Dragon Quest VI: Difference between revisions

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*The monster recruiting function of the Beastmaster class was removed, replaced with a system of slime companions that can be recruited during the journey. Some of these slimes, like the spotted slime, were not available in the original version.
*The monster recruiting function of the Beastmaster class was removed, replaced with a system of slime companions that can be recruited during the journey. Some of these slimes, like the spotted slime, were not available in the original version.
*A new mini-game called [[Slime Curling]] can be played, utilizing the DS stylus.
*A new mini-game called [[Slime Curling]] can be played, utilizing the DS stylus.
*Enemies generally have 80% HP and give 120% EXP compared to the SFC version. Some enemy groups have been increased in number to compensate for this.
*[[Magic Burst]]'s damage multiplier is reduced to 2 per MP (similar to later installments), instead of 3 per MP.
*The hero's conversational memory spells have been removed.
*Party members' natural resistances are now gone. However, [[Drago]] and slime companions retain the native resistances of their monster counterparts.
*Reequipping armour during battle no longer resets the effects of [[Sap]]/[[Buff]] spells.
*The layout of some towns and dungeons have been slightly altered.


==Soundtrack==
==Soundtrack==