Cumulus vex: Difference between revisions

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|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji=ヘルクラウダー
|kanji=ヘルクラウダー
|romanji={{tt|Hell Clouder|Heru kuraudā}}
|romanji={{tt|Heru kuraudā|Hell clouder}}
|firstappear={{MFamilies}}
|firstappear={{Dragon Quest VII}}
|old=HellCloud ({{VII}} {{PS1}})
|old=HellCloud ({{VII}} {{PS1}})
}}
}}


The '''Cumulus Vex''' is a recurring {{MFamilies}} in the {{DQSeries}}, first appearing as a boss in {{Dragon Quest VII}}.
The '''Cumulus Vex''' is a recurring {{MFamilies}} in the {{DQSeries}}, first appearing as a boss in {{Dragon Quest VII}}. It is a king of the skies whose body is made up of clouds.
 
It is a king of the skies whose body is made up of clouds.


==Characteristics==
==Characteristics==
Cumulus vex has the appearance of an old wizard whose body and clothes are completely composed of [[Elemental family|golden clouds]]. It has solid green eyes, pointed ears, and a long majestic beard that reaches down to its feet. On top of its head, it has two long strands of "hair" that stick up like horns while the rest seems to blend in with the billowing robes it is wearing. Its hands have three digits each and the bottom of its body is surrounded by grey stormclouds. It is a fearsome enemy to face in battle, calling upon razor-sharp blasts of wind that rip apart its enemies and overwhelming the unprepared with sheer numbers due to its ability to call upon '''[[Sky fry|Sky fries]]''' to aid it in battle. In the [[Nintendo 3DS]] version, it speaks in wind-based puns. Although the Cumulus vex was a boss in its first appearance, it went on to become a regular enemy when it reappeared in {{IX}}.
Cumulus vex has the appearance of an old wizard whose body and clothes are completely composed of [[Elemental family|golden clouds]]. It has solid green eyes, pointed ears, and a long majestic beard that reaches down to its feet. On top of its head, it has two long strands of "hair" that stick up like horns while the rest seems to blend in with the billowing robes it is wearing. Its hands have three digits each and the bottom of its body is surrounded by grey stormclouds. It is a fearsome enemy to face in battle, calling upon razor-sharp blasts of wind that rip apart its enemies and overwhelming the unprepared with sheer numbers due to its ability to call upon '''[[Sky fry|Sky fries]]''' to aid it in battle. In the [[Nintendo 3DS]] version of ''VII'', it speaks in wind-based puns. Although the Cumulus vex was a boss in its first appearance, it went on to become a regular enemy when it reappeared in {{IX}}. According to its description in ''IX'', cumulus vexes may actually be a genetic mutation of the [[Freezing fog]].


==Appearances==
==Appearances==
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|romanji=Heru kuraudā
|romanji=Heru kuraudā
|sprite=[[Image:Hellcloudvii.PNG]]
|sprite=[[Image:Hellcloudvii.PNG]]
|hp=3080
|hp=3,080
|mp=Unlimited
|mp=0
|exp=2160
|exp=2,160
|gold=604
|gold=604
|attack=185
|attack=185
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|tameRate=N/a
|tameRate=N/a
|bestiaryNumber=#291
|bestiaryNumber=#291
|spells=
|spells=None
|skills=Can act twice per turn.<br>[[Wind Sickles]]<br>[[Thin Air]]<br>Call for help. ([[Sky fry]])
|skills=Occasionally acts twice per turn<br>[[Wind Sickles]]<br>[[Thin Air]]<br>Call for backup ([[Sky fry]])
|locations=[[Sanctum of the Cirrus]]
|locations=[[Sanctum of the Cirrus]]
|items=N/a
|items=N/a
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}}*[[Floating "family"|Floating-type]]
}}*[[Floating "family"|Floating-type]]


===Stategy===
====Stategy====
The Cumulus vex is a tough boss, being able to attack twice in one turn. It uses wind-based attacks like [[Thin Air]], that hits all of the party for about ~60 {{HP}}, and [[Wind Sickles]], that hits one {{Party 7}} member for ~80 {{HP}} (~100 in the {{3DS}} version). Its ability to summon multiple [[Sky fry|Sky fries]] makes the battle more difficult. Thankfully, [[Sky fry|Sky fries]] can be put to {{Sleep}}, have their spells sealed away, or [[Confusion|confused]] to take them out of the action.
The Cumulus vex is a tough boss, being able to act twice in a single turn. It uses wind-based attacks like [[Thin Air]], that hits all of the party for about 60 points of damage, and [[Wind Sickles]], that hits one {{Party 7}} member for 80 damage (~100 in the 3DS version). Its ability to summon multiple [[Sky fry|Sky fries]] makes the battle more difficult. Thankfully, the sky fries can be put to [[Sleep (status)|sleep]], have their spells sealed away, or [[Confusion|confused]] to take them out of the action.


