Dragon Quest III HD-2D Remake: Difference between revisions
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*Buffs and debuffs applied to a character are now displayed in icon form next to the HP bar | *Buffs and debuffs applied to a character are now displayed in icon form next to the HP bar | ||
{{Clear}} | {{Clear}} | ||
*The inclusion of new monsters, such as [[Dying fire|a new variant]] of the [[dancing flame]] monster line and the reimplementation of lost monsters from the [[ | *The inclusion of new monsters, such as [[Dying fire|a new variant]] of the [[dancing flame]] monster line and the reimplementation of lost monsters from the [[GameBoy color]] version | ||
*Monsters either have skills and/or spells added to their repertoire. For example, [[seaslime]]s use [[Soothing Song]] and [[handsome crab]]s use [[Assassin's Stab]], while [[cumaulus]]es cast [[Dazzle]] in addition to [[Frizz]] | *Monsters either have skills and/or spells added to their repertoire. For example, [[seaslime]]s use [[Soothing Song]] and [[handsome crab]]s use [[Assassin's Stab]], while [[cumaulus]]es cast [[Dazzle]] in addition to [[Frizz]] | ||
*Monsters' resistances to attack spells has shifted from evasion probability to damage reduction, as has been the series standard since {{Dragon Quest V}} in 1992 | *Monsters' resistances to attack spells has shifted from evasion probability to damage reduction, as has been the series standard since {{Dragon Quest V}} in 1992 | ||
*Striking a monster with an element it is weak to displays the damage in red, and hitting it with a resisted element displays damage in blue | *Striking a monster with an element it is weak to displays the damage in red, and hitting it with a resisted element displays damage in blue | ||
*The player is notified if a monster automatically heals at the end of its turn | *The player is notified if a monster automatically heals at the end of its turn | ||
*Proper monster families have been added to the battle system, expanding on the [[dragon family]] of the original. The groupings include the [[beast family]], [[bug family]], [[dragon family]], [[floating "family"]], [[humanoid family]], and [[undead family]]. | |||
===Miscellaneous changes=== | ===Miscellaneous changes=== | ||
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*Adjustments have been made so that if trophies and achievements have not been acquired correctly, selecting Misc. > Info in the menu allows some of them to be reacquired | *Adjustments have been made so that if trophies and achievements have not been acquired correctly, selecting Misc. > Info in the menu allows some of them to be reacquired | ||
*Miscellaneous fixes for minor bugs | *Miscellaneous fixes for minor bugs | ||
*The gold golem has been renamed to [[gold digger]] to distinguish it from the recurring monster of the same name, in preparation of the latter's appearance in ''[[Dragon Quest I & II HD-2D Remake]]''. | |||
==Development== | ==Development== | ||
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==External links== | ==External links== | ||
*[https://dragonquest.square-enix-games.com/games/en-us/dragon-quest- | *[https://dragonquest.square-enix-games.com/games/en-us/dragon-quest-3-hd2d-remake/ Official website] | ||
==References== | ==References== | ||