Dragon Quest III HD-2D Remake: Difference between revisions
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* New vocation: [[Monster Wrangler]]. | * New vocation: [[Monster Wrangler]]. | ||
* Certain stats have been modified to modern standards: | * Certain stats have been modified to modern standards: | ||
:*{{Agility}} is no longer divided by two to calculate base | :*{{Agility}} is no longer divided by two to calculate base defense, now determining base evasion instead (while still impacting turn-order) | ||
:*{{Resilience}} now determines base | :*{{Resilience}} now determines base defense power instead of HP growth | ||
:*{{Stamina}} has been added to determine HP growth, using the same formula as Resilience in previous versions | :*{{Stamina}} has been added to determine HP growth, using the same formula as Resilience in previous versions | ||
:*{{Wisdom}} now determines the growth of spell power instead of each spell being fixed to a static range, in addition to MP growth and | :*{{Wisdom}} now determines the growth of spell power instead of each spell being fixed to a static range, in addition to MP growth, and now influences the learning of certain combat skills in addition to spells | ||
* Certain out-of-combat facets have been modified in a similar manner: | * Certain out-of-combat facets have been modified in a similar manner: | ||
:* You can now save your game at [[church]]es | :* You can now save your game at [[church]]es | ||
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* Upon being defeated, you can now choose to redo the fight you lost without penalty. | * Upon being defeated, you can now choose to redo the fight you lost without penalty. | ||
* New spells, such as [[Moreheal]], [[Zapple]], and [[Zin]]. | * New spells, such as [[Moreheal]], [[Zapple]], and [[Zin]]. | ||
* The inclusion of skills for melee vocations, such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref>. The battle menu lists lists Spells and Abilities separately. | * The inclusion of selectable combat skills for melee vocations, such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref>. The battle menu lists lists Spells and Abilities separately. | ||
*{{Boomerangs}}s and [[Whip Weapon Family|whips]] can now land [[Critical Hit]]s, though less frequently than single-target weapons. | *{{Boomerangs}}s and [[Whip Weapon Family|whips]] can now land [[Critical Hit]]s, though less frequently than single-target weapons. | ||
* The inclusion of additional monsters, such as [[Dying fire|a new variant]] of the [[Dancing flame]] monster line, and the [[Garboyle]], who originally was an unfightable monster in the game's SNES and Game Boy Color intro. | * The inclusion of additional monsters, such as [[Dying fire|a new variant]] of the [[Dancing flame]] monster line, and the [[Garboyle]], who originally was an unfightable monster in the game's SNES and Game Boy Color intro. | ||