Dark skeleton: Difference between revisions
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Like all monsters originating from the World of Darkness, dark skeletons with enhanced attributes begin appearing in the World of Light after the fall of Black Citadel. | Like all monsters originating from the [[World of Darkness]], dark skeletons with enhanced attributes begin appearing in the [[World of Light]] after the fall of [[Black Citadel]]. | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
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|romaji=Kage no kishi | |romaji=Kage no kishi | ||
|bestiaryNumber=#173 | |bestiaryNumber=#173 | ||
|family= | |family={{Undead}} | ||
|description=These shameful shams of chivalry cripple enemies with [[Kasap]] and [[Blunt]], then clobber them clueless.<br><br>Shaped when the shadows of noble knights come alive and kill their carriers so that they can run free. | |description=These shameful shams of chivalry cripple enemies with [[Kasap]] and [[Blunt]], then clobber them clueless.<br><br>Shaped when the shadows of noble knights come alive and kill their carriers so that they can run free. | ||
|model=[[Image:DQIX Dark skeleton.png|100px]] | |model=[[Image:DQIX Dark skeleton.png|100px]] | ||
| Line 160: | Line 160: | ||
|skills=None | |skills=None | ||
|items=[[Evencloth]]{{fraction|1|32}}<br>[[Smart suit]]{{fraction|1|128}} | |items=[[Evencloth]]{{fraction|1|32}}<br>[[Smart suit]]{{fraction|1|128}} | ||
|locations=[[Gittish Empire]]<br>[[Gittingham Palace]]<br>Island off [[Cringle Coast]]<br>[[Urdus Marshland]] (plateau)<br> | |locations=[[Gittish Empire]]<br>[[Gittingham Palace]]<br>Island off [[Snowberia#Cringle Coast|Cringle Coast]]<br>[[Urdus Marshland]] (plateau)<br>{{Grotto}} (water) | ||
|fire-resist=-125% | |fire-resist=-125% | ||
|ice-resist=50% | |ice-resist=50% | ||
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|family=[[Image:Tact Icon Zombie.png|48px]]<br>{{Undead}} | |family=[[Image:Tact Icon Zombie.png|48px]]<br>{{Undead}} | ||
|rank=[[Image:DQTact Rank Icon A.png|48px]] | |rank=[[Image:DQTact Rank Icon A.png|48px]] | ||
|role=[[Image:DQTact AttackType.png|48px]]<br>Attack | |role=[[Image:DQTact AttackType.png|48px]]<br>{{Attack}} | ||
|lvl=120 | |lvl=120 | ||
|hp=1,011 | |hp=1,011 | ||
| Line 289: | Line 289: | ||
DQX Kage no Kishi.jpg|A Dark skeleton in {{X}}. | DQX Kage no Kishi.jpg|A Dark skeleton in {{X}}. | ||
DQMBRV Dark Skeleton.png|''Battle Road Victory'' cut-in. | DQMBRV Dark Skeleton.png|''Battle Road Victory'' cut-in. | ||
DQotS Dark skeleton.jpg| | DQotS Dark skeleton.jpg|{{Stars}} model. | ||
DQR Kage no Kishi.png|{{Rivals}} card. | DQR Kage no Kishi.png|{{Rivals}} card. | ||
DQT Ryuo KageNoKishi.png|Dragonlord's True Form and Dark Skeleton in {{Tact}}. | DQT Ryuo KageNoKishi.png|Dragonlord's True Form and Dark Skeleton in {{Tact}}. | ||
</gallery></center> | </gallery></center> | ||
==Related | ==Related {{MFamilies}}s== | ||
*[[Skeleton]] | *[[Skeleton]] | ||
*[[Skeleton scrapper]] | *[[Skeleton scrapper]] | ||
Revision as of 03:17, 16 July 2023
| Dragon Quest monster | |
|---|---|
| Dark skeleton | |
Art by Akira Toriyama | |
| Japanese | 影の騎士 かげのきし |
| Romaji | Kage no Kishi |
| First appearance | Dragon Quest |
| Old localisation | Demon Knight ShdowKnight |
The Dark skeleton is a recurring monster in the Dragon Quest series, first appearing in the original Dragon Quest.
It is a pitch-black variant of the regular Skeleton. Much like Shades and Silhouettes, they are animated shadows that attack adventurers; the difference being that the dark skeleton has retained the solid mass of its physical self.
