Dragon Quest: Difference between revisions
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| modes=[[Wikipedia:Single player|Single player]] | | modes=[[Wikipedia:Single player|Single player]] | ||
| ratings=[[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy Color|GBC]]) | | ratings=[[Wikipedia:Entertainment Software Rating Board|ESRB]]: E (Everyone) ([[Game Boy Color|GBC]]) | ||
| platforms=[[Nintendo Entertainment System|NES/Famicom]], [[MSX]], [[Wikipedia:NEC PC-9801|NEC PC-9801]], [[Wikipedia:Sharp X68000|Sharp X68000]] [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy | | platforms=[[Nintendo Entertainment System|NES/Famicom]], [[MSX]], [[Wikipedia:NEC PC-9801|NEC PC-9801]], [[Wikipedia:Sharp X68000|Sharp X68000]] [[Super Nintendo Entertainment System|Super Famicom]], [[Game Boy]] Color (hybrid cartridge), [[Mobile phone]], [[Wii]] | ||
| media={{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges | | media={{vgrelease|NA=640-[[Wikipedia:kilobit|kilobit]] NES [[Wikipedia:cartridge (electronics)|cartridge]]}}{{vgrelease|JP=512-kilobit Famicom cartridge}}GBC/SFC/MSX cartridges | ||
| requirements= | | requirements= | ||
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| series=''[[Dragon Quest]]'' | | series=''[[Dragon Quest]]'' | ||
}} | }} | ||
{{Translation|'''''Dragon Quest'''''|ドラゴンクエスト|Doragon Kuesuto|originally known as: '''Dragon Warrior'''}} is the original ''Dragon Quest'' game which preceded the entire [[Dragon Quest (series)|Dragon Quest series]]. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and [[Famicom]] consoles. The game was localized for North American release in 1989, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game [[wikipedia:DragonQuest|DragonQuest]]. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to [[wikipedia:Nintendo Power|Nintendo Power]], the company's in-house promotions magazine. | {{Translation|'''''Dragon Quest'''''|ドラゴンクエスト|Doragon Kuesuto|originally known as: '''Dragon Warrior'''}} is the original ''Dragon Quest'' game which preceded the entire [[Dragon Quest (series)|Dragon Quest series]]. It was developed by [[Enix]] and released in 1986 in Japan for the [[MSX]] and [[Nintendo Entertainment System|Famicom]] consoles. The game was localized for North American release in 1989, but the title was changed to ''Dragon Warrior'' to avoid infringing on the trademark of the pen and paper game [[wikipedia:DragonQuest|DragonQuest]]. The North American version of the game was greatly improved graphically over the Japanese original, and added a battery backed-up save feature, whereas the Japanese version used a password system. [[Nintendo]] was impressed with the Japanese sales of the title and massively overproduced the cartridge; the end result was that Nintendo gave away copies of ''Dragon Warrior'' as an incentive for subscribing to [[wikipedia:Nintendo Power|Nintendo Power]], the company's in-house promotions magazine. | ||
''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become one of the de facto standards for role playing video games. | ''Dragon Quest'' was one of the first turn-based role playing games to have widespread success and is considered a pioneer in the development of the genre. Along with Final Fantasy, Dragon Quest would spawn a successful franchise that would become one of the de facto standards for role playing video games. | ||
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After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out. | After this terrible attack the people were terrified to walk outside again. Many men were killed traveling between places and people locked their doors at night. At night, they could hear the Slimes scratching and mumbling along the walls of Tantegel. The King fell into a deep depression over his kidnapped daughter, even though the legends told of a descendant of Erdrick coming to restore peace. The King believed it to be a myth until one day a scrawny-looking young man appeared at the King's feet and asked permission to retrieve the Ball of Light and [[Lady Lora]]. Since many other hapless warriors had volunteered and failed, the King had already given up hope. But he sees a light in this young man's eyes and knew he was the descendant of Erdrick. Giving him a few items and some gold, the King sends the warrior out. | ||
After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest I)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green | After traveling the length and breadth of Alefgard and becoming more and more powerful, the [[Hero (Dragon Quest I)|Hero]] eventually discovers Lady Lora in the clutches of a [[Green dragon]], who is hiding her in a cave. After slaying the dragon, the Hero lifts her onto his back and carries her all the way back to Tantegel, to the delirious joy of everyone there. | ||
Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including Erdrick's own sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil. | Finally, after strengthening himself through all the battles he has fought and the mystical items he has uncovered, including Erdrick's own sword, the Hero enters Charlock Castle, the Dragonlord's domain, and kills him, temporarily freeing Alefgard from the terror of evil. | ||
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=== Remakes === | === Remakes === | ||
Being the original game in the series, ''Dragon Quest'' has been remade and re-released on a variety of different platforms. Most notably, these include a remake for the Super Nintendo and the Game Boy Color systems. Most of the remakes feature localizations which differ from the original, as well as additional features such as an item/gold vault and streamlined menu system. Other changes include tweaks to the | Being the original game in the series, ''Dragon Quest'' has been remade and re-released on a variety of different platforms. Most notably, these include a remake for the Super Nintendo and the Game Boy Color systems. Most of the remakes feature localizations which differ from the original, as well as additional features such as an item/gold vault and streamlined menu system. Other changes include tweaks to the leveling system to make it easier to gain levels without excessive [[grinding]]. Most fans consider almost all remakes to be easier than the original release for this reason. See [[List of version differences in Dragon Quest I]] for a listing of version differences. | ||
Note that only some of the remakes have been released outside of Japan. For a full list of releases and dates, visit [[List of Dragon Quest releases]]. | Note that only some of the remakes have been released outside of Japan. For a full list of releases and dates, visit [[List of Dragon Quest releases]]. | ||
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* The original Japanese Famicom and MSX versions of this game (and [[Dragon Quest II]]) have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload. | * The original Japanese Famicom and MSX versions of this game (and [[Dragon Quest II]]) have a "[[Spell of Restoration]]" (password system), in place of the "Imperial Scrolls of Honor" (battery save system). The password does not save current HP and MP, or the contents of the chests. So all of these will be reset on a reload. | ||
* Whether a treasure chest has been opened or not is never recorded. By reloading the game, you can collect a chest multiple times. | * Whether a treasure chest has been opened or not is never recorded. By reloading the game, you can collect a chest multiple times. | ||
* The [[Game Boy | * The [[Game Boy]] Color release had a more accurate translation of many character and town names. | ||
* A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of [[Dragon Quest IV]], Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used. | * A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of [[Dragon Quest IV]], Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not commonly used. | ||
* Loto's Sword is used during an optional boss fight in ''Final Fantasy XII'' and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened a few time previously in ''[[Itadaki Street]]'', a set of board game video games only available in Japan). | * Loto's Sword is used during an optional boss fight in ''Final Fantasy XII'' and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened a few time previously in ''[[Itadaki Street]]'', a set of board game video games only available in Japan). | ||