Dragon Quest VI: Difference between revisions

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* There are two full worlds once more, as in ''[[Dragon Quest III]]'', but there is no longer a day/night cycle; it will however become night-time during certain plot events.
* There are two full worlds once more, as in ''[[Dragon Quest III]]'', but there is no longer a day/night cycle; it will however become night-time during certain plot events.


* For the first time, there is a [[bag]] to store excess items. As a result, the [[Item Vault]] shop was replaced with a [[Bank]] that only stores gold. Items in the bag cannot be used in battle, but characters can add or remove its contents at any other time. In the original version of the game, it is not possible to use items in the bag at all; but this is changed in later games, including the remakes from [[Dragon Quest III]] onward.
* For the first time, there is a [[bag]] to store excess items. As a result, the [[Item Vault]] shop was replaced with a [[Bank]] that only stores gold. Items in the bag cannot be used in battle, but characters can add or remove its contents at any other time. In the original version of the game, it is not possible to use items in the bag at all; but this is changed in later games, including the remakes from ''[[Dragon Quest III]]'' onward.


* There is a [[conversation memory|system to memorize speeches made by the townspeople]]. Pushing a button after speaking to someone causes their text to be remembered. Then casting the [[Remember]] "spell" will cause the memorized conversations to be replayed. At higher levels, the Hero can replay more messages or delete messages from the list. This system is also used in the remake of ''Dragon Quest III'', but not in any later games.
* There is a [[conversation memory|system to memorize speeches made by the townspeople]]. Pushing a button after speaking to someone causes their text to be remembered. Then casting the [[Remember]] "spell" will cause the memorized conversations to be replayed. At higher levels, the Hero can replay more messages or delete messages from the list. This system is also used in the remake of ''Dragon Quest III'', but not in any later games.