CosmoBog (Class): Difference between revisions

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|2
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|Figment
|Figment
|Flash
|[[Dazzleflash|Flash]]
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|All Enemies
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|Phantom
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|Bounce
|[[Bounce]]
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|Self
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|Twilight
|Twilight
|Blazemore
|[[Frizzle|Blazemore]]
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|One Enemy
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|Eternal
|Zap
|[[Zap]]
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{{DQVIIClasses}}
{{DQVIIClasses}}
[[Category:Classes]]
[[Category:Classes]]
[[Category:Dragon Quest VII classes]]
[[Category:Dragon Quest VII classes]]{{Wikia}}

Revision as of 23:01, 11 October 2010

File:Cosmobog.gif

The CosmoBog is a monster class available in the game Dragon Quest VII

Description

The CosmoBog is a creature of the caves. This class offers slight drops in strength and appearance but slight increases to all categories.

Requirements

To become a CosmoBog, a character has to first master both the Evil Well and Lipsy classes. The player can also obtain a CosmoBog heart from the Grand Slum Lucky Panel game in the Casino.

Dragon Quest VII

Stat Changes

Statistics Change
Battles to Master 200
Strength -5 Percent
Agility +10 Percent
Guard +5 Percent
Intelligence +10 Percent
Appearance -10 Percent
Max HP +5 Percent
Max MP +10 Percent
Mastery Bonus +10 Bonus to Guard

Abilities

Level Title Learns Battles Needed Target Info MP
1 Whimsy Nothing 0
2 Figment Flash 22 All Enemies Causes all enemies' physical attacks to miss more often 0
3 Vision Back Flip 44 All Enemies Attacks all enemies with decreasing damage 0
4 Specter Nothing 80
5 Phantom Bounce 110 Self Causes all spells to reflect back to the caster for a couple of turns 4
6 Enigma Nothing 140
7 Twilight Blazemore 170 One Enemy Causes ~80 HP in fire damage to one enemy 4
8 Eternal Zap 200 All Enemies Causes ~80 HP in electric damage 6
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