Attacks that hit more than one enemy are very helpful. The [[Flametang boomerang]] that can be purchased in [[Aeolus Vale]] is also helpful because it hits all enemies with decreasing damage. [[Boom]] is effective as well. Unfortunately, [[Ruff]]'s [[Call of the Wild]] and the [[Shepherd]]'s [[Lambpede]] are completely useless in the battle. Physical attackers should focus their attacks on the Cumulus vex or use [[Sword Dance]]. Spellcasters should keep the {{Party 7}} healed, cast [[Kabuff]] and [[Oomph]] when necessary, and use group attack spells to defeat the [[Sky fry|Sky fries]]. [[Magic Barrier]] can also be cast to help protect the {{Party 7}}, but in the {{3DS}} version, it no longer reduces the damage taken from its wind attacks.
Attacks that hit more than one enemy are very helpful. Although it is expensive, the [[Flametang boomerang]] that can be purchased in [[Aeolus Vale]] will likely be the strongest weapon acquirable at that point that can hit all enemies. [[Boom]] is effective as well. Unfortunately, [[Ruff]]'s [[Call of the Wild]] and the [[Shepherd]]'s [[Lambpede]] are completely useless in the battle. Physical attackers should focus their attacks on the Cumulus vex or use [[Sword Dance]]. Spellcasters should keep the party healed, cast [[Kabuff]] and [[Oomph]] when necessary, and use group attack spells to defeat the [[Sky fry|Sky fries]]. [[Magic Barrier]] can also be cast to help protect the party, but in the 3DS version, it no longer reduces the damage taken from its wind attacks.


Make sure that you keep your {{Party 7}}'s health is above ~100 {{HP}} and that you are sufficiently buffed to achieve victory.
Make sure that you keep your party's health is above 100 HP and that you are sufficiently buffed to achieve victory.


==={{DQ9}}===
==={{DQ9}}===
{{Enemy
{{DQ9EnemyNew
|float=
|name=Cumulus vex
|image=[[Image:DQIX Cumulus vex.png]]
|kanji=ヘルクラウダー
|name=Cumulus Vex
|romaji=Heru kuraudā
|game={{Dragon Quest IX}}
|bestiaryNumber=#190
|console={{DS}}
|family={{Elemental}}
|romanji=Heru kuraudā
|description=These kings among clouds rule the skies of hell, and can channel the power of lightning into a Weakening Wave.<br><br>These {{MFamilies}}s may be the result of a mutation in the misty genes of the [[freezing fog]].
|model=[[Image:DQIX Cumulus vex.png]]
|hp=268
|hp=268
|mp=40
|mp=40
|exp=2,300
|gold=178
|attack=169
|attack=169
|defense=246
|defence=246
|agility=161
|agility=161
|experience=1400
|spells=None
|gold=144
|skills=[[Terrible Lightning]]<br>[[Weakening Wave]]
|droppedItem=[[Thunderball]] (common, 1/16)<br>[[Seed of wisdom|Seed of sorcery]] (rare, 1/256)
|items=[[Thunderball]]{{fraction|1|16}}<br>[[Seed of sorcery]]{{fraction|1|256}}
|skills=Lightning<br>[[Weakening Wave]]
|locations=[[Realm of the Mighty]]<br>[[Tower of Nod]]<br>{{Grotto}} (Ice, rank 6-7, Cave, rank 7)
|spells=
|fire-resist=0%
|family={{Elemental}}
|ice-resist=0%
|bestiaryNumber=190
|wind-resist=50%
|description=These kings among clouds rule the skies of hell, and can channel the power of lightning into a Weakening Wave.<br><br>These {{MFamilies}}s may be the result of a mutation in the misty genes of the [[freezing fog]].
|blast-resist=50%
|locations=[[Realm of the Mighty]]<br>[[Tower of Nod]]<br>{{Grotto}}
|rock-resist=50%
|}}
|dark-resist=0%
|light-resist=-100%
|drain-resist=0%
|whack-resist=100%
|poison-resist=100%
|paralysis-resist=100%
|fuddle-resist=75%
|snooze-resist=100%
|dazzle-resist=100%
|sap-resist=50%
|blunt-resist=25%
|deceleratle-resist=25%
|spooky-aura-resist=25%
|fizzle-resist=100%
|stun-resist=100%
|charm-resist=100%
}}


