Dragon Quest III HD-2D Remake: Difference between revisions
Added patch notes and cleaned up the new features section |
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*New spells have been added: [[Defizzle]], [[Magic Barrier]], [[Moreheal]], [[Zapple]], and [[Zin]] | *New spells have been added: [[Defizzle]], [[Magic Barrier]], [[Moreheal]], [[Zapple]], and [[Zin]] | ||
:*The [[Eye for Distance]] and [[Storeyteller]] abilities have been deleted | :*The [[Eye for Distance]] and [[Storeyteller]] abilities have been deleted | ||
*Several [[List of skills in Dragon Quest III HD-2D Remake|new skills]] have been added such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref> | *Several [[List of skills in Dragon Quest III HD-2D Remake|new skills]] have been added such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref> | ||
*All stats caps have been raised from 255 to 999 | *All stats caps have been raised from 255 to 999 | ||
*{{Agility}} is no longer divided by two to calculate base | *{{Agility}} is no longer divided by two to calculate base defence, now determining base evasion instead (while still impacting turn-order) | ||
*{{Resilience}} now determines base | *{{Luck}} now increases the chance of inflicting a status ailment on an enemy in addition to protecting the character from the same, and also has a minor influence on physical damage | ||
*{{Resilience}} now determines base defence power instead of HP growth | |||
*{{Stamina}} has been added to determine HP growth, using the same formula as Resilience in previous versions | *{{Stamina}} has been added to determine HP growth, using the same formula as Resilience in previous versions | ||
*{{Wisdom}} now | *{{Wisdom}} now increases magic damage by up to 30% instead of each spell being fixed to a static range, in addition to MP growth, and now influences the learning of certain combat skills in addition to spells | ||
*[[Boomerang Weapon Family|Boomerangs]] and [[Whip Weapon Family|whips]] can now score | *[[Boomerang Weapon Family|Boomerangs]] and [[Whip Weapon Family|whips]] can now score critical hits like any other weapon | ||
*Buffs and debuffs applied to a character are now displayed in icon form next to the HP bar | *Buffs and debuffs applied to a character are now displayed in icon form next to the HP bar | ||
{{Clear}} | {{Clear}} | ||