Dragon Quest: Difference between revisions

Trivia: the trademark conflict has always been said to be with a pen-and-paper RPG, not a novel. Without a source this reads like someone's own analysis, which may or may not be true— so I'm removing it.
Trivia: more suited to DQ series page— moving there
Line 92: Line 92:
*Whether a treasure chest has been opened or not is never recorded.  By reloading the game, you can collect a chest multiple times.
*Whether a treasure chest has been opened or not is never recorded.  By reloading the game, you can collect a chest multiple times.
*The [[Game Boy]] Color release had a more direct translation of many character and town names.
*The [[Game Boy]] Color release had a more direct translation of many character and town names.
*A myth persists that the term for the heal spell, [[Hoimi]], became the official term for heal in Japan, though this is not actually the case. Around the release of ''[[Dragon Quest IV]]'', Enix held a public ceremony to "induct" the word into the Japanese language, but this was for publicity only, and the word is not officially recognized as a part of the Japanese language.
*Erdrick's Sword is used during an optional boss fight in ''[[Final Fantasy]] XII'' and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened a few times previously in the ''[[Fortune Street]]'' series).
*Erdrick's Sword is used during an optional boss fight in ''[[Final Fantasy]] XII'' and is also the prize for winning that battle. This also marks the first time the mix of ''Final Fantasy'' and ''Dragon Quest'' has happened in the light of both Square and Enix merging to be noticed in the Western world (though the crossover had happened a few times previously in the ''[[Fortune Street]]'' series).