Gladiator: Difference between revisions

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==''[[Dragon Quest VI]]''==
==''[[Dragon Quest VI]]''==
In addition to increases in Strength, HP, and Agility, Gladiators also gain a variety of powerful skills that allow them to deal with many different enemies. A character requires mastering both the [[Warrior]] and [[Martial Artist]] vocations to become a Gladiator. A unique trait of gladiators is their ability to brush-off an attack, essentially being an additional evasion boost that goes up along with their rank. The formula is: 1 = 1/256, 2 = 1/64, 3 = 1/48, 4 = 1/32, 5 = 1/16, 6 = 1/16, 7=1/16, 8 = 1/8
In addition to increases in Strength, HP, and Agility, Gladiators also gain a variety of powerful skills that allow them to deal with many different enemies. A character requires mastering both the [[Warrior]] and [[Martial Artist]] vocations to become a Gladiator. A unique trait of gladiators is their ability to brush-off an attack, essentially being an additional evasion boost that goes up along with their rank.
 
{| class="wikitable"
|-
! Rank !! Ignore Damage Rate
|-
| 1 || 1/256
|-
| 2 || 1/64
|-
| 3 || 1/48
|-
| 4 || 1/32
|-
| 5 || 1/16
|-
| 6 || 1/16
|-
| 7 || 1/16
|-
| 8 || 1/8
|}


===Stat Changes===
===Stat Changes===
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==''[[Dragon Quest VII]]''==
==''[[Dragon Quest VII]]''==
Gladiators are required to master (alongside [[Paladin]]s) to unlock the [[Champion]] vocation. Though they no longer shrug-off blows, they now have the high critical hit rate of the martial artist.
{| class="wikitable"
|-
! Rank !! Critical Hit Rate
|-
| 1 || 1/64
|-
| 2 || 1/64
|-
| 3 || 1/64
|-
| 4 || 1/32
|-
| 5 || 1/16
|-
| 6 || 1/16
|-
| 7 || 25/256
|-
| 8 || 1/8
|}
===Stat Changes===
===Stat Changes===
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
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|-
|-
|Strength
|Strength
| +15 Percent
| +15%
|-
|-
|Agility
|Agility
| +10 Percent
| +10%
|-
|-
|Resilience
|Resilience
| +10 Percent
| +10%
|-
|-
|Wisdom
|Wisdom
| -20 Percent
| -20%
|-
|-
|Style
|Style
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|-
|-
|Max HP
|Max HP
| +20 Percent
| +20%
|-
|-
|Max MP
|Max MP
| -40 Percent
| -40%
|-
|-
|Mastery Bonus
|Mastery Bonus
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|}
|}


===Guts===
===[[Guts]]===
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#4682B4; color: white;"|Accolades
!style="background:#4682B4; color: white;"|Accolades