Dragon Quest III HD-2D Remake: Difference between revisions
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===Presentation=== | ===Presentation=== | ||
* Re-imagined locations and HD-quality sprites. | * Re-imagined locations and HD-quality sprites. | ||
* Certain areas have been slightly modified to account for the perspective changing from the classic top-down view to the pop up book style found in other HD2D titles. | |||
* Orchestral soundtrack. | * Orchestral soundtrack. | ||
* Increased language support: English, French, German, Italian, Japanese, Korean, European Spanish, and Latin American Spanish. | * Increased language support: English, French, German, Italian, Japanese, Korean, European Spanish, and Latin American Spanish. | ||
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* The player can customize the party's appearance by eight options per vocation with four for each sex. | * The player can customize the party's appearance by eight options per vocation with four for each sex. | ||
:* The new character [[Healizah]] can modify a character's appearance between the four options, along with his or her hair colour and voice at any point in the game. | :* The new character [[Healizah]] can modify a character's appearance between the four options, along with his or her hair colour and voice at any point in the game. | ||
* Characters now speak in battle. | * Characters now speak in battle: shouting while attacking, yelling the names of spells while casting, grunting while being attacked, etc. | ||
* | * The camera pulls back to reveal the party while the player is selecting actions for a turn. | ||
:* Equipped weapons are visible during this period. | |||
===Gameplay adjustments=== | ===Gameplay adjustments=== | ||
* The [[T'n'T board]]s added in the Super Famicom remake have been removed. | |||
* New vocation: [[Monster Wrangler]]. | * New vocation: [[Monster Wrangler]]. | ||
* Stat modification: {{Resilience}} now determines base defence power instead of half of the {{Agility}} stat, with the new {{Stamina}} stat controlling HP growth as Resilience did in the previous versions of the game; Agility only influences turn order and evasion. {{Wisdom}} now determines the growth of spell power instead of each spell being fixed to a static range. | * Stat modification: {{Resilience}} now determines base defence power instead of half of the {{Agility}} stat, with the new {{Stamina}} stat controlling HP growth as Resilience did in the previous versions of the game; Agility only influences turn order and evasion. {{Wisdom}} now determines the growth of spell power instead of each spell being fixed to a static range. | ||
* New spells, such as [[Moreheal]], [[Zapple]], and [[Zin]]. | * New spells, such as [[Moreheal]], [[Zapple]], and [[Zin]]. | ||
* The inclusion of skills for melee vocations, such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref>. The battle menu lists lists Spells and Abilities separately. | * The inclusion of skills for melee vocations, such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref>. The battle menu lists lists Spells and Abilities separately. | ||
*{{Boomerangs}} and [[Whip Weapon Family|whips]] can now land [[Critical Hit]]s, though less frequently than single-target weapons. | *{{Boomerangs}}s and [[Whip Weapon Family|whips]] can now land [[Critical Hit]]s, though less frequently than single-target weapons. | ||
* The inclusion of additional monsters, such as the [[Frostburn|frostburn]], [[Dying fire|a new variant of it]], and [[Garboyle]], who originally was an unfightable monster in the game's SNES and Game Boy Color intro. | * The inclusion of additional monsters, such as the [[Frostburn|frostburn]], [[Dying fire|a new variant of it]], and [[Garboyle]], who originally was an unfightable monster in the game's SNES and Game Boy Color intro. | ||
* Battle tactics, available for the first time in ''Dragon Quest III''. | * Battle tactics, available for the first time in ''Dragon Quest III''. | ||