Dragon Quest: Difference between revisions

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:''This article is about the original game in the Dragon Quest series. For series information, see ''[[Dragon Quest (series)]]
: ''This article is about the original game in the Dragon Quest series. For series information, see ''[[Dragon Quest (series)]]
{{Infobox VG
{{Infobox VG
|type=Main series games
| type=Main series games
|title=Dragon Quest
| title=Dragon Quest
|image=[[File:DQ1logo.jpg|300px]]
| image=[[File:DQ1logo.jpg|frameless|Dragon Quest]]
|caption=North American box art
| caption=North American box art
|developer=[[Chunsoft]]
| developer=[[Chunsoft]]
|publisher={{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=[[Nintendo]]}}
| publisher={{vgrelease|JP=[[Enix]]}}{{vgrelease|NA=[[Nintendo]]}}
|designer=[[Yūji Horii]]<br />[[Koichi Nakamura]]<br />Yukinobu Chida
| designer=[[Yūji Horii]]<br />[[Koichi Nakamura]]<br />Yukinobu Chida
|artist=[[Akira Toriyama]]
| artist=[[Akira Toriyama]]
|composer=[[Koichi Sugiyama]]
| composer=[[Koichi Sugiyama]]
|released={{vgrelease|JP=May 27, 1986}}{{vgrelease|NA=August 1989}}
| released={{vgrelease|JP=May 27, 1986}}{{vgrelease|NA=August 1989}}
|genre=[[Wikipedia:Console role-playing game|Console role-playing game]]
| genre=[[Wikipedia:Console role-playing game|Console role-playing game]]
|modes=[[Wikipedia:Single player|Single player]]
| modes=[[Wikipedia:Single player|Single player]]
|ratings=[[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy Color|GBC]])
| ratings=[[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy Color|GBC]])
|platforms=[[Nintendo Entertainment System|NES/Famicom]], [[MSX]], [[Wikipedia:NEC PC-9801|NEC PC-9801]], [[Wikipedia:Sharp X68000|Sharp X68000]] [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy Color]] (hybrid cartridge), [[Mobile phone]], [[Wii]]
| platforms=[[Nintendo Entertainment System|NES/Famicom]], [[MSX]], [[Wikipedia:NEC PC-9801|NEC PC-9801]], [[Wikipedia:Sharp X68000|Sharp X68000]] [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy Color]] (hybrid cartridge), [[Mobile phone]], [[Wii]]
|media={{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges
| media={{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges
|requirements=
| requirements=
|input=
| input=
|series=''[[Dragon Quest]]''
| series=''[[Dragon Quest]]''
}}
}}
{{Translation|'''Dragon Quest'''|ドラゴンクエスト|Doragon Kuesuto|originally known as: '''Dragon Warrior'''}} is the original ''Dragon Quest'' game which preceded the entire [[Dragon Quest (series)|Dragon Quest series]]. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and [[Famicom]] consoles. The game was localized for North American release in 1989, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game [[wikipedia:DragonQuest|DragonQuest]]. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to [[wikipedia:Nintendo Power|Nintendo Power]], the company's in-house promotions magazine.
{{Translation|'''''Dragon Quest'''''|ドラゴンクエスト|Doragon Kuesuto|originally known as: '''Dragon Warrior'''}} is the original ''Dragon Quest'' game which preceded the entire [[Dragon Quest (series)|Dragon Quest series]]. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and [[Famicom]] consoles. The game was localized for North American release in 1989, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game [[wikipedia:DragonQuest|DragonQuest]]. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system.  [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to [[wikipedia:Nintendo Power|Nintendo Power]], the company's in-house promotions magazine.


''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre.  Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become one of the de facto standards for role playing video games.
''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre.  Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become one of the de facto standards for role playing video games.


==Gameplay==
== Gameplay ==
 
Dragon Quest was one of the first console role-playing games (RPGs). The player controls a single character who is able to travel around the world on a quest to defeat the [[Dragonlord]].  He can equip various weapons and armour and battles enemy monsters in one-on-one, turn-based combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat the Dragonlord, marking the end of his adventure.  The basic gameplay formula used in ''Dragon Quest'' would be replicated over and over in similar RPG titles on home consoles after its release.
Dragon Quest was one of the first console role-playing games (RPGs). The player controls a single character who is able to travel around the world on a quest to defeat the [[Dragonlord]].  He can equip various weapons and armour and battles enemy monsters in one-on-one, turn-based combat.  As more enemies are defeated, the hero becomes stronger and able to explore greater distances as he completes his quest.  Ultimately, the hero must defeat the Dragonlord, marking the end of his adventure.  The basic gameplay formula used in ''Dragon Quest'' would be replicated over and over in similar RPG titles on home consoles after its release.


