Dragon Quest VII: Difference between revisions

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|series=''[[Dragon Quest]]''
|series=''[[Dragon Quest]]''
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''Dragon Warrior VII'' is the seventh installment of the popular ''[[Dragon Quest (series)|Dragon Quest]]'' series of role playing games, and is the successor to [[wikipedia:1995 in video gaming|1995]]'s ''[[Dragon Quest VI]]'' for the [[Wikipedia:Super Nintendo Entertainment System|Super Famicom]]. An immediate success upon release, ''Dragon Warrior VII'''s sales have totaled 4.06 million, making it the [[wikipedia:List_of_best-selling_video_games|best-selling]] PlayStation game in Japan by April 6, 2001, and is a [[wikipedia:Square_Enix_Ultimate_Hits|Square Enix Ultimate Hits]] title. It was the first main series ''Dragon Quest'' title to be released outside of Japan since the release of ''[[Dragon Warrior IV]]'' in North America in [[wikipedia:1992 in video gaming|1992]], and the last ''Dragon Quest'' title to be released in North America with the ''Dragon Warrior'' name. The game was produced by [[Yuji Horii]], who has presided over the ''Dragon Quest'' series since its inception. Artwork and character designs were once again provided by [[Akira Toriyama]], the artist responsible for all previous ''Dragon Quest'' games and famous [[wikipedia:Mangaka|mangaka]].
{{Translation|'''Dragon Warrior VII'''|ドラゴンクエストVII エデンの戦士たち|Doragon Kuesuto Sebun Eden no Senshi-tachi|literally meaning; Dragon Quest VII: Warriors of Eden}} is the seventh instalment of the popular ''[[Dragon Quest (series)|Dragon Quest]]'' series of role playing games, and is the successor to [[wikipedia:1995 in video gaming|1995]]'s ''[[Dragon Quest VI]]'' for the [[Wikipedia:Super Nintendo Entertainment System|Super Famicom]]. An immediate success upon release, ''Dragon Warrior VII'''s sales have totaled 4.06 million, making it the [[wikipedia:List_of_best-selling_video_games|best-selling]] PlayStation game in Japan by April 6, 2001, and is a [[wikipedia:Square_Enix_Ultimate_Hits|Square Enix Ultimate Hits]] title. It was the first main series ''Dragon Quest'' title to be released outside of Japan since the release of ''[[Dragon Warrior IV]]'' in North America in [[wikipedia:1992 in video gaming|1992]], and the last ''Dragon Quest'' title to be released in North America with the ''Dragon Warrior'' name. The game was produced by [[Yuji Horii]], who has presided over the ''Dragon Quest'' series since its inception. Artwork and character designs were once again provided by [[Akira Toriyama]], the artist responsible for all previous ''Dragon Quest'' games and famous [[wikipedia:Mangaka|mangaka]].


The game follows the Hero and his friends as they discover secrets about the mysterious islands surrounding their home of Estard. Through some ancient ruins, they are transported to the pasts of various islands and must defeat evil in each new location. Game mechanics are largely unchanged from previous games in the series, although an extensive [[wikipedia:Character class|Class system]] allows players to customize their characters.
The game follows the Hero and his friends as they discover secrets about the mysterious islands surrounding their home of Estard. Through some ancient ruins, they are transported to the pasts of various islands and must defeat evil in each new location. Game mechanics are largely unchanged from previous games in the series, although an extensive [[wikipedia:Character class|Class system]] allows players to customize their characters.


==Gameplay==
==Gameplay==
''Dragon Warrior VII'' is best known for its huge size. Without completing the game's side quests, a single game of ''Dragon Quest VII'' can take a hundred hours or more. In terms of gameplay, not much has changed from previous installments; battles are still fought in a [[wikipedia:Turn-based_strategy|turn-based]] mode from a [[wikipedia:First_person_(video_game)|first person]] perspective. Although non-battle sequences are rendered in 3D, battles themselves are still portrayed two dimensionally. The ability to talk with the party characters in and outside of battles was added to this game. They offer advice about battle strategies and plot points, or simply comment on how they feel at a given moment. There are four ways and means of locomotion: feet, boat, magic carpet, and skystone. Each of these can move across different terrain.
''Dragon Warrior VII'' is best known for its huge size. Without completing the game's side quests, a single game of ''Dragon Quest VII'' can take a hundred hours or more. In terms of gameplay, not much has changed from previous instalments; battles are still fought in a [[wikipedia:Turn-based_strategy|turn-based]] mode from a [[wikipedia:First_person_(video_game)|first person]] perspective. Although non-battle sequences are rendered in 3D, battles themselves are still portrayed two dimensionally. The ability to talk with the party characters in and outside of battles was added to this game. They offer advice about battle strategies and plot points, or simply comment on how they feel at a given moment. There are four ways and means of locomotion: feet, boat, magic carpet, and skystone. Each of these can move across different terrain.


