Dragon Quest III: Difference between revisions

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''Dragon Quest III'' is set many years before the original ''[[Dragon Quest I|Dragon Quest]]'' in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world.  The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three travelling companions and sets out to defeat [[Baramos]], only to find later that [[Baramos]] is merely a disciple of [[Zoma]], the fiend who rules the Dark World below.  The hero then travels to the Dark World, which is known as [[Alefgard]] in subsequent installments of the series, and restores light.  For his bravery, the hero receives the title of [[Erdrick]] (or in later versions, [[Loto]]).
''Dragon Quest III'' is set many years before the original ''[[Dragon Quest I|Dragon Quest]]'' in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world.  The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three travelling companions and sets out to defeat [[Baramos]], only to find later that [[Baramos]] is merely a disciple of [[Zoma]], the fiend who rules the Dark World below.  The hero then travels to the Dark World, which is known as [[Alefgard]] in subsequent installments of the series, and restores light.  For his bravery, the hero receives the title of [[Erdrick]] (or in later versions, [[Loto]]).


The flow of the game is as follows.  The hero travels from his home country of [[Aliahan]] to explore the world and acquire three [[keys]] needed to open doors throughout the game.  After saving a couple of the town of [[Baharata]] from the rogue [[Kandar]], the hero receives [[Black Pepper]], which he trades for a sailing [[ship]] at [[Portoga]].  With the ship, the hero acquires the [[Final Key]] and the six mystical orbs which are used to revive the legendary bird [[Lamia]].  Lamia takes the hero to Baramos' castle.  After a ferocious battle, the hero's celebration is cut off as Zoma attacks and opens the pit to the dark world.  In the dark world, the hero acquires the [[Stone of Sunlight]], the [[Staff of Rain]], and the [[Seal of Rubiss]].  These items are then exchanged for the [[Rainbow Drop]].  This item creates the [[Rainbow Bridge]], which leads the hero to Zoma's castle for the final confrontation.
The flow of the game is as follows.  The hero travels from his home country of [[Aliahan]] to explore the world and acquire three [[keys]] needed to open doors throughout the game.  After saving a couple of the town of [[Baharata]] from the rogue [[Kandar]], the hero receives [[Black Pepper]], which he trades for a sailing [[ship]] at [[Portoga]].  With the ship, the hero acquires the [[Final Key]] and the six mystical orbs which are used to revive the legendary bird [[Lamia]].  Lamia takes the hero to Baramos' castle.  After a ferocious battle, the hero's celebration is cut off as Zoma attacks and opens the pit to the dark world.  In the dark world, the hero acquires the [[Stones of Sunlight]], the [[Staff of Rain]], and the [[Seal of Rubiss]].  These items are then exchanged for the [[Rainbow Drop]].  This item creates the [[Rainbow Bridge]], which leads the hero to Zoma's castle for the final confrontation.


''Dragon Quest III'' is noted for greatly expanding upon the original ''[[Dragon Quest I|Dragon Quest]]'' and ''[[Dragon Quest II]]''.  ''Dragon Quest III'' adds a class system, in which each character has a certain class.  While the hero always keeps the Hero class, the other characters can choose among the following: Soldier/Warrior, Fighter, Pilgrim/Cleric, Wizard/Mage, Merchant/Dealer, Goof-off/Jester, and Sage.  The choice of class greatly affects the character's stats and spells he or she can learn.  Furthermore, upon reaching level 20, a character may change classes at the [[Temple of Dharma]].  Another innovation is an arena where the player can place bets on the outcome of monster battles.  ''Dragon Quest III'' features a much larger world than its predecessors, as well as a much larger array of items, equipment, magic, and enemies. It was intended to have even more features, including a [[small medal]] system, but these additional features were cut from the original release to save space.
''Dragon Quest III'' is noted for greatly expanding upon the original ''[[Dragon Quest I|Dragon Quest]]'' and ''[[Dragon Quest II]]''.  ''Dragon Quest III'' adds a class system, in which each character has a certain class.  While the hero always keeps the Hero class, the other characters can choose among the following: Soldier/Warrior, Fighter, Pilgrim/Cleric, Wizard/Mage, Merchant/Dealer, Goof-off/Jester, and Sage.  The choice of class greatly affects the character's stats and spells he or she can learn.  Furthermore, upon reaching level 20, a character may change classes at the [[Temple of Dharma]].  Another innovation is an arena where the player can place bets on the outcome of monster battles.  ''Dragon Quest III'' features a much larger world than its predecessors, as well as a much larger array of items, equipment, magic, and enemies. It was intended to have even more features, including a [[small medal]] system, but these additional features were cut from the original release to save space.
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'''Sage''' (賢者, Kenja): The magical abilities of a Sage are comprised of the skills belonging to both Pilgrims and Wizards. This class is not initially available, but a player can transform a leveled up Goof-off into one at the Dharma Temple. If the player has a rare item called the [[Book of Satori]] (or the [[Zen Book]] in the remakes), any character holding it can also become a Sage.
'''Sage''' (賢者, Kenja): The magical abilities of a Sage are comprised of the skills belonging to both Pilgrims and Wizards. This class is not initially available, but a player can transform a leveled up Goof-off into one at the Dharma Temple. If the player has a rare item called the [[Book of Satori]] (or the [[Zen Book]] in the remakes), any character holding it can also become a Sage.
'''Thief''': The thief class is only available in Game Boy Color remake.  This class is much like the merchant class, as it possesses only average attack/defense and utility magic spells.  A thief is much more likely to find a treasure chest left by a monster after it has been defeated.  This makes it much easier to collect rare items a monster might be holding.  However, this advantage has a negative impact on the ability to collect [[monster medal| monster medals]].


At the beginning of the game, a pre-generated soldier, pilgrim, and wizard are placed in Luisa's tavern. Additional characters may also be created there. The hero can only be removed from the party if one of the savegames indicates that the game has been completed.  However, in the remakes the hero can be removed immediately if desired.
At the beginning of the game, a pre-generated soldier, pilgrim, and wizard are placed in Luisa's tavern. Additional characters may also be created there. The hero can only be removed from the party if one of the savegames indicates that the game has been completed.  However, in the remakes the hero can be removed immediately if desired.