Corpse corporal: Difference between revisions
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| image=[[File:DQII_Corpse_Corporal.png|225px]] | | image=[[File:DQII_Corpse_Corporal.png|225px]] | ||
| caption=Art by [[Akira Toriyama]] | | caption=Art by [[Akira Toriyama]] | ||
| firstappear= | | firstappear={{Dragon Quest II}} | ||
| kanji=リビングデッド | | kanji=リビングデッド | ||
| romanji={{tt|Ribingu deddo|Living dead}} | | romanji={{tt|Ribingu deddo|Living dead}} | ||
| Line 9: | Line 9: | ||
}} | }} | ||
The '''Corpse Corporal''' is a recurring | The '''Corpse Corporal''' is a recurring {{MFamilies}} in the {{DQSeries}}. | ||
Introduced in {{DQ2}}, it is a stronger version of the [[Walking corpse]]. | |||
==Characteristics== | ==Characteristics== | ||
The creepy ''' | The creepy '''Corpse corporal''' shuffles soulessly until it [[encounter]]s an enemy, and even then they seem almost catatonic. But when they do spring to life they love to lick the [[party]] in a way that leaves them helplessly paralyzed so they can shuffle haplessly and strike. They also emit an [[Eerie Aura]] that leaves enemies open to extra damage from slung spells. | ||
It is unknown why the corporal sprites alternate between being faithful to the artwork's colors and wearing grimey green, and what caused this inconsistency in the first place. In most games, the | It is unknown why the corporal sprites alternate between being faithful to the artwork's colors and wearing grimey green, and what caused this inconsistency in the first place. In most games, the Corpse corporal has a deathly pallor, red eyes, and brittle hair the color of straw while wearing a raggedy red tunic with a black belt and brown or dark green trousers. In {{Dragon Quest II}} and the ''Builders'' games, the corpse corporal has sickly jaundiced yellow skin, light brown hair, and a green tunic worn with blue trousers instead. | ||
{{Clear}} | {{Clear}} | ||
==Appearances== | ==Appearances== | ||
=== | ==={{DQ2}}=== | ||
{{DQ2Enemy | {{DQ2Enemy | ||
|name=Corpse corporal | |name=Corpse corporal | ||
| Line 29: | Line 33: | ||
|nes-defense=7 | |nes-defense=7 | ||
|nes-agility=12 | |nes-agility=12 | ||
|nes-spells=[[Dazzle]]<br>Defend | |nes-spells=[[Dazzle]]<br>[[Defend]] | ||
|nes-locations=[[Moonbrooke]]<br>[[Pillar of Winds]] | |nes-locations=[[Moonbrooke]]<br>[[Pillar of Winds]] | ||
|nes-item=[[Leather armour]]{{fraction|1|16}} | |nes-item=[[Leather armour]]{{fraction|1|16}} | ||
| Line 47: | Line 51: | ||
|remake-defense=7 | |remake-defense=7 | ||
|remake-agility=12 | |remake-agility=12 | ||
|remake-spells=[[Dazzle]]<br>Defend | |remake-spells=[[Dazzle]]<br>[[Defend]] | ||
|remake-locations=[[Moonbrooke]]<br>[[Pillar of Winds]] | |remake-locations=[[Moonbrooke]]<br>[[Pillar of Winds]] | ||
|remake-item=[[Leather armour]]{{fraction|1|16}} | |remake-item=[[Leather armour]]{{fraction|1|16}} | ||
| Line 58: | Line 62: | ||
|remake-kasap-resist={{fraction|0|7}} | |remake-kasap-resist={{fraction|0|7}} | ||
}} | }} | ||
=== | |||
==={{DQ5}}=== | |||
{{DQ5Enemy | {{DQ5Enemy | ||
|name=Corpse corporal | |name=Corpse corporal | ||
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|tameRate=N/A | |tameRate=N/A | ||
|spells=None | |spells=None | ||
|skills=Becomes confused and skips turn<br>Call for back up ([[Lesionnaire]])<br>[[Spooky Aura]] | |skills=Becomes confused and skips turn.<br>Call for back up. ([[Lesionnaire]])<br>[[Spooky Aura]] | ||
|item=[[Yggdrasil leaf]]{{fraction|1|64}} | |item=[[Yggdrasil leaf]]{{fraction|1|64}} | ||
|locations=West of [[Zoomingale]] (near Lunar Zoombloom) <br> [[Tunnel | |locations=West of [[Zoomingale]] (near Lunar Zoombloom) <br> [[Tunnel south of Zoomingale|Tunnel]] south of [[Zoomingale]] | ||
