Dragon Quest III HD-2D Remake: Difference between revisions

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* New vocation: [[Monster Wrangler]].
* New vocation: [[Monster Wrangler]].
* Certain stats have been modified to modern standards:  
* Certain stats have been modified to modern standards:  
:*{{Agility}} is no longer divided by two to calculate base defence, now only determining turn-order and evasion
:*{{Agility}} is no longer divided by two to calculate base defense, now determining base evasion instead (while still impacting turn-order)
:*{{Resilience}} now determines base defence power instead of HP growth
:*{{Resilience}} now determines base defense power instead of HP growth
:*{{Stamina}} has been added to determine HP growth, using the same formula as Resilience in previous versions
:*{{Stamina}} has been added to determine HP growth, using the same formula as Resilience in previous versions
:*{{Wisdom}} now determines the growth of spell power instead of each spell being fixed to a static range, in addition to MP growth and spell learning
:*{{Wisdom}} now determines the growth of spell power instead of each spell being fixed to a static range, in addition to MP growth, and now influences the learning of certain combat skills in addition to spells
* Certain out-of-combat facets have been modified in a similar manner:
* Certain out-of-combat facets have been modified in a similar manner:
:* You can now save your game at [[church]]es
:* You can now save your game at [[church]]es
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* Upon being defeated, you can now choose to redo the fight you lost without penalty.
* Upon being defeated, you can now choose to redo the fight you lost without penalty.
* New spells, such as [[Moreheal]], [[Zapple]], and [[Zin]].
* New spells, such as [[Moreheal]], [[Zapple]], and [[Zin]].
* The inclusion of skills for melee vocations, such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref>. The battle menu lists lists Spells and Abilities separately.
* The inclusion of selectable combat skills for melee vocations, such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref>. The battle menu lists lists Spells and Abilities separately.
*{{Boomerangs}}s and [[Whip Weapon Family|whips]] can now land [[Critical Hit]]s, though less frequently than single-target weapons.
*{{Boomerangs}}s and [[Whip Weapon Family|whips]] can now land [[Critical Hit]]s, though less frequently than single-target weapons.
* The inclusion of additional monsters, such as [[Dying fire|a new variant]] of the [[Dancing flame]] monster line, and the [[Garboyle]], who originally was an unfightable monster in the game's SNES and Game Boy Color intro.
* The inclusion of additional monsters, such as [[Dying fire|a new variant]] of the [[Dancing flame]] monster line, and the [[Garboyle]], who originally was an unfightable monster in the game's SNES and Game Boy Color intro.