Gladiator: Difference between revisions
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Revision as of 19:45, 25 January 2011
The Gladiator (or Battlemaster) is a class in the Dragon Quest series. A gladiator is a fierce fighter who rains continuous carnage on the foes who face them.
Dragon Quest VI
In addition to increases in Strength, HP, and Speed, Battlemasters also gain a variety of powerful skills that allow them to deal with many different enemies. Overall, this is a very strong class. A character requires skills from both the Warrior and Martial Artist sets to become a Gladiator.
Stat Changes
| Statistics | Change |
| Battles to Master | 250 |
| Strength | +15% |
| Agility | +10% |
| Defence | +10% |
| Wisdom | -20% |
| Max HP | +50% |
| Max MP | -40% |
| Trait | Chance of disabling enemy with melee attacks |
| Mastery Bonus | +20 Strength |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Juniorweight | Discharge | 1 | One Enemy | Attacks enemy | |
| 2 | Flyweight | Zombiecut | 15 | One enemy | Bonus damage versus zombie family | |
| 3 | Lightweight | Hide | 35 | Self | Avoids attacks | |
| 4 | Middleweight | Spinning Sword | 65 | One group? | Hits enemies | |
| 5 | Heavyweight | Jump Kick | 100 | One Enemy | Bonus damage versus flying enemies | |
| 6 | Prize Fighter | Dragoncut | 140 | One enemy | Bonus damage versus dragon family | |
| 7 | Champion | Rockslide | 190 | ??? | Attacks multiple enemies | |
| 8 | Hand of God | Metal Cut | 250 | Variable | Extra damage versus metal enemies |
Dragon Quest IX
Gladiators can wield a sword, axe, and hammer weapon. However, their defense is mediocre and many of their best abilities will either lower their defense further or deal recoil damage; fortunately they can equip many of the heavier armor that warriors and paladins wear.
They have the unique skill set "Guts." Their Coup-de-Grace is "Tension Boost," which increases their tension to at least 50 (if not 100).
Unlock
This vocation is unlocked by completing quest 103 "Gladiator Graduator" at Alltrades Abbey.
Guts
| Required points | Name | Effects |
|---|---|---|
| 4 | Natural Max HP +10 | Permanently adds 10 to Max HP |
| 10 | Clap Trap | Strikes an enemy |
| 16 | Natural Strength +10 | Permanently adds 10 to strength |
| 22 | Double Up | Increases attack at the cost of defense |
| 32 | Natural Max HP +20 | Permanently adds 20 to Max HP |
| 42 | Double-Edged Slash | Deals high damage but harms user with recoil damage |
| 55 | Natural Strength +30 | Permanently adds 30 to strength |
| 68 | Blind Man's Biff | Attacks one random opponent |
| 82 | Natural Max HP +30 | Permanently adds 30 to Max HP |
| 100 | Feel the Burn | Increases tension every time the user is hit |