|evasion={{fraction|0|64}} | |evasion={{fraction|0|64}} | ||
|frizz-resist=0% | |frizz-resist=0% | ||
| Line 101: | Line 106: | ||
}} | }} | ||
=== | ==={{DQ6}}=== | ||
{{DQ6Enemy | {{DQ6Enemy | ||
|name=Corpse Corporal | |name=Corpse Corporal | ||
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|bestiaryNumber=#120 | |bestiaryNumber=#120 | ||
|spells=None | |spells=None | ||
|skills=[[Spooky Aura]]<br>[[Tongue Bashing]]<br>Wastes turn being confused | |skills=[[Spooky Aura]]<br>[[Tongue Bashing]]<br>Wastes turn being confused. | ||
|locations=[[Mt. Snowhere]] region<br>[[Felonia]] region<br>[[Pillar of Pegasus]] | |locations=[[Mt. Snowhere]] region<br>[[Felonia]] region<br>[[Pillar of Pegasus]] | ||
|items=[[Seed of life]]{{fraction|1|256}} | |items=[[Seed of life]]{{fraction|1|256}} | ||
| Line 146: | Line 151: | ||
}} | }} | ||
=== | ==={{DQ7}}=== | ||
{{DQ7Enemy | {{DQ7Enemy | ||
|name=Corpse corporal | |name=Corpse corporal | ||
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|hp=338 | |hp=338 | ||
|mp=0 | |mp=0 | ||
|exp=173 (PS1)<br>260 (3DS) | |exp=173 ({{PS1}})<br>260 ({{3DS}}) | ||
|gold=93 (PS1)<br>140 (3DS) | |gold=93 ({{PS1}})<br>140 ({{3DS}}) | ||
|attack=148 | |attack=148 | ||
|defense=68 | |defense=68 | ||
| Line 164: | Line 169: | ||
|skills=[[Eagle Grip|Suddenly grabs party member]] (125% damage)<br>[[Poison Breath]]<Br>[[Venom Mist]]<br>Call for backup (Corpse corporal) | |skills=[[Eagle Grip|Suddenly grabs party member]] (125% damage)<br>[[Poison Breath]]<Br>[[Venom Mist]]<br>Call for backup (Corpse corporal) | ||
|locations=[[Aeolus Vale]] (present)<br>[[Ventus Tower]]<br>[[Vogograd]] (after the [[Orgodemir|Demon King]]'s resurrection)<br>[[DLC Tablet|Day of the Undead]] | |locations=[[Aeolus Vale]] (present)<br>[[Ventus Tower]]<br>[[Vogograd]] (after the [[Orgodemir|Demon King]]'s resurrection)<br>[[DLC Tablet|Day of the Undead]] | ||
|items=[[Seed of | |items=[[Seed of life]]{{fraction|1|256}} | ||
|evasion={{fraction|0|64}} | |evasion={{fraction|0|64}} | ||
|frizz-resist=0% | |frizz-resist=0% | ||
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}}*[[Undead family|Zombie-type]] | }}*[[Undead family|Zombie-type]] | ||
=== | ==={{Dragon Quest VIII}} {{3DS}}=== | ||
{{DQ83DSEnemy | {{DQ83DSEnemy | ||
|name=Corpse corporal | |name=Corpse corporal | ||
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|bestiaryNumber=#298 | |bestiaryNumber=#298 | ||
|family={{Undead}} | |family={{Undead}} | ||
|description=A revolting remnant of battle that dribbles a putrid puss from its lips. With Burning Breath it seeks to paralyse the | |description=A revolting remnant of battle that dribbles a putrid puss from its lips. With [[Burning Breath]] it seeks to paralyse the {{Party 8}}. | ||
|spells=None | |spells=None | ||
|skills=[[Burning Breath]] | |skills=[[Burning Breath]] | ||
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}} | }} | ||
=== | ==={{DQ10}}=== | ||
Reappearing after taking a backseat from the [[Dragon Quest IX|previous game]] starting in the base game, they are more formidable than in past entires, paralyzing enemies with their [[Burning Breath|breath]] and cursing them. | Reappearing after taking a backseat from the [[Dragon Quest IX: Sentinels of the Starry Skies|previous game]] starting in the base game, they are more formidable than in past entires, paralyzing enemies with their [[Burning Breath|breath]] and cursing them. | ||
=== | ==={{DQ11}}=== | ||
{{DQ11Enemy | {{DQ11Enemy | ||
|name=Corpse corporal | |name=Corpse corporal | ||
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|gold=60 | |gold=60 | ||
