Damdara: Difference between revisions
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==Appearances== | ==Appearances== | ||
==={{DQ}}=== | ==={{DQ}}=== | ||
Damdara was destroyed by the [[Dragonlord]]'s minions and has since become infested with their kind. [[Erdrick's Armour]], the strongest armour in the game, can be found in the ruins but is guarded by a [[Knight | Damdara was destroyed by the [[Dragonlord]]'s minions and has since become infested with their kind. [[Erdrick's Armour]], the strongest armour in the game, can be found in the ruins but is guarded by a [[Knight aberrant]] that was ordered to keep it from falling into [[human]] hands. | ||
==== | ===={{Monster}}s within town==== | ||
*[[Cosmic chimaera]] | *[[Cosmic chimaera]] | ||
*[[Green dragon]] | *[[Green dragon]] | ||
*[[Vis mager (Dragon Quest)|Vis mager]] | *[[Vis mager (Dragon Quest)|Vis mager]] | ||
*[[Tearwolf]] | *[[Tearwolf]] | ||
*'''[[Knight | *'''[[Knight aberrant]]''' | ||
====Nearby | ====Nearby {{MFamilies}}s==== | ||
*[[Skeleton soldier]] | *[[Skeleton soldier]] | ||
*[[Dark skeleton]] | *[[Dark skeleton]] | ||
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==={{DQ3}}=== | ==={{DQ3}}=== | ||
Damdara is a large, stable town in the distant past. Though it endures the fury of [[Zoma]]'s wrath as all of [[Alefgard]] does, it s people have not yet given in to despair. Though still a desert locale, greenery persists in the town and a large pond surrounded by flowers sits at the northeastern section. However, a thug in the well notes that the water level is receding and that the town may not be long for the world even if | Damdara is a large, stable town in the distant past. Though it endures the fury of [[Zoma]]'s wrath as all of [[Alefgard]] does, it s people have not yet given in to despair. Though still a desert locale, greenery persists in the town and a large pond surrounded by flowers sits at the northeastern section. However, a thug in the well notes that the water level is receding and that the town may not be long for the world even if {{MFamilies}}s are repelled. | ||
A bard and a | A bard and a {{Faerie}} sit together at pond, with the former regaling the player of the family strife of his idol {{Galen}}, and the latter stating that an important [[Faerie Flute|instrument]] is near the baths in [[Kol]]. Lena, a dancing girl from [[Asham]] in the upper world, rests at the town's [[inn]]. She explains that she fled an audience member who was getting too close for comfort and wonders if her former employer is doing well. Lena will also ask the player to tell the manager that she is safe and, when speaking to the man in the back room of the dancing hall at night, he will be besides himself with joy at hearing that his former star is well and give the party a [[Magic bikini]] for their trouble. | ||
The owner of the second [[weapon shop]] frets over naming his unborn child and his business is closed, with the family settling on ''Magog'' after [[Zoma]]'s death much to the wife's consternation. The swordsman standing in the primary [[weapon shop]] mentions hearing that the town is the location of an [[Orichalcum]] ingot, though he can't find it himself. A woman near the horse stables on the east side of the town mentions that she occasionally sees a glimmer of light in the perpetual purple twilight at the far left side of the pasture. When the player searches the ground there, they will find the | The owner of the second [[weapon shop]] frets over naming his unborn child and his business is closed, with the family settling on ''[[Magog]]'' after [[Zoma]]'s death much to the wife's consternation. The swordsman standing in the primary [[weapon shop]] mentions hearing that the town is the location of an [[Orichalcum]] ingot, though he can't find it himself. A woman near the horse stables on the east side of the town mentions that she occasionally sees a glimmer of light in the perpetual purple twilight at the far left side of the pasture. When the player searches the ground there, they will find the [[Orichalcum]]. | ||
====Shops & services==== | ====Shops & services==== | ||
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
The {{Luminary}} ventures to Damdara through the [[Echo Chamber]]. The town is full of the ghosts of the citizens killed by the [[Knight | The {{Luminary}} ventures to Damdara through the [[Echo Chamber]]. The town is full of the ghosts of the citizens killed by the [[Knight aberrant]], who rules over the ruins with an iron fist. To put the spirits to rest, the tin tyrant must be slain. The exact time of the {{Luminary}}'s visit is not made clear, as the knight would either have to be replaced or revived once killed if the time is before the original game, and no {{MFamilies}}s remain in [[Alefgard]] once the [[Dragonlord]] is defeated if it takes place after. | ||
==={{DQTact}}=== | ==={{DQTact}}=== | ||