Class system (Dragon Quest IX): Difference between revisions

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In the game the player character starts as a [[Minstrel]] . The player would venture alone until [[Stornway]] . At which point the option would be given to create compainions. In much the same way the player character was created. Classes Available from this point are: [[Minstrel]] , [[Warrior]] , [[Mage]] , [[Martial Artist]] , [[Priest]] , and [[Thief]] . Later in the game additional classes can be unlocked via quests.
The '''class system''' in ''[[Dragon Quest IX]]'' is composed of 12 classes. Six are available initially, while others must be unlocked via [[List of quests in Dragon Quest IX|quests]].


Note that unlike ''[[Dragon Quest III]]'', there is no "hero" class; the [[Hero (Dragon Quest IX)|Hero]] starts out as a [[Minstrel]] and can freely change into other classes.


==Changing vocations==
Classes can only be changed at [[Alltrades Abbey]] at [[Newid Isle]]. This is not available until after a specific plot point, and the player must find Abbot Jack in the [[Tower of Trades]] before he will be available to change a character's vocation.


[[Minstrel]] : All-around entertainers who encourage those around them with all manner of marvels, and wage war with whips, fans, and swords. The minstrel is a Hybrid class. Capable of wearing all but the most stringent armor. The minstrel can be a formidable caster when the need arises. Being a jack of all trades comes at a cost, though- other vocations will able to do the same things the Minstrel can do more effectively later on, making it a poor choice later in the game. Their skill tree is Litheness, which enhances various stats and teaches a variety of skills.
Once the [[Sage]] class is unlocked, characters can learn "Jack's Knack," which enables changing jobs on the field.


==Class change mechanics==
When changing vocations, the character's equipment will be swapped out to whatever they wore the last time (provided it's still in inventory), otherwise they must be outfitted with gear. Levels are separately tallied for each vocation, and the player can review a character's vocations (and their stats for each) by selecting "Attributes" under the main menu.


==Revocation==
After completing the main storyline, Abbot Jack will offer Revocation services to any character that reached level 99. Revocation resets the character back to level 1, allowing them to accumulate more skill points. They must still re-obtain all their spells and stat progression (though seed bonuses remain intact). A commemorative [[accessory]] is granted the first time any particular vocation is revocated.


 
A character can only revocate an individual class up to ten times maximum. If the hero revocates a vocation up to this maximum, a special [[accolade]] is presented.
[[Warrior]] : Mighty fighters who make good use of Swords, Spears, and Knives, and who courageously cover their companions. The warrior has substantial physical attack and defense. While the Warrior's attacks won't be nearly as powerful as a Gladiator, the Warrior can take a beating like no other save the Paladin's. The warrior is the offensive 'tank' of Dragon Quest 9. Their skill line is Courage, which boosts their HP, Strength, and Resilience while teaching them skills which focus on diverting damage to themselves and allow them to perform attacks which lower the offense of their foes.
[[Category:Dragon Quest IX classes|*]]{{Wikia}}
 
Base Stats
 
Strength: 18 Magical Mending: 0
 
Agility: 4 Magical Might: 0
 
Resilience: 18 Max Hp: 26
 
Deftness: 5 Max Mp: 4
 
Charm: 4
 
 
 
[[Martial Artist]] : Able employers of the potential of tension, they value strength and agility above all, and can fight with fans, claws and staves. The Martial Artist is an apt damage class and thrives on buffing itself. However, their MP is abysmal and they can only wear light armor. Their skill line is Focus, which raises their Agility to incredible levels, allows them to Psyche Up to increase tension, and teaches skills that increase their survivability.
 
Base Stats
 
Strength: 18 Magical Mending: 0
 
Agility: 23 Magical Might: 0
 
Resilience: 11 Max Hp: 24
 
Deftness: 11 Max Mp: 2
 
Charm: 5
 
 
 
[[Mage]] : Specialists in Martial Magic that can make mincemeat of many monsters. They can also equip Wands, Knives, and Whips.
 
The mage does considerable damage through magical means. In addition to martial magic the mage has also has abilities to buff the party and debuff enemies. Making the mage a viable support class as well as a considerable damage role. Their skill line is Spellcraft, which improves their Magical Might and grants skills maximizing the usefulness of their magic.
 
Base Stats
 
Strength: 4 Magical Mending: 0
 
Agility: 18 Magical Might: 18
 
Resilience: 7 Max Hp: 18
 
Deftness: 14 Max Mp: 16
 
Charm: 7
[[Category:Dragon Quest IX classes|*]]

Revision as of 22:40, 6 October 2010

The class system in Dragon Quest IX is composed of 12 classes. Six are available initially, while others must be unlocked via quests.

Note that unlike Dragon Quest III, there is no "hero" class; the Hero starts out as a Minstrel and can freely change into other classes.

Changing vocations

Classes can only be changed at Alltrades Abbey at Newid Isle. This is not available until after a specific plot point, and the player must find Abbot Jack in the Tower of Trades before he will be available to change a character's vocation.

Once the Sage class is unlocked, characters can learn "Jack's Knack," which enables changing jobs on the field.

Class change mechanics

When changing vocations, the character's equipment will be swapped out to whatever they wore the last time (provided it's still in inventory), otherwise they must be outfitted with gear. Levels are separately tallied for each vocation, and the player can review a character's vocations (and their stats for each) by selecting "Attributes" under the main menu.

Revocation

After completing the main storyline, Abbot Jack will offer Revocation services to any character that reached level 99. Revocation resets the character back to level 1, allowing them to accumulate more skill points. They must still re-obtain all their spells and stat progression (though seed bonuses remain intact). A commemorative accessory is granted the first time any particular vocation is revocated.

A character can only revocate an individual class up to ten times maximum. If the hero revocates a vocation up to this maximum, a special accolade is presented.

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