|spells=None | |spells=None | ||
|skills=Lets loose a calamitous [[Curses|curse]]<br>[[Burning Breath]]<br>Call for backup (Corpse corporal) | |skills=Lets loose a calamitous [[Curses|curse]]<br>[[Burning Breath]]<br>Call for backup. (Corpse corporal) | ||
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}} | |items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}} | ||
|locations=[[Northern Champs Sauvage]] (first and third acts)<br>[[The Other Side]] (first act)<br>[[Pillar of Pegasus]] 1-3F (3DS and | |locations=[[Northern Champs Sauvage]] (first and third acts)<br>[[The Other Side]] (first act)<br>[[Pillar of Pegasus]] 1-3F ({{3DS}} and {{Definitive Edition}} only) | ||
|evasion=N/a | |evasion=N/a | ||
|fire-resist=-125% | |fire-resist=-125% | ||
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|gold=115 | |gold=115 | ||
|spells=None | |spells=None | ||
|skills=Lets loose a calamitous [[Curses|curse]]<br>[[Burning Breath]]<br>Call for backup (Vicious corpse corporal) | |skills=Lets loose a calamitous [[Curses|curse]]<br>[[Burning Breath]]<br>Call for backup. (Vicious corpse corporal) | ||
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}} | |items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}} | ||
|locations=[[The Champs Sauvage]] (second act)<br>[[Hoarder's Keep|The Sage's Trial - Hoarder's Keep]] (third act, night only) | |locations=[[The Champs Sauvage]] (second act)<br>[[Hoarder's Keep|The Sage's Trial - Hoarder's Keep]] (third act, night only) | ||
| Line 380: | Line 385: | ||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
Corpse corpral appears as a C-rank | Corpse corpral appears as a C-rank {{MFamilies}} of the [[Undead family]]. It can be recruited from Chapters 7-3, 9-2, 9-7, 11-4, 14-3, 14-6, 14-7, and 15-2 of the main storyline. Corpse corporal also appears as an enemy in the [[Cave to Rendarak|Passage to Rendarak]] during the limited {{Dragon Quest II}} event, where it can be fought in the 2nd, 7th, and 12th basement floors. It can participate in the [[Ghost]] and [[Gremlin]]'s Battle Roads as a party member. | ||
{{DQTactEnemy | {{DQTactEnemy | ||
|name=Corpse corporal | |name=Corpse corporal | ||
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|romanji=Ribingu deddo | |romanji=Ribingu deddo | ||
|sprite=[[Image:DQT Corpse Corpral.png|225px]] | |sprite=[[Image:DQT Corpse Corpral.png|225px]] | ||
|family=[[Image:Tact Icon Zombie.png|48px]]<br>Undead | |family=[[Image:Tact Icon Zombie.png|48px]]<br>{{Undead}} | ||
|rank=[[Image:DQTact Rank Icon C.png|48px]] | |rank=[[Image:DQTact Rank Icon C.png|48px]] | ||
|role=[[Image:DQTact DebuffType.png|48px]]<br>Debuff | |role=[[Image:DQTact DebuffType.png|48px]]<br>[[Debuff]] | ||
|lvl=105 | |lvl=105 | ||
|hp=750 | |hp=750 | ||
| Line 401: | Line 406: | ||
|bskill2=[[Shade Slash]]{{tt|*|Level 16}} | |bskill2=[[Shade Slash]]{{tt|*|Level 16}} | ||
|bskill3=N/a | |bskill3=N/a | ||
|askill1=Zam-type Physical Potency +5% / Stats Up | |askill1=[[Zam]]-type Physical Potency +5% / Stats Up | ||
|askill2=Woosh Res +25 / Stats Up | |askill2=[[Woosh]] Res +25 / Stats Up | ||
|askill3=Shade Slash Potency +5% / Stats Up | |askill3=[[Shade Slash]] Potency +5% / Stats Up | ||
|askill4=Zap Res +25 / Stats Up | |askill4=[[Zap]] Res +25 / Stats Up | ||
|askill5=Shade Slash Potency +5% / Stats Up | |askill5=[[Shade Slash]] Potency +5% / Stats Up | ||
|lperk1=None | |lperk1=None | ||
|bperk1=Max HP +10 | |bperk1=Max {{HP}} +10 | ||
|bperk2=Shade Slash Potency +2% | |bperk2=[[Shade Slash]] Potency +2% | ||
|bperk3=N/a | |bperk3=N/a | ||