==Characters==
== Characters ==
*[[Hero (Dragon Quest I)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
*[[Erdrick]] (Loto,Roto): He rescued Alefguard years earlier. He has left items and clues for his descendant to aid in defeating the Dragonlord.
*[[Lorik]]: The king of [[Tantegel]], and ruler of Alefgard.
*[[Lady Lora]] (Gwaelin): Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
*[[Dragonlord]]: The villain of the story, he has stolen the [[Ball of Light]] in order to lock Alefguard in perpetual darkness.


==Plot==
* [[Hero (Dragon Quest I)|Hero]]: A descendant of the legendary hero [[Erdrick]]. He arrives from an unknown location to help the land of [[Alefgard]].
* [[Erdrick]] (Loto,Roto): He rescued Alefguard years earlier. He has left items and clues for his descendant to aid in defeating the Dragonlord.
* [[Lorik]]: The king of [[Tantegel]], and ruler of Alefgard.
* [[Lady Lora]] (Gwaelin): Daughter of King [[Lorik]]. Imprisoned in the [[Swamp Cave]] south of [[Kol]], by the servants of the [[Dragonlord]].
* [[Dragonlord]]: The villain of the story, he has stolen the [[Ball of Light]] in order to lock Alefguard in perpetual darkness.
 
== Plot ==
{{spoiler|start}}
{{spoiler|start}}
Long before the game begins, a man named Erdrick returned peace to the land of Alefgard by defeating a great demon. The peace came in the form of the sacred [[Ball of Light]]. Erdrick returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, Dragons and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and were stolen by the Dragonlord himself.
Long before the game begins, a man named Erdrick returned peace to the land of Alefgard by defeating a great demon. The peace came in the form of the sacred [[Ball of Light]]. Erdrick returned to the [[King Lorik|King]] with the Ball of Light and there were great festivals and celebrations. Eventually, Erdrick took his leave and was never seen again. Years passed and the people prospered, but one person was not happy with the way things were. He lived in the western mountain cave, far from Tantegel's walls. While exploring deep within the cave, he came across a sleeping [[dragon]]. Suddenly, the dragon awoke and the man was very frightened. As he closed his eyes to stop himself from seeing his demise, nothing happened. The man grew tired of waiting and threw a stick to distract it. To his surprise, the dragon picked it up in his mouth and brought it back to the man, like a dog. After that he discovered he could make the dragon do whatever he wanted. He then named himself the Dragonlord. Suddenly, a disaster occurred: Charlock Castle rose from its dirt grave, and everyone knew this was a bad omen. A few minutes later a swarm of [[Slime]]s, [[Ghost]]s, Dragons and other monsters attacked Tantegel and the villages across [[Alefgard]]. Though they fought bravely, the years of peace had made the people weak. The Ball of Light and were stolen by the Dragonlord himself.
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{{spoiler|end}}
{{spoiler|end}}


==Legacy==
== Legacy ==
===Remakes===
 
=== Remakes ===
 
Being the original game in the series, ''Dragon Quest'' has been remade and re-released on a variety of different platforms.  Most notably, these include a remake for the Super Nintendo and the Game Boy Color systems.  Most of the remakes feature localizations which differ from the original, as well as additional features such as an item/gold vault and streamlined menu system.  Other changes include tweaks to the levelling system to make it easier to gain levels without excessive [[grinding]].  Most fans consider almost all remakes to be easier than the original release for this reason.  See [[List of version differences in Dragon Quest I]] for a listing of version differences.
Being the original game in the series, ''Dragon Quest'' has been remade and re-released on a variety of different platforms.  Most notably, these include a remake for the Super Nintendo and the Game Boy Color systems.  Most of the remakes feature localizations which differ from the original, as well as additional features such as an item/gold vault and streamlined menu system.  Other changes include tweaks to the levelling system to make it easier to gain levels without excessive [[grinding]].  Most fans consider almost all remakes to be easier than the original release for this reason.  See [[List of version differences in Dragon Quest I]] for a listing of version differences.


