Critical Hit: Difference between revisions

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The critical hit rate is fixed at {{fraction|1|64}}. {{Monster}}s gained the ability to land critical hits starting in the second game.
The critical hit rate is fixed at {{fraction|1|64}}. {{Monster}}s gained the ability to land critical hits starting in the second game.


==={{DQ3}} & {{DQ4}}===
==={{DQ3}}===
[[Martial Artist]]s and Tsarevna [[Alena]] have rate depends on their level, being calculated as ''Level/256''. The cap is level 64, with a rate of 25%.
[[Martial Artist]]s have their rates based on their level, calculated as level/256 for a cap of 25% at level 64. All other characters have a 1/64 chance to land a critical hit.


In the [[Nintendo DS]] and [[Cell phone]] versions of {{IV}}, [[Alena]]'s critical hit rate was tweaked to  ''(Level x 0.75)/256''. In the [[Nintendo DS]] version, the effect stops at level 64 still, making her critical rate cap at 18.75%; however, the [[Cell phone]] version raises the cap to level 89, granting her a rate of 26.07% - provided, of course, the player is willing to raise her that high.
==={{DQ3HD}}===
Critical hits now involve the [[Luck]] stat instead of being fixed to a 1/64 chance or being based on the Martial Artists' levels. The Luck stat is measured against a level's hidden benchmark and then multiplied by the vocation's innate crit rate. For example, a Gadabout with 999 Luck at level 90 is calculated as ''6 X (999-310) '', resulting in a critical hit chance of 19.33%.
{| class="wikitable" style="text-align:center;"
|+ Hidden benchmark per level, universal
|-
! Lv !! *0 !! *1 !! *2 !! *3 !! *4 !! *5 !! *6 !! *7 !! *8 !! *9
|-
| 0 || - || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 17 || 19
|-
| 1 || 22 || 25 || 29 || 32 || 35 || 39 || 43 || 46 || 50 || 54
|-
| 2 || 57 || 61 || 65 || 70 || 74 || 79 || 83 || 88 || 94 || 99
|-
| 3 || 105 || 110 || 116 || 121 || 127 || 132 || 138 || 144 || 150 || 155
|-
| 4 || 160 || 164 || 169 || 174 || 178 || 182 || 187 || 191 || 195 || 200
|-
| 5 || 204 || 208 || 211 || 215 || 219 || 222 || 225 || 229 || 232 || 235
|-
| 6 || 238 || 240 || 243 || 246 || 249 || 251 || 254 || 257 || 260 || 262
|-
| 7 || 265 || 268 || 271 || 273 || 275 || 278 || 280 || 282 || 285 || 287
|-
| 8 || 289 || 292 || 294 || 296 || 298 || 300 || 302 || 304 || 306 || 308
|-
| 9 || 310 || 312 || 314 || 316 || 318 || 320 || 322 || 324 || 326 || 328
|}
 
{| class="wikitable sortable"
! Vocation !! Crit Value !! Level Range
|-
| rowspan="4" | [[Gadabout]] || 3 || 1–9
|-
| 4 || 10–20
|-
| 5 || 21–30
|-
| 6 || 31–99
|-
| rowspan="7" | [[Hero (Vocation)|Hero]] || 2 || 1–9
|-
| 2.5 || 10–20
|-
| 3 || 21–30
|-
| 3.5 || 31–40
|-
| 4 || 41–50
|-
| 4.5 || 51–60
|-
| 5 || 61–99
|-
| [[Mage]] || 3 || 1–99
|-
| rowspan="7" | [[Martial Artist|Martial]]<br>[[Martial Artist|Artist]] || 4 || 1–4
|-
| 5 || 5–10
|-
| 6 || 11–26
|-
| 7 || 27–33
|-
| 8 || 34–71
|-
| 9 || 72–80
|-
| 10 || 81–99
|-
| [[Merchant]] || 2 || 1–99
|-
|[[Monster Wrangler|Monster]]<br>[[Monster Wrangler|Wrangler]] || 3 || 1–99
|-
| [[Priest]] || 2 || 1–99
|-
| [[Sage]] || 2 || 1–99
|-
| [[Thief]] || 2 || 1–99
|-
| [[Warrior]] || 2 || 1–99
|}
 
==={{DQ4}}===
Tsarevna [[Alena]]'s rate is based on the Martial Artists of ''Dragon Quest III'', calculated as Level/256. The cap is level 64, with a rate of 25%.
 
In the [[Nintendo DS]] and [[Cell phone]] versions of ''Dragon Quest IV'', [[Alena]]'s critical hit rate was tweaked to  ''(Level x 0.75)/256''. In the [[Nintendo DS]] version, the effect still stops at level 64, making her critical rate cap at 18.75%; however, the [[Cell phone]] version raises the cap to level 89, granting her a rate of 26.07% - provided, of course, the player is willing to raise her that high.


==={{DQ5}}===
==={{DQ5}}===