Dancer: Difference between revisions
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=={{DQ7}}== | =={{DQ7}}== | ||
[[Image:DQVII_Dancer_male.png|right|border|165px]][[Image:DQVII_Dancer_female.png|right|border|220px]] | [[Image:DQVII_Dancer_male.png|right|border|165px]][[Image:DQVII_Dancer_female.png|right|border|220px]] | ||
Dancers are once again necessary to unlock the | Dancers are once again necessary to unlock the {{Luminary V}} vocation, and subsequently play a part in making a character a [[Druid]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|71 | |71 | ||
|- | |- | ||
|Strength | |{{Strength}} | ||
| -30% | | -30% | ||
|- | |- | ||
|Agility | |{{Agility}} | ||
| +30% | | +30% | ||
|- | |- | ||
|Resilience | |{{Resilience}} | ||
| -40% | | -40% | ||
|- | |- | ||
|Wisdom | |{{Wisdom}} | ||
| Null | | Null | ||
|- | |- | ||
|Style | |{{Style}} | ||
| +10% | | +10% | ||
|- | |- | ||
|Max HP | |Max {{HP}} | ||
| -30% | | -30% | ||
|- | |- | ||
|Max MP | |Max {{MP}} | ||
| -20% | | -20% | ||
|} | |} | ||
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|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' | |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' | ||
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>''' | ||
|- | |- | ||
|1 | |1 | ||
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|2 | |2 | ||
|Apprentice | |Apprentice | ||
|[[ | |[[Sultry Dance|LureDance]] | ||
|5 | |5 | ||
|One Enemy | |One Enemy | ||
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|3 | |3 | ||
|ToeTapper | |ToeTapper | ||
|[[ParryPass]] | |[[Cop Out|ParryPass]] | ||
|18 | |18 | ||
|Self | |Self | ||
|Prevents any physical attack to another | |Prevents any physical attack to another {{Party 7}} member | ||
|0 | |0 | ||
|- | |- | ||
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|38 | |38 | ||
|One Enemy | |One Enemy | ||
|Reduces the MP of a single enemy | |Reduces the {{MP}} of a single enemy | ||
|0 | |0 | ||
|- | |- | ||
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|97 | |97 | ||
|One Group | |One Group | ||
|May cause confusion to one group of enemies | |May cause [[confusion]] to one group of enemies | ||
|0 | |0 | ||
|- | |- | ||
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|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' | |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' | ||
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>''' | ||
|- | |- | ||
|1 | |1 | ||
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|10 | |10 | ||
|One enemy | |One enemy | ||
|Reduces the MP of the target. | |Reduces the {{MP}} of the target. | ||
|0 | |0 | ||
|- | |- | ||
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|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' | |width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' | ||
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | |width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">{{MP}}</font>''' | ||
|- | |- | ||
|[[Martial Artist]] | |[[Martial Artist]] | ||
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|- | |- | ||
|[[Gadabout]] | |[[Gadabout]] | ||
|[[ | |[[Underpants Dance|BoxerDanc]] | ||
|One Group | |One Group | ||
|Causes one group of enemies to laugh, preventing them from attacking | |Causes one group of enemies to laugh, preventing them from attacking | ||
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|[[Absorb Magic|TakeMagic]] | |[[Absorb Magic|TakeMagic]] | ||
|Self | |Self | ||
|Absorbs the MP from one magic spell | |Absorbs the {{MP}} from one magic spell | ||
|0 | |0 | ||
|- | |- | ||
|[[Mariner]] | |[[Sailor|Mariner]] | ||
|[[ShipDance]] | |[[Hornpipe|ShipDance]] | ||
|One Enemy | |One Enemy | ||
|If successful, prevents one enemy from acting the next turn | |If successful, prevents one enemy from acting the next turn | ||
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|- | |- | ||
|[[Shepherd]] | |[[Shepherd]] | ||
|[[RamDance]] | |[[Slumber Rumbaa|RamDance]] | ||
| | | | ||
|Does nothing | |Does nothing | ||
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|- | |- | ||
|[[Thief]] | |[[Thief]] | ||
|[[RobDance]] | |[[Tap Dance|RobDance]] | ||
|One Enemy | |One Enemy | ||
|Steals MP from one enemy | |Steals {{MP}} from one enemy | ||
|0 | |0 | ||
|- | |- | ||
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===Usefulness=== | ===Usefulness=== | ||
Although the Dancer takes 120 battles to master and it has some good skills, when [[Aishe]] joins the | Although the Dancer takes 120 battles to master and it has some good skills, when [[Aishe]] joins the {{Party 7}}, she has already mastered the dancer class. Aishe should be given the time to learn the [[Sword Dance]] skill as it is one of the best battle skills in {{Dragon Quest VII}}. It is also the most cost effective skill in terms of overall power. | ||
The {{Hero 7}} and [[Ruff]] should also learn the [[Sword Dance]] skill. It takes 108 battles to bring both classes' levels to the 5th tier where they will learn Sword Dance. | The {{Hero 7}} and [[Ruff]] should also learn the [[Sword Dance]] skill. It takes 108 battles to bring both classes' levels to the 5th tier where they will learn [[Sword Dance]]. | ||
=={{DQ10}}== | =={{DQ10}}== | ||