|aperk1='''Zam-type Physical Potency +5%''': Raises [[Zam]]-type physical potency by 5%. | |aperk1='''[[Zam]]-type Physical Potency +5%''': Raises [[Zam]]-type physical potency by 5%. | ||
|frizz-resist=Very Weak | |frizz-resist=Very Weak | ||
|sizz-resist=Very Weak | |sizz-resist=Very Weak | ||
| Line 432: | Line 437: | ||
|charm-resist=Normal | |charm-resist=Normal | ||
}} | }} | ||
==Gallery== | |||
<center><gallery> | |||
DQX Corpse Corpral.jpg|A Corpse corporal in {{X}}. | |||
DQXI Corpse corporal.jpg|{{XI}} polygon model. | |||
DQXI Vicious corpse corporal.jpg|A Vicious corpse corporal. | |||
DQR Living Dead.png|{{Rivals}} card. | |||
DQT Passage to Rendarak.jpg|The Corpse corporal as part of the limited {{Dragon Quest II}} event in {{Tact}} | |||
</gallery></center> | |||
==Related {{MFamilies}}s== | ==Related {{MFamilies}}s== | ||
| Line 439: | Line 453: | ||
*[[Walking corpse]] | *[[Walking corpse]] | ||
*[[Putric Stinkenheimer]] | *[[Putric Stinkenheimer]] | ||
[[Category:Zombie family]] | [[Category:Zombie family]] | ||
Revision as of 13:27, 30 March 2023
| Dragon Quest monster | |
|---|---|
| Corpse corporal | |
Art by Akira Toriyama | |
| Japanese | リビングデッド |
| Romaji | Ribingu deddo |
| First appearance | Dragon Quest II |
| Old localisation | Zombie |
The Corpse Corporal is a recurring monster in the Dragon Quest series.
Introduced in Dragon Quest II: Luminaries of the Legendary Line, it is a stronger version of the Walking corpse.
Characteristics
The creepy Corpse corporal shuffles soulessly until it encounters an enemy, and even then they seem almost catatonic. But when they do spring to life they love to lick the party in a way that leaves them helplessly paralyzed so they can shuffle haplessly and strike. They also emit an Eerie Aura that leaves enemies open to extra damage from slung spells.
It is unknown why the corporal sprites alternate between being faithful to the artwork's colors and wearing grimey green, and what caused this inconsistency in the first place. In most games, the Corpse corporal has a deathly pallor, red eyes, and brittle hair the color of straw while wearing a raggedy red tunic with a black belt and brown or dark green trousers. In Dragon Quest II and the Builders games, the corpse corporal has sickly jaundiced yellow skin, light brown hair, and a green tunic worn with blue trousers instead.
Appearances
Dragon Quest II: Luminaries of the Legendary Line
Dragon Quest V: Hand of the Heavenly Bride
Dragon Quest VI: Realms of Revelation
Dragon Quest VII: Fragments of the Forgotten Past
Dragon Quest VIII 3DS
| Sprite | HP | MP | Attack |
| 306 | 0 | 181 | |
| Defense | Agility | Experience | Gold |
| 70 | 88 | 244 | 42 |
| Bestiary no. | #298 |
| Family | Undead |
| In-game description | A revolting remnant of battle that dribbles a putrid puss from its lips. With Burning Breath it seeks to paralyse the party. |
| Spell(s) | None |
| Skill(s) | Burning Breath |
| Location(s) | Altar of Wroth |
| Item(s) dropped | Moonwort bulb1⁄8 Seed of life1⁄128 |
| Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
| 0⁄64 | 30% | 0% | 0% | |
| Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
| 0% | 0% | 0% | 60% | |
| Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
| 50% | 0% | 0% | 100% | |
| Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
| 15% | 50% | 100% | ? | |
| Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
| 50% | 50% | 100% | 100% | |
| Stun Resistance * | Sap Resistance * | Army Resistance * | ||
| 50% | 0% | 0% | ||
Dragon Quest X
Reappearing after taking a backseat from the previous game starting in the base game, they are more formidable than in past entires, paralyzing enemies with their breath and cursing them.
