Deftness: Difference between revisions

Lino49 (talk | contribs)
Tag: Removed redirect
 
Line 1: Line 1:
#REDIRECT [[list of character statistics_#Deftness]]
'''Deftness''' (<span lang="ja">きようさ</span>) measures the ability of a character to steal an item from an enemy, as well as controlling how frequently a character may perform a critical hit, performing preemptive strikes on enemies, and the ability to escape from battle.
=={{DQ9}}==
Steal rate is calculated as: [[File:Steal rate formula.PNG]]
 
Critical Hit rate is calculated as  ''Deftness/100 + 3% (with weapon skill trait boost)''. Wearing the Critical Acclaim will add another 4%, and thus the maximum rate is 16.99% at 999 deftness.
=={{DQ10}}==
Currently unknown.
=={{DQ11}}==
[[Erik]]'s steal rate is calculated as ''Deftness/20'', meaning that every 20 points will increase his chance for success by 1%. With his guile bonuses this brings the maximum rate to 75%.
 
Similarly, the critical hit rate is calculated as ''Deftness/200'', which limits the natural cap to 5%.
 
Any character can consume a [[seed of deftness]] to increase this attribute.