Gladiator: Difference between revisions

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===Stat Changes===
===Stat Changes===
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{|width="60%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|-
|-
|Battles to Master
|Battles to Master
|249
|250
|-
|-
|Strength
|Strength
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|Max MP
|Max MP
| -40%
| -40%
|-
|Trait
| Chance of disabling enemy with melee attacks
|-
|-
|'''Mastery Bonus'''
|'''Mastery Bonus'''
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|Juniorweight
|Juniorweight
|Discharge
|Discharge
|
|1
|One Enemy
|One Enemy
|Attacks enemy
|Attacks enemy
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|Flyweight
|Flyweight
|[[Deliverance|Zombiecut]]
|[[Deliverance|Zombiecut]]
|
|15
|One enemy
|One enemy
|Bonus damage versus [[zombie family]]
|Bonus damage versus [[zombie family]]
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|Lightweight
|Lightweight
|[[Vanish|Hide]]
|[[Vanish|Hide]]
|
|35
|Self
|Self
|Avoids attacks
|Avoids attacks
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|Middleweight
|Middleweight
|Spinning Sword
|Spinning Sword
|
|65
|One group?
|One group?
|Hits enemies
|Hits enemies
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|Heavyweight
|Heavyweight
|Jump Kick
|Jump Kick
|
|100
|One Enemy
|One Enemy
|Bonus damage versus flying enemies
|Bonus damage versus flying enemies
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|Prize Fighter
|Prize Fighter
|[[Dragon Slash|Dragoncut]]
|[[Dragon Slash|Dragoncut]]
|
|140
|One enemy
|One enemy
|Bonus damage versus [[dragon family]]
|Bonus damage versus [[dragon family]]
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|Champion
|Champion
|Rockslide
|Rockslide
|
|190
|???
|???
|Attacks multiple enemies
|Attacks multiple enemies
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|Hand of God
|Hand of God
|[[Metal Slash|Metal Cut]]
|[[Metal Slash|Metal Cut]]
|
|250
|Variable
|Variable
|Extra damage versus [[metal enemies]]
|Extra damage versus [[metal enemies]]

Revision as of 20:30, 15 January 2011

File:Gladiator.png
Gladiator as it appears in Dragon Quest IX

The Gladiator (or Battlemaster) is a class in the Dragon Quest series. A gladiator is a fierce fighter who rains continuous carnage on the foes who face them.

Dragon Quest VI

In addition to increases in Strength, HP, and Speed, Battlemasters also gain a variety of powerful skills that allow them to deal with many different enemies. Overall, this is a very strong class. A character requires skills from both the Warrior and Martial Artist sets to become a Gladiator.

Stat Changes

Statistics Change
Battles to Master 250
Strength +15%
Agility +10%
Defence +10%
Wisdom -20%
Max HP +50%
Max MP -40%
Trait Chance of disabling enemy with melee attacks
Mastery Bonus +20 Strength

Abilities

Level Title Learns Battles Needed Target Info MP
1 Juniorweight Discharge 1 One Enemy Attacks enemy
2 Flyweight Zombiecut 15 One enemy Bonus damage versus zombie family
3 Lightweight Hide 35 Self Avoids attacks
4 Middleweight Spinning Sword 65 One group? Hits enemies
5 Heavyweight Jump Kick 100 One Enemy Bonus damage versus flying enemies
6 Prize Fighter Dragoncut 140 One enemy Bonus damage versus dragon family
7 Champion Rockslide 190 ??? Attacks multiple enemies
8 Hand of God Metal Cut 250 Variable Extra damage versus metal enemies

Dragon Quest IX

Gladiators can wield a sword, axe, and hammer weapon. However, their defense is mediocre and many of their best abilities will either lower their defense further or deal recoil damage; fortunately they can equip many of the heavier armor that warriors and paladins wear.

They have the unique skill set "Guts." Their Coup-de-Grace is "Tension Boost," which increases their tension to at least 50 (if not 100).

Unlock

This vocation is unlocked by completing quest 103 "Gladiator Graduator" at Alltrades Abbey.

Guts

Required points Name Effects
4 Natural Max HP +10 Permanently adds 10 to Max HP
10 Clap Trap Strikes an enemy
16 Natural Strength +10 Permanently adds 10 to strength
22 Double Up Increases attack at the cost of defense
32 Natural Max HP +20 Permanently adds 20 to Max HP
42 Double-Edged Slash Deals high damage but harms user with recoil damage
55 Natural Strength +30 Permanently adds 30 to strength
68 Blind Man's Biff Attacks one random opponent
82 Natural Max HP +30 Permanently adds 30 to Max HP
100 Feel the Burn Increases tension every time the user is hit
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