Dragon Quest XI: Echoes of an Elusive Age
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
| Model | Experience | Gold |
| 49 | 20g |
| List No. | #043 |
| Field Notes | Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their HP is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent. |
| Location(s) | Arba Town (Recruit), Dawnsholm (Hero), Guardian's Grove (Friends of the Forest), The Fault (Captain, Hero), The Lion's Den (Grudge Match: Feral Feline), Warden's Wood (Heroes of the Hideaway) |
| Item(s) Dropped | Saint’s ashes, Evencloth |
Dragon Quest Heroes II
| Model | Experience | Gold | Marked Version? |
| 780 | 20g | Yes |
| List No. | #099 |
| Field Notes | Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their HP is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent. |
| Location(s) | Battle of the Pinnacle: Base, Battle of the Pinnacle: Centre (2nd Area), Blacka Pastures, Blackrock Ravine, Dead Man's Land, The Battle of Accordia, The Damned Dunes, The Darkwood, The Fetid Foothills |
| Item(s) Dropped | Grubby bandage, Ring of immunity |
Dragon Quest Builders
| HP | Attack | Defence | Item(s) Dropped |
| 72 | 25 | 13 | Gravestone (★☆☆), Lemongrass seed (★☆☆) |
| Location(s) | |||
| Holy Sanctum | |||
| Sprite |
Dragon Quest Tact
Corpse corpral appears as a C-rank monster of the Undead family. It can be recruited from Chapters 7-3, 9-2, 9-7, 11-4, 14-3, 14-6, 14-7, and 15-2 of the main storyline. Corpse corporal also appears as an enemy in the Passage to Rendarak during the limited Dragon Quest II event, where it can be fought in the 2nd, 7th, and 12th basement floors. It can participate in the Ghost and Gremlin's Battle Roads as a party member.
| Family | Rank | Role | ||
Undead |
Debuff |
|||
| Max Level | HP | MP | Move | |
| 105 | 750 | 246 | 2 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 315 | 281 | 128 | 111 | 20 |
| First | Second | Third | ||
| Poison Attack | Shade Slash* | N/a | ||
| First | Second | Third |
| Zam-type Physical Potency +5% / Stats Up | Woosh Res +25 / Stats Up | Shade Slash Potency +5% / Stats Up |
| Fourth | Fifth | |
| Zap Res +25 / Stats Up | Shade Slash Potency +5% / Stats Up | |
| First | |
| None | |
| First | Second | Third |
| Max HP +10 | Shade Slash Potency +2% | N/a |
| First | |
| Zam-type Physical Potency +5%: Raises Zam-type physical potency by 5%. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Very Weak | Very Weak | Normal | Half Res | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Normal | Half Res | Normal | Half Res | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Half Res | Normal | Normal | Super Weak | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Normal | Normal | Normal | Super Weak | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Immune | Normal | Normal |
Gallery
-
A Corpse corporal in X.
-
XI polygon model.
-
A Vicious corpse corporal.
-
Rivals card.
-
The Corpse corporal as part of the limited Dragon Quest II event in Tact
Related monsters
- Pages with broken file links
- Zombie family
- Dragon Quest II enemies
- Dragon Quest V enemies
- Dragon Quest VI enemies
- Dragon Quest VII enemies
- Dragon Quest VIII enemies
- Dragon Quest X enemies
- Dragon Quest XI enemies
- Torneko: The Last Hope enemies
- Torneko's Great Adventure 3: Mysterious Dungeon enemies
- Young Yangus and the Mysterious Dungeon enemies
- Dragon Quest Monsters: Joker 3 enemies
- Dragon Quest Heroes enemies
- Dragon Quest Heroes II enemies
- Dragon Quest Builders enemies
- Dragon Quest Builders 2 enemies
- Dragon Quest Rivals enemies
- Dragon Quest Tact monsters
