Dragon Quest III HD-2D Remake: Difference between revisions

No edit summary
No edit summary
Line 33: Line 33:
===Presentation===
===Presentation===
* Re-imagined locations and HD-quality sprites.
* Re-imagined locations and HD-quality sprites.
* Certain areas have been slightly modified to account for the perspective changing from the classic top-down view to the pop up book style found in other HD2D titles.
* Orchestral soundtrack.
* Orchestral soundtrack.
* Increased language support: English, French, German, Italian, Japanese, Korean, European Spanish, and Latin American Spanish.
* Increased language support: English, French, German, Italian, Japanese, Korean, European Spanish, and Latin American Spanish.
Line 41: Line 42:
* The player can customize the party's appearance by eight options per vocation with four for each sex.
* The player can customize the party's appearance by eight options per vocation with four for each sex.
:* The new character [[Healizah]] can modify a character's appearance between the four options, along with his or her hair colour and voice at any point in the game.
:* The new character [[Healizah]] can modify a character's appearance between the four options, along with his or her hair colour and voice at any point in the game.
* Characters now speak in battle.
* Characters now speak in battle: shouting while attacking, yelling the names of spells while casting, grunting while being attacked, etc.
* Weapons are visible in battle.
* The camera pulls back to reveal the party while the player is selecting actions for a turn.
:* Equipped weapons are visible during this period.
===Gameplay adjustments===
===Gameplay adjustments===
* The [[T'n'T board]]s added in the Super Famicom remake have been removed.
* New vocation: [[Monster Wrangler]].
* New vocation: [[Monster Wrangler]].
* Stat modification: {{Resilience}} now determines base defence power instead of half of the {{Agility}} stat, with the new {{Stamina}} stat controlling HP growth as Resilience did in the previous versions of the game; Agility only influences turn order and evasion. {{Wisdom}} now determines the growth of spell power instead of each spell being fixed to a static range.
* Stat modification: {{Resilience}} now determines base defence power instead of half of the {{Agility}} stat, with the new {{Stamina}} stat controlling HP growth as Resilience did in the previous versions of the game; Agility only influences turn order and evasion. {{Wisdom}} now determines the growth of spell power instead of each spell being fixed to a static range.
* New spells, such as [[Moreheal]], [[Zapple]], and [[Zin]].
* New spells, such as [[Moreheal]], [[Zapple]], and [[Zin]].
* The inclusion of skills for melee vocations, such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref>. The battle menu lists lists Spells and Abilities separately.
* The inclusion of skills for melee vocations, such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref>. The battle menu lists lists Spells and Abilities separately.
*{{Boomerangs}} and [[Whip Weapon Family|whips]] can now land [[Critical Hit]]s, though less frequently than single-target weapons.
*{{Boomerangs}}s and [[Whip Weapon Family|whips]] can now land [[Critical Hit]]s, though less frequently than single-target weapons.
* The inclusion of additional monsters, such as the [[Frostburn|frostburn]], [[Dying fire|a new variant of it]], and [[Garboyle]], who originally was an unfightable monster in the game's SNES and Game Boy Color intro.
* The inclusion of additional monsters, such as the [[Frostburn|frostburn]], [[Dying fire|a new variant of it]], and [[Garboyle]], who originally was an unfightable monster in the game's SNES and Game Boy Color intro.
* Battle tactics, available for the first time in ''Dragon Quest III''.
* Battle tactics, available for the first time in ''Dragon Quest III''.