Dragon Quest III HD-2D Remake: Difference between revisions

Added patch notes and cleaned up the new features section
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*New spells have been added: [[Defizzle]], [[Magic Barrier]], [[Moreheal]], [[Zapple]], and [[Zin]]
*New spells have been added: [[Defizzle]], [[Magic Barrier]], [[Moreheal]], [[Zapple]], and [[Zin]]
:*The [[Eye for Distance]] and [[Storeyteller]] abilities have been deleted
:*The [[Eye for Distance]] and [[Storeyteller]] abilities have been deleted
*Several [[List of skills in Dragon Quest III HD-2D Remake|new skills]] have been added such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref>.
*Several [[List of skills in Dragon Quest III HD-2D Remake|new skills]] have been added such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref>
*All stats caps have been raised from 255 to 999
*All stats caps have been raised from 255 to 999
*{{Agility}} is no longer divided by two to calculate base defense, now determining base evasion instead (while still impacting turn-order)
*{{Agility}} is no longer divided by two to calculate base defence, now determining base evasion instead (while still impacting turn-order)
*{{Resilience}} now determines base defense power instead of HP growth
*{{Luck}} now increases the chance of inflicting a status ailment on an enemy in addition to protecting the character from the same, and also has a minor influence on physical damage
*{{Resilience}} now determines base defence power instead of HP growth
*{{Stamina}} has been added to determine HP growth, using the same formula as Resilience in previous versions
*{{Stamina}} has been added to determine HP growth, using the same formula as Resilience in previous versions
*{{Wisdom}} now determines the growth of spell power instead of each spell being fixed to a static range, in addition to MP growth, and now influences the learning of certain combat skills in addition to spells
*{{Wisdom}} now increases magic damage by up to 30% instead of each spell being fixed to a static range, in addition to MP growth, and now influences the learning of certain combat skills in addition to spells
*[[Boomerang Weapon Family|Boomerangs]] and [[Whip Weapon Family|whips]] can now score criticla hits like any other weapon
*[[Boomerang Weapon Family|Boomerangs]] and [[Whip Weapon Family|whips]] can now score critical hits like any other weapon
*Buffs and debuffs applied to a character are now displayed in icon form next to the HP bar  
*Buffs and debuffs applied to a character are now displayed in icon form next to the HP bar  
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