==={{DQTact}}===
==={{DQTact}}===
Cumulus vex appears as an A-rank {{MFamilies}} of the [[Material family|Inorganic family]] as part of the limited {{Dragon Quest VII}} event. It will join the player in Chapter 4, Episode 4 of the event quests, entitled The Cumulus Vex and it stars in its own Battle Road. Cumulus vex can be fully awakened by completing the [[Cathedral of Blight]] stages based on the Howling Cave at any difficulty.
Cumulus vex appears as an A-rank {{MFamilies}} of the [[Material family|Inorganic family]] as part of the ''Dragon Quest VII'' event. It will join the player in Chapter 4, Episode 4 of the event quests, entitled The Cumulus Vex and it stars in its own Battle Road. Cumulus vex can be fully awakened by completing the [[Cathedral of Blight]] stages based on the Howling Cave at any difficulty.
{{DQTactEnemy
{{DQTactEnemy
|name=Cumulus Vex
|name=Cumulus Vex
|kanji=ヘルクラウダー
|kanji=ヘルクラウダー
|romanji={{tt|Hell Clouder|heru kuraudā}}
|romanji={{tt|Hell Clouder|heru kuraudā}}
|sprite= [[Image:DQT_CumulusVex.png|250px]]
|sprite= [[Image:DQT_CumulusVex.png|275px]]
|family=[[Image:Tact Icon Material.png|50px]]<br>{{Inorganic}}
|family=[[Image:Tact Icon Material.png|48px]]<br>{{Inorganic}}
|rank=[[Image:DQTact Rank Icon A.png|50px]]
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|role=[[Image:DQTact SupportType.png|50px]]<br>Support
|role=[[Image:DQTact SupportType.png|48px]]<br>Support
|lvl=120
|lvl=130
|hp=1,037
|hp=1,107
|mp=411
|mp=440
|move=2-3
|move=2-3
|attack=291
|attack=311
|defense=281
|defense=301
|agility=365
|agility=388
|wisdom=195
|wisdom=208
|weight=35
|weight=35
|bskill1=[[Invigorate]]
|bskill1=[[Invigorate]]
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|bskill3=[[Healing Wave]]{{tt|*|Level 44}}
|bskill3=[[Healing Wave]]{{tt|*|Level 44}}
|askill1=Move +1/Stats Up
|askill1=Move +1/Stats Up
|askill2=[[Frizz]] Res +25/Stats Up
|askill2=Frizz Res +25/Stats Up
|askill3=[[Healing Wave]] Effect +5%/Stats Up
|askill3=Healing Wave Recovery +5%/Stats Up
|askill4=[[Zam]] Res +25/Stats Up
|askill4=Zam Res +25/Stats Up
|askill5=[[Healing Wave]] Effect +5%/Stats Up
|askill5=Healing Wave Recovery +5%/Stats Up
|lperk1='''Inorganic Martial Potency +10%''': Raises inorganic martial potency of allies, including itself, by 10% in a 5x5 square around it.
|lperk1='''Inorganic Martial Potency +10%''': Raises inorganic martial potency of allies, including itself, by 10% in a 5x5 square around it.
|bperk1= Max {{HP}} +20
|bperk1= Max HP +20
|bperk2= {{AGL}} +15
|bperk2= AGL +15
|bperk3= [[Healing Wave]] Effect +2%
|bperk3= Healing Wave Recovery +2%
|aperk1= '''Move +1''': Raises Move by 1.
|aperk1= '''Move +1''': Raises Move by 1.
|frizz-resist=Half Res
|frizz-resist=Half Res
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}}
}}


==Etymology==
==Trivia==
Cumulus vex is named after [[Wikipedia:Cumulus cloud|cumulus cloud]]s, a type of cloud with a puffy white base that often leads to other types of clouds due to several factors and the English verb ''vex'', which means to annoy or irritate.
* Cumulus vex is named after [[Wikipedia:Cumulus cloud|cumulus cloud]]s, a type of cloud with a puffy white base that often leads to other types of clouds due to several factors and the English verb ''vex'', which means to annoy or irritate.


==Related {{MFamilies}}s==
==Related {{MFamilies}}s==
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==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
DQVII HellClouder.png|Boss encounter in the {{3DS}} version.
DQVII HellClouder.png|Boss encounter in the {{3DS}} version of ''VII''.
DQT Hell Clouder.png|
DQT Hell Clouder.png|The cumulus vex in {{Tact}}.
DQW Hell Clouder.jpg|Cumulus vex in {{Walk}}.
DQW Hell Clouder.jpg|Cumulus vex in {{Walk}}.
</gallery></center>
</gallery></center>


[[Category:Elementals]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest VII bosses]]
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[[Category:Dragon Quest Walk bosses]]
[[Category:Dragon Quest Walk bosses]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Keshi Keshi enemies]]
[[fr:Cumulus jex]]