Gladiator: Difference between revisions
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===Stat Changes=== | ===Stat Changes=== | ||
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|- | |- | ||
|Battles to Master | |Battles to Master | ||
| | |250 | ||
|- | |- | ||
|Strength | |Strength | ||
| Line 31: | Line 31: | ||
|Max MP | |Max MP | ||
| -40% | | -40% | ||
|- | |||
|Trait | |||
| Chance of disabling enemy with melee attacks | |||
|- | |- | ||
|'''Mastery Bonus''' | |'''Mastery Bonus''' | ||
| Line 49: | Line 52: | ||
|Juniorweight | |Juniorweight | ||
|Discharge | |Discharge | ||
| | |1 | ||
|One Enemy | |One Enemy | ||
|Attacks enemy | |Attacks enemy | ||
| Line 57: | Line 60: | ||
|Flyweight | |Flyweight | ||
|[[Deliverance|Zombiecut]] | |[[Deliverance|Zombiecut]] | ||
| | |15 | ||
|One enemy | |One enemy | ||
|Bonus damage versus [[zombie family]] | |Bonus damage versus [[zombie family]] | ||
| Line 65: | Line 68: | ||
|Lightweight | |Lightweight | ||
|[[Vanish|Hide]] | |[[Vanish|Hide]] | ||
| | |35 | ||
|Self | |Self | ||
|Avoids attacks | |Avoids attacks | ||
| Line 73: | Line 76: | ||
|Middleweight | |Middleweight | ||
|Spinning Sword | |Spinning Sword | ||
| | |65 | ||
|One group? | |One group? | ||
|Hits enemies | |Hits enemies | ||
| Line 81: | Line 84: | ||
|Heavyweight | |Heavyweight | ||
|Jump Kick | |Jump Kick | ||
| | |100 | ||
|One Enemy | |One Enemy | ||
|Bonus damage versus flying enemies | |Bonus damage versus flying enemies | ||
| Line 89: | Line 92: | ||
|Prize Fighter | |Prize Fighter | ||
|[[Dragon Slash|Dragoncut]] | |[[Dragon Slash|Dragoncut]] | ||
| | |140 | ||
|One enemy | |One enemy | ||
|Bonus damage versus [[dragon family]] | |Bonus damage versus [[dragon family]] | ||
| Line 97: | Line 100: | ||
|Champion | |Champion | ||
|Rockslide | |Rockslide | ||
| | |190 | ||
|??? | |??? | ||
|Attacks multiple enemies | |Attacks multiple enemies | ||
| Line 105: | Line 108: | ||
|Hand of God | |Hand of God | ||
|[[Metal Slash|Metal Cut]] | |[[Metal Slash|Metal Cut]] | ||
| | |250 | ||
|Variable | |Variable | ||
|Extra damage versus [[metal enemies]] | |Extra damage versus [[metal enemies]] | ||
Revision as of 20:30, 15 January 2011
The Gladiator (or Battlemaster) is a class in the Dragon Quest series. A gladiator is a fierce fighter who rains continuous carnage on the foes who face them.
Dragon Quest VI
In addition to increases in Strength, HP, and Speed, Battlemasters also gain a variety of powerful skills that allow them to deal with many different enemies. Overall, this is a very strong class. A character requires skills from both the Warrior and Martial Artist sets to become a Gladiator.
Stat Changes
| Statistics | Change |
| Battles to Master | 250 |
| Strength | +15% |
| Agility | +10% |
| Defence | +10% |
| Wisdom | -20% |
| Max HP | +50% |
| Max MP | -40% |
| Trait | Chance of disabling enemy with melee attacks |
| Mastery Bonus | +20 Strength |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Juniorweight | Discharge | 1 | One Enemy | Attacks enemy | |
| 2 | Flyweight | Zombiecut | 15 | One enemy | Bonus damage versus zombie family | |
| 3 | Lightweight | Hide | 35 | Self | Avoids attacks | |
| 4 | Middleweight | Spinning Sword | 65 | One group? | Hits enemies | |
| 5 | Heavyweight | Jump Kick | 100 | One Enemy | Bonus damage versus flying enemies | |
| 6 | Prize Fighter | Dragoncut | 140 | One enemy | Bonus damage versus dragon family | |
| 7 | Champion | Rockslide | 190 | ??? | Attacks multiple enemies | |
| 8 | Hand of God | Metal Cut | 250 | Variable | Extra damage versus metal enemies |
Dragon Quest IX
Gladiators can wield a sword, axe, and hammer weapon. However, their defense is mediocre and many of their best abilities will either lower their defense further or deal recoil damage; fortunately they can equip many of the heavier armor that warriors and paladins wear.
They have the unique skill set "Guts." Their Coup-de-Grace is "Tension Boost," which increases their tension to at least 50 (if not 100).
Unlock
This vocation is unlocked by completing quest 103 "Gladiator Graduator" at Alltrades Abbey.
Guts
| Required points | Name | Effects |
|---|---|---|
| 4 | Natural Max HP +10 | Permanently adds 10 to Max HP |
| 10 | Clap Trap | Strikes an enemy |
| 16 | Natural Strength +10 | Permanently adds 10 to strength |
| 22 | Double Up | Increases attack at the cost of defense |
| 32 | Natural Max HP +20 | Permanently adds 20 to Max HP |
| 42 | Double-Edged Slash | Deals high damage but harms user with recoil damage |
| 55 | Natural Strength +30 | Permanently adds 30 to strength |
| 68 | Blind Man's Biff | Attacks one random opponent |
| 82 | Natural Max HP +30 | Permanently adds 30 to Max HP |
| 100 | Feel the Burn | Increases tension every time the user is hit |