Dragon Quest III HD-2D Remake: Difference between revisions

No edit summary
Line 82: Line 82:
*All stats caps have been raised from 255 to 999
*All stats caps have been raised from 255 to 999
*{{Agility}} is no longer divided by two to calculate base defence, now determining base evasion instead (while still impacting turn-order)
*{{Agility}} is no longer divided by two to calculate base defence, now determining base evasion instead (while still impacting turn-order)
*{{Luck}} now increases the chance of inflicting a status ailment on an enemy in addition to protecting the character from the same, and also has a minor influence on physical damage
*{{Luck}} now penetrates a monster's resistance to status ailments in addition to protecting the character from the same, determines how often characters score a [[Critical Hit]], and also has a minor influence on physical damage
*{{Resilience}} now determines base defence power instead of HP growth
*{{Resilience}} now determines base defence power instead of HP growth
*{{Stamina}} has been added to determine HP growth, using the same formula as Resilience in previous versions
*{{Stamina}} has been added to determine HP growth, using the same formula as Resilience in previous versions