Dragon Quest III: Difference between revisions

Super Nintendo remake: Name updates, removed dead links
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* One can get a [[Leaf of the World Tree]] by searching in a square near Rimuldar. This square has the same coordinates as the World Tree grove in the overworld.
* One can get a [[Leaf of the World Tree]] by searching in a square near Rimuldar. This square has the same coordinates as the World Tree grove in the overworld.
* Under certain circumstances, [[Metal slime]] monsters will take 10 points of damage instead of 1 or 2. <!-- Needs confirmation -->
* Under certain circumstances, [[Metal slime]] monsters will take 10 points of damage instead of 1 or 2. <!-- Needs confirmation -->
* The level requirements for Wizards to learn [[Blizzard]] and [[Ice Spears]] are switched.
* The level requirements for Wizards to learn [[Blizzard]] and Ice Spears are switched.
* Some stats cycle if they are raised above 255. This has been fixed in the remakes.
* Some stats cycle if they are raised above 255. This has been fixed in the remakes.
* It is possible to create a party of only deceased characters by exploiting the paralysis status condition.  This was first though to be only possible using the [[Dream Ruby]] (see [[Dream Ruby Bug]], but has since been proven possible using paralysis induced by monsters.  This glitch allows the manipulation of memory within the game, producing a wide range of effects and possibilities.
* It is possible to create a party of only deceased characters by exploiting the paralysis status condition.  This was first though to be only possible using the [[Dream Ruby]] (see [[Dream Ruby Bug]], but has since been proven possible using paralysis induced by monsters.  This glitch allows the manipulation of memory within the game, producing a wide range of effects and possibilities.
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=== Game Boy Color remake ===
=== Game Boy Color remake ===
* There is an experience glitch associated with playing Pachisi. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character's experience to skyrocket. Often this leads to the character being level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in "an unusual way" and "it will become clear to you in battle".
* There is an experience glitch associated with playing Pachisi. If the player lands on a space which reduces his/her strength, it is common that the next battle fought will cause the character's experience to skyrocket. Often this leads to the character being level 99 immediately. This glitch seems to be intentional, or at least acknowledged by the creators, as if you attempt to save at the King before the next battle, he says you have gained experience in "an unusual way" and "it will become clear to you in battle".
* There is a bug involving the [[YellHelp]] spell which summons a traveling merchant to the party on the overwolrd. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the [[YellHelp]] spell.
* There is a bug involving the YellHelp spell which summons a traveling merchant to the party on the overwolrd. It seems that the items sold by the merchant are the ones sold by the last permanent merchant encountered in the game. This scenario holds true across multiple save files, meaning a merchant from late in the game can be emulated in another save file by using the YellHelp spell.
 


==See also==
==See also==