The main flow of the game is different than the other ''Dragon Quest'' games; instead of exploring one large world, the party goes to separate continents by placing stone shards into their appropriate pedestals in Estard Fane. Once all of the missing shards are located and placed for a particular pedestal, the party is transported to the trapped location in the past. After solving whatever problems plague the location, the party then travels back to Estard, the beginning island. From there, they can travel via boat, carpet, or skystone to the modern version of the location they just saved. These saved lands appear on the main map, although the originals (from the past) can be revisited through the ruins. Like most of the other ''Dragon Quest'' games, this game has several mini-games to participate in. The Immigrant Town, similar to the one in ''Dragon Quest IV'', lets the player recruit people from various towns. They then live in the town, which changes depending on the type of people living there (e.g. several merchants will bring more stores to the town). A prominent feature in most ''Dragon Quest'' games is the casino. Poker, slot machines, and luck panel can all be played in ''Dragon Warrior VII''. The Ranking Association allows the player to compete for the highest stats, like the Beauty Competition from ''[[Dragon Quest VI]]''. The player can also catch monsters, although they are only displayed in the Monster Park, unlike in ''[[Dragon Quest V]]'', where monsters fought in the party. Blueprints are found to add new environments to the park.
The main flow of the game is different than the other ''Dragon Quest'' games; instead of exploring one large world, the party goes to separate continents by placing stone shards into their appropriate pedestals in Estard Fane. Once all of the missing shards are located and placed for a particular pedestal, the party is transported to the trapped location in the past. After solving whatever problems plague the location, the party then travels back to Estard, the beginning island. From there, they can travel via boat, carpet, or skystone to the modern version of the location they just saved. These saved lands appear on the main map, although the originals (from the past) can be revisited through the ruins. Like most of the other ''Dragon Quest'' games, this game has several mini-games to participate in. The Immigrant Town, similar to the one in ''Dragon Quest IV'', lets the player recruit people from various towns. They then live in the town, which changes depending on the type of people living there (e.g. several merchants will bring more stores to the town). A prominent feature in most ''Dragon Quest'' games is the casino. Poker, slot machines, and luck panel can all be played in ''Dragon Warrior VII''. The Ranking Association allows the player to compete for the highest stats, like the Beauty Competition from ''[[Dragon Quest VI]]''. The player can also catch monsters, although they are only displayed in the Monster Park, unlike in ''[[Dragon Quest V]]'', where monsters fought in the party. Blueprints are found to add new environments to the park.
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*[[Gabo]] — Although he appears normal, Gabo is actually a [[White Wolves|white wolf]] pup who was irrevocably turned into a boy. As such, he retains a number of obvious lupine characteristics, and can be somewhat animalistic at times. He agrees to travel with the heroes hoping to protect his family, but remains with the group out of a sense of loyalty. Gabo's specialty is in physical combat. Despite his diminutive size, he can easily become as powerful as the Hero, Melvin, and Aira through mastery of the class system.
*[[Gabo]] — Although he appears normal, Gabo is actually a [[White Wolves|white wolf]] pup who was irrevocably turned into a boy. As such, he retains a number of obvious lupine characteristics, and can be somewhat animalistic at times. He agrees to travel with the heroes hoping to protect his family, but remains with the group out of a sense of loyalty. Gabo's specialty is in physical combat. Despite his diminutive size, he can easily become as powerful as the Hero, Melvin, and Aira through mastery of the class system.


*[[Melvin]] — A skilled paladin of generations past, Melvin fought on the side of [[God]] against the [[Orgodemir|Demon Lord]] many years ago. Melvin excelled at his work, and distinguished himself in both skill and honor. As such, Melvin was petrified in stone by God, so that, should the need arise, he could be reawakened to once again take up the fight against evil. The party finds Melvin, who joins their adventure, although his age and unfamiliarity with the present day often leave other characters somewhat befuddled. Melvin is proficient at both magic and physical combat, though his magic casting abilities are slightly superior to his physical attack skills.
*[[Melvin]] — A skilled paladin of generations past, Melvin fought on the side of [[God]] against the [[Orgodemir|Demon Lord]] many years ago. Melvin excelled at his work, and distinguished himself in both skill and honour. As such, Melvin was petrified in stone by God, so that, should the need arise, he could be reawakened to once again take up the fight against evil. The party finds Melvin, who joins their adventure, although his age and unfamiliarity with the present day often leave other characters somewhat befuddled. Melvin is proficient at both magic and physical combat, though his magic casting abilities are slightly superior to his physical attack skills.


*[[Aira]] — Aira is the lead ritual dancer of the Deja tribe, an ancient race of people charged with the stewardship of a temple necessary in the act of calling forth God. Raised and trained at swordsmanship, Aira is a more than capable fighter, as well. Aira is a powerful fighter and magic user. Although capable of doing both significant physical and significant magical damage, Aira stands in contrast to Melvin, in that her magic skills tend to lag slightly behind her physical statistics.
*[[Aira]] — Aira is the lead ritual dancer of the Deja tribe, an ancient race of people charged with the stewardship of a temple necessary in the act of calling forth God. Raised and trained at swordsmanship, Aira is a more than capable fighter, as well. Aira is a powerful fighter and magic user. Although capable of doing both significant physical and significant magical damage, Aira stands in contrast to Melvin, in that her magic skills tend to lag slightly behind her physical statistics.
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{{spoiler|end}}
{{spoiler|end}}


'''''For a full synopsis on events that happen in Dragon Quest VII, click on the Dragon Quest VII naviagational tool.'''''
'''''For a full synopsis on events that happen in Dragon Quest VII, click on the Dragon Quest VII navigational tool.'''''


==Development==
==Development==