Dragon Quest III: Difference between revisions

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==Plot summary==
==Plot summary==
''Dragon Quest III'' is set many years before the original ''[[Dragon Quest I|Dragon Quest]]'' in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world.  The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three travelling companions and sets out to defeat [[Baramos]], only to find later that [[Baramos]] is merely a disciple of [[Zoma]], the fiend who rules the Dark World below.  The hero then travels to the Dark World, which is known as [[Alefgard]] in subsequent installments of the series, and restores light.  For his bravery, the hero receives the title of [[Erdrick]] (or in later versions, [[Loto]]).
''Dragon Quest III'' is set many years before the original ''[[Dragon Quest I|Dragon Quest]]'' in a world bearing great similarity to the real world.  A wicked fiend, [[Baramos]], threatens to destroy the world.  The hero, son or daughter (you can choose to be either male or female) of the legendary Ortega, recruits up to three travelling companions and sets out to defeat [[Baramos]], only to find later that [[Baramos]] is merely a disciple of [[Zoma]], the fiend who rules the Dark World below.  The hero then travels to the Dark World, which is known as [[Alefgard]] in subsequent installments of the series, and restores light.  For his bravery, the hero receives the title of (Erdrick in the NES version) .


The flow of the game is as follows.  The hero travels from his home country of [[Aliahan]] to explore the world and acquire three [[keys]] needed to open doors throughout the game.  After saving a couple of the town of [[Baharata]] from the rogue [[Kandar]], the hero receives [[Black Pepper]], which he trades for a sailing [[ship]] at [[Portoga]].  With the ship, the hero acquires the [[Final Key]] and the six mystical orbs which are used to revive the legendary bird [[Lamia]].  Lamia takes the hero to Baramos' castle.  After a ferocious battle, the hero's celebration is cut off as Zoma attacks and opens the pit to the dark world.  In the dark world, the hero acquires the [[Stones of Sunlight]], the [[Staff of Rain]], and the [[Seal of Rubiss]].  These items are then exchanged for the [[Rainbow Drop]].  This item creates the [[Rainbow Bridge]], which leads the hero to Zoma's castle for the final confrontation.
The flow of the game is as follows.  The hero travels from his home country of [[Aliahan]] to explore the world and acquire three [[keys]] needed to open doors throughout the game.  After saving a couple of the town of [[Baharata]] from the rogue [[Kandar]], the hero receives [[Black Pepper]], which he trades for a sailing [[ship]] at [[Portoga]].  With the ship, the hero acquires the [[Final Key]] and the six mystical orbs which are used to revive the legendary bird [[Lamia]].  Lamia takes the hero to Baramos' castle.  After a ferocious battle, the hero's celebration is cut off as Zoma attacks and opens the pit to the dark world.  In the dark world, the hero acquires the [[Stones of Sunlight]], the [[Staff of Rain]], and the [[Seal of Rubiss]].  These items are then exchanged for the [[Rainbow Drop]].  This item creates the [[Rainbow Bridge]], which leads the hero to Zoma's castle for the final confrontation.
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Class changing, at the [[Temple of Dharma]], can be done whenever a party member (other than the hero) reaches the 20th level. It will reset the character's level to 1 and cut all stat values in half, however the character will retain all spells he or she possessed before the change. Special abilities, such as a merchant's ability to appraise or a thief's ability to snag items, are lost.  Typically the greatest advantage to class changing is having a soldier/fighter character who knows many magic spells or the ultimate magic using character.
Class changing, at the [[Temple of Dharma]], can be done whenever a party member (other than the hero) reaches the 20th level. It will reset the character's level to 1 and cut all stat values in half, however the character will retain all spells he or she possessed before the change. Special abilities, such as a merchant's ability to appraise or a thief's ability to snag items, are lost.  Typically the greatest advantage to class changing is having a soldier/fighter character who knows many magic spells or the ultimate magic using character.
==Popularity==
A [[survey]] conducted by the magazine [[Famitsu]] in early  [[2006]] among its readers placed ''Dragon Quest III'' as the third best game of all time, being preceded by only ''[[Final Fantasy X]]'' and ''[[Final Fantasy VII]]''.
As is the case with other North American releases of the series, ''Dragon Warrior III'' did not come close to meeting the success of its Japanese counterpart. The NES version of ''Dragon Warrior III'' sold fewer copies than both ''Dragon Warrior'' and ''Dragon Warrior II'', though it sold more copies than ''Dragon Warrior IV''.  The GBC version did not sell well in North America either, nor did it sell as well as the original version did in the same region.


==Soundtrack==
==Soundtrack==