Dragon Quest III HD-2D Remake: Difference between revisions
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*All stats caps have been raised from 255 to 999 | *All stats caps have been raised from 255 to 999 | ||
*{{Agility}} is no longer divided by two to calculate base defence, now determining base evasion instead (while still impacting turn-order) | *{{Agility}} is no longer divided by two to calculate base defence, now determining base evasion instead (while still impacting turn-order) | ||
*{{Luck}} now | *{{Luck}} now penetrates a monster's resistance to status ailments in addition to protecting the character from the same, determines how often characters score a [[Critical Hit]], and also has a minor influence on physical damage | ||
*{{Resilience}} now determines base defence power instead of HP growth | *{{Resilience}} now determines base defence power instead of HP growth | ||
*{{Stamina}} has been added to determine HP growth, using the same formula as Resilience in previous versions | *{{Stamina}} has been added to determine HP growth, using the same formula as Resilience in previous versions | ||