Gladiator: Difference between revisions
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==Dragon Quest IX== | ==Dragon Quest IX== | ||
Gladiators can wield | Gladiators can wield [[Sword]]s, [[Axe]]s, and [[Hammer]]s as weapons. The main selling point of Gladiators is their extremely high [[Attack]], allowing for powerful strikes. However, their [[Defense]] is lower than that of the other melee classes, and many of their best abilities will either lower their Defense further or deal recoil damage. Fortunately, they can equip the heavier armor that [[Warrior]]s and [[Paladin]]s wear, but are unable to equip a shield without investing 100 skill points into the Shield skill line while in another vocation. | ||
Statistically, Gladiators far outstrip even Warriors in terms of raw attack power, boasting an impressive base 500 Strength at level 99 compared to the Warrior's 404. This is balanced by the fact that Gladiators suffer from comparatively lower HP, MP, and Resilience. However, Gladiators also have more Agility and Deftness, as well as an almost negligible lead in Charm (only a single point; Warriors have a base 89 Charm at level 99 while Gladiators have 90). | Statistically, Gladiators far outstrip even Warriors in terms of raw attack power, boasting an impressive base 500 Strength at level 99 compared to the Warrior's 404. This is balanced by the fact that Gladiators suffer from comparatively lower HP, MP, and Resilience. However, Gladiators also have more Agility and Deftness, as well as an almost negligible lead in Charm (only a single point; Warriors have a base 89 Charm at level 99 while Gladiators have 90). | ||
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In battle, Gladiators will usually be the target of initial Attack-boosting spells such as [[Oomph]], and will typically attack every turn if able. For maximum damage, Gladiators can equip the [[Über Falcon Blade]] and repeatedly use [[Falcon Slash]] to deal immense single-target damage, which makes sword-wielding Gladiators highly valuable in boss battles. | In battle, Gladiators will usually be the target of initial Attack-boosting spells such as [[Oomph]], and will typically attack every turn if able. For maximum damage, Gladiators can equip the [[Über Falcon Blade]] and repeatedly use [[Falcon Slash]] to deal immense single-target damage, which makes sword-wielding Gladiators highly valuable in boss battles. | ||
Gladiators have the unique skill set "Guts." Their [[Coup-de-Grace]] is "Tension Boost," which increases their [[Tension]] to at least 50 (if not 100). In other words, it is equivalent to using [[Psyche Up]] four times, but like Psyche Up, the final "use" may fail to boost the user into the 100 Tension level. | |||
===Unlock=== | ===Unlock=== | ||
This vocation is unlocked by completing | This vocation is unlocked by completing Quest 103 "Gladiator Graduator" at [[Alltrades Abbey (Dragon Quest IX)|Alltrades Abbey]]. Afterwards, characters may change into the Gladiator vocation, and new Gladiators may be recruited at the [[Quester's Rest]] in [[Stornway]]. | ||
===Guts=== | ===Guts=== | ||
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|10||[[Clap Trap]]||Strikes an enemy | |10||[[Clap Trap]]||Strikes an enemy | ||
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|16||Natural Strength +10||Permanently adds 10 to [[ | |16||Natural Strength +10||Permanently adds 10 to [[Strength]] | ||
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|22||[[Double Up]]||Increases [[ | |22||[[Double Up]]||Increases [[Attack]] by two levels, but lowers [[Defense]] by one level | ||
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|32||Natural Max HP +20||Permanently adds 20 to Max HP | |32||Natural Max HP +20||Permanently adds 20 to Max HP | ||
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|42||[[Double-Edged Slash]]||Deals high damage but harms user with recoil damage | |42||[[Double-Edged Slash]]||Deals high damage but harms user with recoil damage | ||
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|55||Natural Strength +30||Permanently adds 30 to [[ | |55||Natural Strength +30||Permanently adds 30 to [[Strength]] | ||
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|68||[[Blind Man's Biff]]||Attacks one random opponent | |68||[[Blind Man's Biff]]||Attacks one random opponent for high damage | ||
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|82||Natural Max HP +30||Permanently adds 30 to Max HP | |82||Natural Max HP +30||Permanently adds 30 to Max HP | ||
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|100||[[Feel the Burn]]||Increases | |100||[[Feel the Burn]]||Increases [[Tension]] every time the user is hit | ||
|} | |} | ||
{{DQVIClasses}} | {{DQVIClasses}} | ||