Dragon Quest III HD-2D Remake: Difference between revisions
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:*Many existing pieces of equipment have also been rebalanced | :*Many existing pieces of equipment have also been rebalanced | ||
*The [[artificial intelligence]] of the 2014 Android/iOS version has been replaced with a superior A.I. | *The [[artificial intelligence]] of the 2014 Android/iOS version has been replaced with a superior A.I. | ||
*Group-targeting spells will now deal more damage if used against fewer than four enemies, scaling to 110% damage at three, 120% at two, and 130% at one foe | |||
*The [[Bang]]-family of spells has been separated from the Fire element and given a distinct tag in the game's programming | *The [[Bang]]-family of spells has been separated from the Fire element and given a distinct tag in the game's programming | ||
*New spells have been added: [[Defizzle]], [[Magic Barrier]], [[Moreheal]], [[Zapple]], and [[Zin]] | *New spells have been added: [[Defizzle]], [[Magic Barrier]], [[Moreheal]], [[Zapple]], and [[Zin]] | ||
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*Ramia's low altitude flight now moves more quickly, similar to the Super Famicom version | *Ramia's low altitude flight now moves more quickly, similar to the Super Famicom version | ||
{{Clear}} | {{Clear}} | ||
*Critical hit rates for the Hero and Martial Artist have been | *Critical hit rates for the Hero and Martial Artist have been doubled | ||
*[[Falcon Slash]] has been buffed from 70% damage per strike to 75% | *[[Falcon Slash]] has been buffed from 70% damage per strike to 75% | ||
*[[Gigaslash]] has been buffed from 225~275 damage to its traditional 350~410 | *[[Gigaslash]] has been buffed from 225~275 damage to its traditional 350~410 | ||