Dragon (vocation): Difference between revisions

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==Characteristics==
==Characteristics==
Becoming a dragon will turn even the scrawniest character into a raw powerhouse, supported by the best breath attacks in the game. Though there are substantial reductions to agility, wisdom, and MP, the straightforward nature of the vocation makes these cuts a moot point. Simply put, the dragon is an overwhelming powerhouse that should be kept as far from the [[Wagon]] as possible at all times.
Becoming a dragon will turn even the scrawniest character into a raw powerhouse, supported by the best breath attacks in the game. Though there are substantial reductions to agility, wisdom, and MP, the straightforward nature of the vocation makes these cuts a moot point and especially so if the lightening-fast [[Milly]] takes up the position. Simply put, the dragon is an overwhelming brute force that should be kept as far from the [[Wagon]] as possible at all times.
 
The ''one'' weakness the vocation bares is that it renders characters vulnerable to [[Dragon Slash]].
 
==Preemptive strikes==
==Preemptive strikes==
Being a dragon increases the chance of catching enemies off-guard and rendering them unable to act for the first turn, with each rank multiplying the base chance by a certain degree.
Being a dragon increases the chance of catching enemies off-guard and rendering them unable to act for the first turn, with each rank multiplying the base chance by a certain degree.