Critical Hit: Difference between revisions
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The critical hit rate is fixed at {{fraction|1|64}}. {{Monster}}s gained the ability to land critical hits starting in the second game. | The critical hit rate is fixed at {{fraction|1|64}}. {{Monster}}s gained the ability to land critical hits starting in the second game. | ||
==={{DQ3 | ==={{DQ3}}=== | ||
[[Martial Artist]]s | [[Martial Artist]]s have their rates based on their level, calculated as level/256 for a cap of 25% at level 64. All other characters have a 1/64 chance to land a critical hit. | ||
In the [[Nintendo DS]] and [[Cell phone]] versions of | ==={{DQ3HD}}=== | ||
Critical hits now involve the [[Luck]] stat instead of being fixed to a 1/64 chance or being based on the Martial Artists' levels. The Luck stat is measured against a level's hidden benchmark and then multiplied by the vocation's innate crit rate. For example, a Gadabout with 999 Luck at level 90 is calculated as ''6 X (999-310) '', resulting in a critical hit chance of 19.33%. | |||
{| class="wikitable" style="text-align:center;" | |||
|+ Hidden benchmark per level, universal | |||
|- | |||
! Lv !! *0 !! *1 !! *2 !! *3 !! *4 !! *5 !! *6 !! *7 !! *8 !! *9 | |||
|- | |||
| 0 || - || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 17 || 19 | |||
|- | |||
| 1 || 22 || 25 || 29 || 32 || 35 || 39 || 43 || 46 || 50 || 54 | |||
|- | |||
| 2 || 57 || 61 || 65 || 70 || 74 || 79 || 83 || 88 || 94 || 99 | |||
|- | |||
| 3 || 105 || 110 || 116 || 121 || 127 || 132 || 138 || 144 || 150 || 155 | |||
|- | |||
| 4 || 160 || 164 || 169 || 174 || 178 || 182 || 187 || 191 || 195 || 200 | |||
|- | |||
| 5 || 204 || 208 || 211 || 215 || 219 || 222 || 225 || 229 || 232 || 235 | |||
|- | |||
| 6 || 238 || 240 || 243 || 246 || 249 || 251 || 254 || 257 || 260 || 262 | |||
|- | |||
| 7 || 265 || 268 || 271 || 273 || 275 || 278 || 280 || 282 || 285 || 287 | |||
|- | |||
| 8 || 289 || 292 || 294 || 296 || 298 || 300 || 302 || 304 || 306 || 308 | |||
|- | |||
| 9 || 310 || 312 || 314 || 316 || 318 || 320 || 322 || 324 || 326 || 328 | |||
|} | |||
{| class="wikitable sortable" | |||
! Vocation !! Crit Value !! Level Range | |||
|- | |||
| rowspan="4" | [[Gadabout]] || 3 || 1–9 | |||
|- | |||
| 4 || 10–20 | |||
|- | |||
| 5 || 21–30 | |||
|- | |||
| 6 || 31–99 | |||
|- | |||
| rowspan="7" | [[Hero (Vocation)|Hero]] || 2 || 1–9 | |||
|- | |||
| 2.5 || 10–20 | |||
|- | |||
| 3 || 21–30 | |||
|- | |||
| 3.5 || 31–40 | |||
|- | |||
| 4 || 41–50 | |||
|- | |||
| 4.5 || 51–60 | |||
|- | |||
| 5 || 61–99 | |||
|- | |||
| [[Mage]] || 3 || 1–99 | |||
|- | |||
| rowspan="7" | [[Martial Artist|Martial]]<br>[[Martial Artist|Artist]] || 4 || 1–4 | |||
|- | |||
| 5 || 5–10 | |||
|- | |||
| 6 || 11–26 | |||
|- | |||
| 7 || 27–33 | |||
|- | |||
| 8 || 34–71 | |||
|- | |||
| 9 || 72–80 | |||
|- | |||
| 10 || 81–99 | |||
|- | |||
| [[Merchant]] || 2 || 1–99 | |||
|- | |||
|[[Monster Wrangler|Monster]]<br>[[Monster Wrangler|Wrangler]] || 3 || 1–99 | |||
|- | |||
| [[Priest]] || 2 || 1–99 | |||
|- | |||
| [[Sage]] || 2 || 1–99 | |||
|- | |||
| [[Thief]] || 2 || 1–99 | |||
|- | |||
| [[Warrior]] || 2 || 1–99 | |||
|} | |||
==={{DQ4}}=== | |||
Tsarevna [[Alena]]'s rate is based on the Martial Artists of ''Dragon Quest III'', calculated as Level/256. The cap is level 64, with a rate of 25%. | |||
In the [[Nintendo DS]] and [[Cell phone]] versions of ''Dragon Quest IV'', [[Alena]]'s critical hit rate was tweaked to ''(Level x 0.75)/256''. In the [[Nintendo DS]] version, the effect still stops at level 64, making her critical rate cap at 18.75%; however, the [[Cell phone]] version raises the cap to level 89, granting her a rate of 26.07% - provided, of course, the player is willing to raise her that high. | |||
==={{DQ5}}=== | ==={{DQ5}}=== | ||