Note that only some of the remakes have been released outside of Japan.  For a full list of releases and dates, visit [[List of Dragon Quest releases]].
Note that only some of the remakes have been released outside of Japan.  For a full list of releases and dates, visit [[List of Dragon Quest releases]].


===Sequels===
=== Sequels ===
Dragon Quest was closely followed by [[Dragon Quest II]] which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].  All 3 games were designed for the Famicom/NES and share similar artistic styles.
 
Dragon Quest was closely followed by [[Dragon Quest II]] which met with similar success. Dragon Quest II featured the same timeline and setting as the original, a concept which was further extended into [[Dragon Quest III]]. Together, the first 3 games comprise what is known as the [[Erdrick Trilogy]].  All 3 games were designed for the Famicom/NES and share similar artistic styles.
 
=== Spinoffs ===


===Spinoffs===
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.
As the first game in the series, Dragon Quest has served as a significant influence in almost every spinoff game. In particular, many of the enemies developed for Dragon Quest ([[Slime]], [[Dracky]], [[Chimaera]], etc.) are featured in almost every other game in the main series and otherwise.


==Trivia==
== Trivia ==
 
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* The bonuses awarded for leveling up depend on the name chosen for the hero.
* There is no party, only a single player character.  
* There is no party, only a single player character.
* Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Although his sprite changes when the princess is rescued, to show him carrying her, the princess does not participate in any battles.
* Enemies attack the hero 1-on-1, never in groups.
* Enemies attack the hero 1-on-1, never in groups.
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* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* Caves are dark, and must be lit up with a [[torch]] or [[Radiant|Radiant spell]]. These have limited range, which diminishes as the spell or torch wears out. The range is effectively reduced in the remakes, since the scale of the caves is larger, but the range is not increased to compensate.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* In the original versions, there are special menu commands to climb stairs and open chests (done automatically in later games), and in the Japanese version to select directions for certain commands, since characters do not have facings in these versions.
* The original Japanese Famicom and MSX versions of this game (and [[Dragon Quest II]]) have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* The original Japanese Famicom and MSX versions of this game (and [[Dragon Quest II]]) have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload.
* Whether a treasure chest has been opened or not is never recorded.  By reloading the game, you can collect a chest multiple times.
* Whether a treasure chest has been opened or not is never recorded.  By reloading the game, you can collect a chest multiple times.
* The [[Game Boy Color]] release had a more accurate translation of many character and town names.
* The [[Game Boy Color]] release had a more accurate translation of many character and town names.
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* Loto's Sword is used during an optional boss fight in ''Final Fantasy XII'' and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened a few time previously in ''[[Itadaki Street]]'', a set of board game video games only available in Japan).
* Loto's Sword is used during an optional boss fight in ''Final Fantasy XII'' and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened a few time previously in ''[[Itadaki Street]]'', a set of board game video games only available in Japan).


==Soundtrack==
== Soundtrack ==
 
[[Koichi Sugiyama]] served as composer for the soundtrack. He would go on to write most of the music for the entire Dragon Quest series.  Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:
[[Koichi Sugiyama]] served as composer for the soundtrack. He would go on to write most of the music for the entire Dragon Quest series.  Dragon Quest I's symphonic suite was bundled with Dragon Quest II's symphonic suite and a disc of original compositions as ''Dragon Quest in Concert''. Here is the track listing for the Dragon Quest I portion of that release:


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# Finale (フィナーレ/''Finale'') (2:40)
# Finale (フィナーレ/''Finale'') (2:40)


==Gallery==
== Gallery ==
 
<gallery>
<gallery>
Image:Dragonwarrior_battle.jpg
Image:Dragonwarrior_battle.jpg
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</gallery>
</gallery>


==References==
== References ==
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia|Dragon Quest (game)}}
{{Wikipedia-ja|ドラゴンクエスト}}
{{Wikipedia-ja|ドラゴンクエスト}}
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{{DQI}}
{{DQI}}
{{Dragon Quest series}}
{{Dragon Quest series}}
[[Category:Dragon Quest I|*!]]
[[Category:Dragon Quest I|*!]]
[[Category:Articles on Wikipedia]]
[[Category:Articles on Wikipedia]]