of spades is a corrupted form of the Wulfspade ace. It was created when the dark matter energy of the Darkonium crystals was absorbed into its body. Although it plays an important part in the story, it cannot be scouted and must be synthesized to have on the team.


Ace of spades
Dragon Quest Monsters: Joker
Sprite Attributes
Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Incarni ??? ? ? ? ? ? ?
Traits Skills Resistances
Psycho, Zammeister Cursader Whackproof, Healed by Zam, Vulnerable to Zap
Additional information
Description The Incarnus's terrible alternate form, tainted and transmogrified by dark matter.
Weapons Swords, Spears, Axes, Claws, Staves
Location -
Breeding chart Incarnus x Leopold

Dragon Quest Monsters: Joker 2

Ace of spades
Dragon Quest Monsters: Joker 2
Sprite Attributes
Family Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
??? S S ? ? ? ? ? ?
Traits Skills Resistances
Hit Squad, Zammeister Cursader Vulnerable to Zap, Immune to Fire Breath and Whack, Healed by Zam
Additional information
Weapons Swords, Axes, Whips, Spears, Claws, Staves
Location -
Breeding chart Wulfspade ace x Leopold

Dragon Quest Monsters: Terry's Wonderland 3D

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key

Dragon Quest Monsters: Joker 3

Dragon Quest Tact

The Ace of Spades appears as a S-rank member of the ??? family as part of the limited Dragon Quest Monsters: Joker event. It will join the party in Chapter 4, Episode 4: Peak Crises and it can be fully awakened by collecting Ace of Spades Crystals from clearing Boss Battle: Polluted by Dark Matter stages on any difficulty. Ace of spades also stars in its own Battle Road.

Ace of Spades (デモンスペーディオ Demonsupēdio)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Attack 130 951 441 4
Attack Defence Agility Wisdom Weight
508 373 480 203 55
Resistances
Frizz Sizz Crack Woosh Bang
Normal Very Weak Very Weak Half Res Normal
Zap Zam Snooze Poison Physical Lock
Half Res Normal Super Weak Immune Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Normal Normal Normal Half Res
Dazzle Curse Paralysis Confusion Charm
Super Weak Half Res Normal Normal Normal
Skills
Basic skills Awakening skills
Oomph
Raspy Roar*
Evil Hand*
Brimming Dark Matter/Stats Up
Woosh Res +25/Stats Up
Deeper Dark Matter: Action start: Reduces damage by 30% if user's HP is 50% or less/Evil Hand Potency +5%/Stats Up
Zap Res +25/Stats Up
Dark Matter Overflow: Battle start or action start: Grants +20% damage dealt if user's HP is 100%/Evil Hand Potency +5%/Stats Up
Perks
Basic perks Incarnus of Darkness: Battle start: Reduces damage taken by 10% and raises damage dealt to enemies by 10% for 3 turns.
ATK +15
Max HP +30
Evil Hand Potency +2%
Leader perk Raises Zam-type physical potency of all allies, including itself, by 20% in a 5x5 square around it.
Awakening perk Brimming Dark Matter: When attacked by enemy: Heals 10% of the user's max HP.


Gallery