Divine Intervention: Difference between revisions
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|image = | |image = | ||
|japanese = ディバインスペル | |japanese = ディバインスペル | ||
|romaji = | |romaji = Dibain superu | ||
|old=N/A | |old=N/A | ||
|type = Debilitating | |type = Debilitating | ||
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===''[[Dragon Quest IX]]''=== | ===''[[Dragon Quest IX]]''=== | ||
Divine Intervention is learned by [[sage]]s at level 13. It costs 4 MP to cast, and as the spell equivalent of Spooky Aura it uses the same resistance check when success probability is calculated. If the caster's magical might is lower of equal to 50 the spell has a 50% accuracy, and one the threshold is breached the spell will reach 75% accuracy at 799 magical might. | Divine Intervention is learned by [[sage]]s at level 13. It costs 4 MP to cast, and as the spell equivalent of Spooky Aura it uses the same resistance check when success probability is calculated. If the caster's magical might is lower of equal to 50 the spell has a 50% accuracy, and one the threshold is breached the spell will reach 75% accuracy at 799 magical might. | ||
==={{DQ11}}=== | |||
[[Serena (XI)|Serena]] will learn divine intervention for 25 skill points in her ''Wands'' path. It costs 12 MP to cast and guarantees that a character will survive a fatal attack if their HP is above 1, lasting four turns. | |||
The reason why the ability is different from previous titles is that the localization name was applied to ''Goddess' Blessings'' (女神の祝福), an ability entirely new to the series. ''Dibain superu'' (ディバインスペル) was localized as '''Anathematise''', and functions exactly as it did in the ninth game. | |||
==See also== | ==See also== | ||
*[[Spooky Aura]] | *[[Spooky Aura]] | ||
*[[Anathematise]] | |||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Dragon Quest VIII spells]] | [[Category:Dragon Quest VIII spells]] | ||
[[Category:Dragon Quest IX spells]] | [[Category:Dragon Quest IX spells]] | ||