Clown: Difference between revisions

Created page with "{{translation|'''Clown'''|おちょうしもの|ochōshimono|translated as '''silly''' in the Game Boy Color version of ''Dragon Quest III''}} is a personal..."
 
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In the ''Dragon Quest III'' remakes, clown is a personality that improves agility, wisdom, and luck growth, but reduces resilience growth.
In the ''Dragon Quest III'' remakes, clown is a personality that improves agility, wisdom, and luck growth, but reduces resilience growth.


At the start of the game, the hero becomes a clown by receiving the final test of character in the castle, then telling the chancellor a king's orders must be obeyed, contradicting the first answer and saying the orders are not set in stone, contradicting the second answer and saying orders can't be ignored, and saying that the hero is listening, before leaving.
At the start of the game, the hero becomes a clown by receiving the final test of character in the castle. Before leaving the test, the hero must tell the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, contradict the second answer and say orders can't be ignored, and say that the hero is listening.


Other party members have a chance to be a clown when recruited as any class, depending on their stat bonuses.
Other party members have a chance to be a clown when recruited as any class, depending on their stat bonuses.