Appearances
Dragon Quest
Dragon Quest VII: Fragments of the Forgotten Past
| Sprite | HP | MP | Attack | Defense |
| 288 | 0 | 214 | 154 | |
| Agility | Experience | Gold | Tame Rate | |
| 115 | 434 | 20 | 1⁄64 | |
| Bestiary No. | DLC #100 |
| Spell(s) | None |
| Skill(s) | Paralysis Attack Sleep Attack |
| Location(s) | The Depths of Darkness |
| Item(s) Dropped | Moonwort bulb1⁄32 |
| Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
| 0⁄64 | 0% | 0% | 0% |
| Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
| 0% | 25% | 25% | 25% |
| Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
| 0% | 0% | 100% | 50% |
| Poof Resistance * | Ban Dance Resistance | Dazzle Resistance * | Fizzle Resistance * |
| 100% | 100% | 50% | 100% |
| Fuddle Resistance * | Paralysis Resistance* | Poison Resistance * | Snooze Resistance * |
| 50% | 80% | 15% | 100% |
| Stun Resistance * | Sap Resistance * | Army Resistance * | |
| 100% | 15% | 0% | |
Dragon Quest VIII: Journey of the Cursed King
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||||||
| Bestiary No. | Family | |||||
| #180 | Undead | |||||
| Experience | Gold | HP | MP | |||
| 304 | 31 | 240 | 0 | |||
| Attack | Defense | Agility | Evasion | |||
| 186 | 132 | 95 | 0⁄64 | |||
| In-Game Description | These dedicated and fiercely loyal monsters stand against humanity. |
| Spell(s) | None |
| Skill(s) | Paralysis Attack Sleep Attack |
| Location(s) | World of Darkness Dark Godbird's Eyrie After the fall of Black Citadel: Farebury Region (day only) Unnamed Isle Untrodden Groves |
| Item(s) Dropped | Moonwort bulb1⁄16 Bronze shield1⁄64 |
| Attack Resistance | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
| 30% | 0% | 0% | 0% |
| Bang Resistance * | Crack Resistance * | Ice breath Resistance * |
Woosh Resistance * |
| 0% | 25% | 25% | 25% |
| Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | Whack Resistance * |
| 0% | 0% | 100% | 50% |
| Ban Dance Resistance | Dazzle Resistance | Fizzle Resistance | Fuddle Resistance * |
| 100% | 50% | 100% | 50% |
| Paralysis Resistance * | Poison Resistance * | Snooze resistance * | Stun Resistance * |
| 15% | 50% | 100% | 100% |
| Sap Resistance * | |||
| 15% | |||
| Army Resistance * | |||
| 0% | |||
Like all monsters originating from the World of Darkness, dark skeletons with enhanced attributes begin appearing in the World of Light after the fall of Black Citadel.
Dragon Quest IX: Sentinels of the Starry Skies
Dragon Quest X
Dark skeletons appeared from the very beginning of the game, maintaining their ability to cast both Kasap and Blunt from the last game. They can also land curses with their attacks and can use Skeletoss.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
| Model | Experience | Gold |
| 15 | 12g |
| List No. | #079 |
| Field Notes | The shades of soldiers killed in combat. Beware, however—they're far more than shadows of their former selves. Some say these shadows belonged to skeleton soldiers in life, and their cheek bones do some strikingly similar. |
| Location(s) | Arba Town (Recruit, Captain, Hero), Dual Duel Dell (Grudge Match: Devilish Duo), Protector's Pathway (Saviours of the Shrine), Sentinel's Square (Defenders of the Desert), The Fault (Hero), Warden's Wood (Heroes of the Hideaway) |
| Item(s) Dropped | Pitch pearl, Snakeskin |
Dragon Quest Heroes II
| Model | Experience | Gold | Marked Version? |
| 157 | 12g | Yes |
| List No. | #095 |
| Field Notes | The shades of soldiers killed in combat. Beware, however—they're far more than shadows of their former selves. Some say these shadows belonged to skeleton soldiers in life, and their cheek bones do some strikingly similar. |
| Location(s) | Battle of the Pinnacle: Base, Blacka Pastures, Blackrock Ravine, Dead Man’s Land, The Damned Dunes, The Darkwood, The Fetid Foothills |
| Item(s) Dropped | Pitch pearl, Horse manure |
Dragon Quest Builders
Dragon Quest Tact
Dark skeleton appears as an A-rank monster of the Undead family as part of the Dragon Quest I event alongside the Dragonlord's True Form on his banner. Starting with Version 2.0 of the game, it can be scouted from any limited banner, as well.
| Family | Rank | Role | ||
Undead |
Attack |
|||
| Max Level | HP | MP | Move | |
| 120 | 1,011 | 277 | 2 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 470 | 322 | 257 | 208 | 35 |
| First | Second | Third | ||
| Heart Breaker | Falcon Slash* | Shade Slash* Talent Blossoming: Dark Masher |
||
| First | Second | Third |
| Rare Attack Prep / Stats Up | Zam Res +25 / Stats Up | Falcon Slash Potency +5% / Stats Up Dark Masher Potency +5% |
| Fourth | Fifth | |
| Woosh Res +25 / Stats Up | Falcon Slash Potency +5% / Stats Up Dark Masher Potency +5% |
|
| First | |
| Raises DEF of undead allies, including itself, by 15% in a 5x5 square around it. | |
| First | Second | Third |
| Max HP +20 | Max MP +10 | Falcon Slash Potency +2% |
| First | |
| Rare Attack Prep: Rarely greatly raises ATK for 2 turns at action start. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Normal | Normal | Normal | Half Res | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Very Weak | Very Weak | Half Res | Half Res | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Half Res | Normal | Normal | Super Weak | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Normal | Normal | Normal | Super Weak | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Immune | Normal | Normal |
Gallery
Related monsters
- Pages with broken file links
- Skeleton
- Zombie family
- Dragon Quest I enemies
- Dragon Quest VII 3DS enemies
- Dragon Quest VIII enemies
- Dragon Quest IX enemies
- Dragon Quest X enemies
- Torneko: The Last Hope enemies
- Young Yangus and the Mysterious Dungeon enemies
- Dragon Quest Monster Battle Road Victory enemies
- Dragon Quest Monsters: Joker 3 enemies
- Dragon Quest Heroes enemies
- Dragon Quest Heroes II enemies
- Dragon Quest Builders enemies
- Dragon Quest Builders 2 enemies
- Dragon Quest Monsters: Super Light enemies
- Dragon Quest of the Stars enemies
- Dragon Quest Tact monsters

