Click: Difference between revisions

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|romaji = Abakamu
|romaji = Abakamu
|type =  
|type =  
|old=Open
|old=Open<ref>Referred as such in the [[Nintendo Entertainment System]] and {{Game Boy Color}} Versions of:
*{{Dragon Quest II}}/{{Dragon Quest I & II}}
*{{Dragon Quest III}}</ref>
}}
}}
'''Click''' (Originally called '''Open'''<ref>Referred as such in the [[Nintendo Entertainment System]] and {{Game Boy Color}} Versions of:
'''Click''' is a spell that briefly appeared in the {{DQSeries}}. The spell opened up the doors normally requiring a [[Silver Key]], [[Golden Key]], [[Jailor's Key]], [[Thief's Key]], [[Magic Key]] or [[Ultimate Key]].
*{{Dragon Quest II}}/{{Dragon Quest I & II}}
*{{Dragon Quest III}}</ref>)is a spell that briefly appeared in the {{DQSeries}}.
 
==Effect and use==
The spell could open up the doors normally requiring a [[Silver Key]], [[Golden Key]], [[Jailor's Key]], [[Thief's Key]], [[Magic Key]] or [[Ultimate Key]].


The spell was handy in that it eliminated the need to have keys in the player's inventory, saving room for other essential items. With the addition of the [[bag]] in later games, the spell no longer was needed.
The spell was handy in that it eliminated the need to have keys in the player's inventory, saving room for other essential items. With the addition of the [[bag]] in later games, the spell no longer was needed.
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==Appearances==
==Appearances==
==={{DQ2}}===
==={{DQ2}}===
The spell is learned by the [[Princess of Moonbrooke]] at Level 23 in the original Famicom/NES version, and at level 29 in the SFC and GBC remakes. It costs 2 units of {{MP}}.
The spell is learned by the [[Princess of Moonbrooke]] at Level 23 in the original Famicom/NES version, and at level 29 in the SFC and GBC remakes. It costs 2 units of {{MP}} in all versions save the [[PlayStation 4]] and [[3DS]] ports of the mobile phone version, which dropped the cost to 0. If the Princess has the [[mad cap]] equipped then the MP cost will be erroneously displayed as 1.


==={{DQ3}}===
==={{DQ3}}===
The spell is learned by [[Mage]]s and [[Sage]]s at Level 35.  It requires no unit of {{MP}}.
The spell is learned by [[Mage]]s and [[Sage]]s at Level 35.  It requires no unit of {{MP}}.
==={{DQ10}}===
Starting with version 4.1, Click is homaged as the secret password to gain entrance to a hidden dungeon sealed away among ruins:
{{quote|style=1|quote='''''我 当代の盟友カミルが 大いなる遺跡の守護者に 乞い願う……。秘術へ至る道 その扉を ここに開かんことを……アバカム!'''''|source=|console=|align=center|bgcolor=#ffffff}}


==Gallery==
==Gallery==
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[[Category:Dragon Quest II spells]]
[[Category:Dragon Quest II spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest X spells]]

Revision as of 10:15, 7 October 2023

Click is a spell that briefly appeared in the Dragon Quest series. The spell opened up the doors normally requiring a Silver Key, Golden Key, Jailor's Key, Thief's Key, Magic Key or Ultimate Key.

The spell was handy in that it eliminated the need to have keys in the player's inventory, saving room for other essential items. With the addition of the bag in later games, the spell no longer was needed.

Appearances

Dragon Quest II: Luminaries of the Legendary Line

The spell is learned by the Princess of Moonbrooke at Level 23 in the original Famicom/NES version, and at level 29 in the SFC and GBC remakes. It costs 2 units of MP in all versions save the PlayStation 4 and 3DS ports of the mobile phone version, which dropped the cost to 0. If the Princess has the mad cap equipped then the MP cost will be erroneously displayed as 1.

Dragon Quest III: The Seeds of Salvation

The spell is learned by Mages and Sages at Level 35. It requires no unit of MP.

Dragon Quest X

Starting with version 4.1, Click is homaged as the secret password to gain entrance to a hidden dungeon sealed away among ruins:

"我 当代の盟友カミルが 大いなる遺跡の守護者に 乞い願う……。秘術へ至る道 その扉を ここに開かんことを……アバカム!"

Gallery

Reference