Dragon Quest III HD-2D Remake: Difference between revisions

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:*Many existing pieces of equipment have also been rebalanced
:*Many existing pieces of equipment have also been rebalanced
*The [[artificial intelligence]] of the 2014 Android/iOS version has been replaced with a superior A.I.
*The [[artificial intelligence]] of the 2014 Android/iOS version has been replaced with a superior A.I.
*Group-targeting spells will now deal more damage if used against fewer than four enemies, scaling to 110% damage at three, 120% at two, and 130% at one foe
*The [[Bang]]-family of spells has been separated from the Fire element and given a distinct tag in the game's programming
*The [[Bang]]-family of spells has been separated from the Fire element and given a distinct tag in the game's programming
*New spells have been added: [[Defizzle]], [[Magic Barrier]], [[Moreheal]], [[Zapple]], and [[Zin]]
*New spells have been added: [[Defizzle]], [[Magic Barrier]], [[Moreheal]], [[Zapple]], and [[Zin]]
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*Ramia's low altitude flight now moves more quickly, similar to the Super Famicom version
*Ramia's low altitude flight now moves more quickly, similar to the Super Famicom version
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*Critical hit rates for the Hero and Martial Artist have been increased
*Critical hit rates for the Hero and Martial Artist have been doubled
*[[Falcon Slash]] has been buffed from 70% damage per strike to 75%  
*[[Falcon Slash]] has been buffed from 70% damage per strike to 75%  
*[[Gigaslash]] has been buffed from 225~275 damage to its traditional 350~410
*[[Gigaslash]] has been buffed from 225~275 damage to its traditional 350~410