Fissure: Difference between revisions

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|title = Fissure
|title = Fissure
|image =  
|image =  
|japanese = じわれ
|japanese = じわれ, めいどうふうま
|romaji =  
|romaji =  
|old = Tremor
|old = Tremor
|type = Ability
|type = Ability
}}
}}
'''Fissure''' is an ability in the [[Dragon Quest (series)|Dragon Quest]] series. It attempts to open up a chasm to send enemies to their doom.
'''Fissure''' and '''King Fissure''' are abilities in the [[Dragon Quest (series)|Dragon Quest]] series. Both skills attempt to open up a chasm to send enemies to their doom.
==Appearances==
==Appearances==
===[[Dragon Quest VI]]===
===[[Dragon Quest VI]]===
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===[[Dragon Quest VII]]===
===[[Dragon Quest VII]]===
Fissure can only be learned by reaching rank 4 of the Golem vocation this time. It has the same aspects as in ''VI''.
In the original PSX version, fissure can only be learned by reaching rank 4 of the Golem vocation, and it possesses the same aspects as in ''VI''.
 
==King Fissure==
===''[[Dragon Quest VII]]''===
As implied by its name, King Fissure is a superior skill to the original. Though it costs 15 MP to use, it affects all enemies and is not influenced by the terrain nor [[fizzle]] and [[bounce]], making it more reliable than [[Kathwack]]


[[category:Skills]]
[[category:Skills]]
[[Category:Death skills]]
[[Category:Death skills]]
[[Category:Earth Skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VII skills]]